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Program Studi Teknik Informatika

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PERANCANGAN DAN PEMBUATAN SISTEM INFORMASI ADMINISTRASI DAN RESERVASI ONLINE PADA SLIMMY & BEUATY SPA Leman, Thomas; Adipranata, Rudy; -, Liliana
Jurnal Infra Vol 1, No 1 (2013)
Publisher : Jurnal Infra

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Abstract

Slimmy and Beauty Spa is a company which involve and offer a Modern Spa Business. Main target especially woman - middle up class in Surabaya Area. The speciality which differentiate Slimmy & Beauty Spa from other competitor is a "Home Spa" offer. This service give benefit to client which need Therapist visit there place and make them to enjoy this Spa service at their home comfort. Customer only need to make a call and this service could be arranged at their home immediately.The visual website set up was expected to provide all basic information regarding all product offering in their Spa, all Spa services availabe, and also special exclusive package for customers satisfaction. In this curcumstance, so many competitor also offer and provide official website, so this suggestion for on line reservation should be a good and one step ahead of other competition, which offered by writer.Base On quessionaire, almost 90% website result was prepared as per owner needs and special inquiry. This report was accurate and based on actual manual calculation. Additionally, this website design is prepared for friendly user or easy used for administration staff which access it.
Simulasi Cockpit View Pesawat Terbang Juwiantho, Hans; Budhi, Gregorius Satia; -, Liliana
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Banyak orang yang berkeinginan untuk mencoba menerbangkan pesawat terbang, tetapi dalam dunia nyata, tidak mungkin seseorang menggunakannya hanya untuk ingin tahu bagaimana rasanya mengemudikan pesawat terbang. Hal tersebut dikarenakan dibutuhkannya izin untuk dapat menerbangkan pesawat terbang. Selain itu banyak resiko kecelakaan yang dapat terjadi saat menerbangkannya.Dengan menyediakan simulasi Cockpit View pesawat terbang dengan interface tiga dimensi yang dibuat semirip dengan dunia nyata, akan membantu orang yang berkeinginan untuk menerbangkan pesawat terbang merasakan berada pada kokpit pesawat terbang. Joystick sebagai kontrol kemudi akan membuat pengguna seperti menggunakan kontrol kemudi pada pesawat terbang. Dalam penggunaan joystick diperlukan Simple Directmedia Layer (SDL) sebagai library untuk membaca dan menerima input yang dihasilkan dari joystick.Aplikasi ini akan menghasilkan data training yang nantinya akan dilatihkan pada Neuro-Fuzzy tipe MIMO Takagi Sugeno (NFTS) atau Jaringan saraf tiruan jenis lain. Hasil dari data training nantinya akan digunakan untuk mengontrol gerakan dari Massively Actuator Array using Artificial Intelligence (MA3I).
Data Rating untuk Digital Signage di Universitas Kristen Petra menggunakan Kinect Wijaya, Ivan; -, Liliana; Intan, Rolly
Jurnal Infra Vol 2, No 2 (2014)
Publisher : Jurnal Infra

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Abstract

Along with the growth of Technology, the usage of digital signage for a communication device is common in this digital world. And now Petra Christian University starting using digital signage that named DIVo. But for measuring this device are effective or not we need someone to count every person who pass by this device, and we need to count how many person who many readers who read DIVo as well. But for getting the data manually there will be many error. For example there will be human error that can make a mistake for counting how many person that passing by DIVo twice or even more, and we need many human resource to do this work because there are more than one DIVo in Petra Christian University.So we need some device that can detect people who passing by DIVo, and can detect thre reader face, and all of that thing can be done by using Kinect. Kinect is a device that made by Microsoft for gaming console named Xbox, this device is a input unit for Xbox so player doesn’t need a controlling device at all just using their body for playing. And using skeletal tracking and Face tracking inside Kinect SDK, this application can count how many person that passing by DIVo, and count how many person that read the DIvo and count how long the reader read DIVo. And using this device we can overcome this problem if we counting traffic using manual method.
Ekstraksi Fitur Perpotongan dan Lengkungan untuk Mengenali Huruf Cetak Tanto, Limanyono; -, Liliana
Jurnal Infra Vol 2, No 1 (2014)
Publisher : Jurnal Infra

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Abstract

Human techniques in manipulating picture are more and more, especially in character recognition. Various types of techniques to manipulate it also has advantages and disadvantages. One technique that is often used is to use artificial neural network. While the recognition technique using the feature extraction is still rarely used.Therefore, an application was made to recognize a feature extraction of capital letters in the image. The technique used is to find the intersection or edge and curvature features from images containing capital letters so that it can be done the recognition of features from such capital letters.Through the test results, has obtained an example of the introduction of the intersection and curvature features stored in the matrix as compared to the basic structure of the letter. Matrix generated from this testing , for some particular font will be quite satisfactory result . But there are still shortcomings in recognizing letters in a font that is not symmetrical.
PERANCANGAN DAN PEMBUATAN APLIKASI TRACKING OBJECT PADA VIDEO DENGAN METODE KERNEL - BASED -, Wilson; -, Liliana; Gunadi, Kartika
Jurnal Infra Vol 1, No 1 (2013)
Publisher : Jurnal Infra

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Abstract

Utilization as a surveillance camera (CCTV) still has many weaknesses. The camera just record it, so it still takes control of guard constantly. With these limitations it needed an additional capability to boost surveillance cameras work. One of the additional capabilities that can be used is the motion detection which helps signal the event of unusual movements were caught on camera.Detection of object motion can be used to capture movements recorded from a CCTV. Detection process starts by reading each video frame, from frame - frame segmentation process will be carried out so that objects that are obtained from the video. After that, the object - the object stored will be processed using the kernel method - based on detecting movement going from object - the object.The end result is a software application that can signal the moving objects from the video. The software was tested with some video with different conditions - different. If the object in the video is too big or too small tracking process will be inaccurate.
PEMBUATAN WEBSITE PERSIAPAN DAN EVALUASI UJIAN AKHIR NASIONAL SISWA SEKOLAH MENENGAH ATAS Alfian, Biondy; -, Liliana; Setiawan, Indro
Jurnal Infra Vol 1, No 1 (2013)
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Abstract

Ujian Akhir Nasional atau yang juga dikenal sebagai Ujian Nasional, adalah salah satu syarat penentu kelulusan siswa-siswi Sekolah Menengah Atas (SMA) di Indonesia. Dalam mempersiapkan diri untuk menghadapi Ujian Nasional tersebut, siswa-siswi biasanya mengikuti tryout dan latihan yang diberikan baik oleh pihak sekolah maupun pihak luar, seperti bimbingan belajar. Mahalnya biaya bimbingan belajar menjadi salah satu faktor yang membuat siswa-siswi enggan mengikuti bimbingan kursus. Selain itu, ketiadaan indikator serta evaluasi historis hasil latihan dan tryout juga menjadi salah satu kekurangan dari pengadaan persiapan Ujian Nasional.Pada jurnal ini, penulis memaparkan pembuatan sebuah situs yang dapat membantu siswa-siswi SMA dalam mempersiapkan diri dalam menghadapi Ujian Nasional. Siswa-siswi nantinya dapat menggunakan situs ini untuk berlatih mengerjakan soal, melakukan simulasi Ujian Nasional lewat fitur tryout, dan melakukan evaluasi diri terhadap hasil latihan serta tryout yang telah dilakukan.Pengujian pada sistem ini menunjukkan bahwa sistem dapat membantu pengguna dalam mempersiapkan diri untuk menghadapi Ujian Nasional. Selain itu pengguna juga dapat melakukan evaluasi mandiri terhadap latihan yang telah dilakukan.
PERANCANGAN DAN PEMBUATAN SISTEM INFORMASI ADMINISTRASI PADA PERUSAHAAN PT.EKSPEDISI SULAWESI JAYA RAYA Rungkat, Dandy Dhammatha Budi; Rostianingsih, Silvia; -, Liliana
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Sulawesi Jaya Raya company is a company engaged in the field of services . The company serves the freight by ship . During the Company Sulawesi Jaya Raya working order shipping process take orders manually as orders , order ships and containers , renting a place in the harbor , hire a truck and driver , to bill payment . Data communication between headquarters and branch offices still use the telephone and fax . Integrated data often lead to miscommunication or billing errors , delays in delivery order handling , and error rekapan data items that have been sent or not . To produce information quickly and accurately , an enterprise must be supported by a computerized information system , but the computerized context has a very broad scope , good handling to information systems may provide an advantage over the services provided to the customers so as to create long-term relationships better. Designing the system using the Data Flow Diagram and Entity Relationship Diagram . The program uses the MySQL Server as a database , and using the PHP programming language . The scope of the program includes creating a master database created for the city , customer , ship , ship schedules , user and price . Delivery transactions include transactions and  receipts, delivery orders include delivery delivery, table of contents , list of fit , the minutes and bills , letters and claim road , transaction admission includes a list of news events as well as the unloading and then the final bill is the automatic report generation .
PEMBUATAN CERITA RAKYAT INDONESIA MALIN KUNDANG DIGITAL DENGAN 3D MODELING OBJECT BERBASIS ANDROID Setiawan, Erick; -, Liliana; Setiabudi, Djoni
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

The background of digitalizing one of the Indonesian folklores, Malin Kundang in 3D object modeling for Android is to reintroduce the story, which is not as famous as any other fairy tales from other countries. This application is usable for Androids, which have been widely used nowadays. What makes this program different with any similar programs is the using of 3D object digital and its animation, and users can actively run the program and play the story, in which the learning method has been commonly applied for kids these days. This program uses Unity3D as the main software maker. On the other hand, Blender software is used to make the 3D object and its animation. This Blender application is also applied to convert the 3D type to .fbx so that the animation is able to be read and used. To support the 3D object digital, this applications is designed in 3D visual with narrative storyline and mini games. The 3D visualization presents the story in dialogues per scene by using 3D object and its animation, meanwhile the mini games put the story through the culture at that time. The output of this application is to let its users be aware of one of Indonesian cultures, which in this case is Malin Kundang the folklore, in more unique and authentic way.
Automatic Transcription of Music -, Klemens; -, Liliana; Budhi, Gregorius Satia
Jurnal Infra Vol 2, No 1 (2014)
Publisher : Jurnal Infra

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Abstract

Transcription of music is an active research problem in computer science and has many applications in digital music. The use of time-domain filter to improve sound quality and adding sound effects is commonplace, but the use of filter for pitch detection is rarely explored. This work thesis aims to create a pitch detection system based on digital filter and test it’s performance in guitar and piano signals. IIR Comb Filter and Peak2 onset detection is chosen as the main algorithm for this application. IIR Comb Filter have notches, zero values corresponding to a certain frequency and all it’s harmonic frequencies. If make IIR Comb Filter correspond to a pitch frequency, all its harmonic frequency will have zero values. Filtering this kind of filter with a pitched signal will result in elemination of a pitch frequency and all it’s harmonics, and the filter corresponding to the input frequency will have a minimum output compared to the other filter’s result. Peak2 onset detection works by taking the result of two peak detectors. The first peak detector detects sudden changes in amplitude in time-domain, the second peak detector takes the first peak detector’s values as an input, producing a smother result. Test showed that the result varied between instruments. Onset detection for guitar and piano performs rather poorly, about 55% of all the correct onsets were detected. For pitch estimation, the accuracy for the pitch detected is 81.25% for all monophonic signals and 64.29% for all polyphonic signals.
Skin Segmentation, Skull Segmentation, and Mesh Generation Tool of Medical Image Tjandra, Eric Yogi; -, Liliana
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

The development of information and computer technology (ICT) has reached to various fields in the world, one of them is medical field. There are new methods of medication and diagnoses currently based on ICT, like MRI and CT Scanner. Both MRI and CT produces data as volume image which contains the scan results of internal organs, also known as DICOM (Digital Imaging and Communications in Medicine) Image. For various needs in the medical world, DICOM image processing is necessary.This thesis aims to make a feature to load a volume image and do skin and skull segmentation in a short time, and also to do mesh generation from processed DICOM images. Skin segmentation is done by thresholding the image, extracting the largest connected component, and holefilling to fill the unnecessary holes. As for the skull segmentation, the process is done by removing the spines which is connected to the skull, and then extracting the largest connected component. Afterwards, mesh generation is done to produce the 3D objects from the processed images. This mesh generation process is done using the marching cubes algorithm.The testing results show that the skin and skull segmentation process will work well when there are no other objects that are connected to the skin or the skull. Skin segmentation process takes a significant amount of time, primarily caused by the holefilling process. The time required for mesh regeneration depends on the complexities of the image. The mesh generation result’s quality is affected by resolution reduction ratio, relaxation factor and iteration of smoothing.