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Analysis of Challenges and Solutions in Developing Pedagogical Competence of Prospective Elementary School Teachers: A Systematic Literature Review Astuti, Yuni Dwi; Rohmani; Yuni Dwi Astuti
urn:multiple://2988-7828multiple.v3i64
Publisher : Institute of Educational, Research, and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pedagogical  competence is an essential foundation for primary school pre-service teachers to conduct high-quality instruction. This study aims to systematically identify the main challenges faced by primary school pre-service teachers in developing pedagogical competence and to analyze effective solutions and strategies that have been implemented. The research method employed is a Systematic Literature Review (SLR) guided by the PRISMA 2020 framework. The data collection process was conducted in June 2025 through the Google Scholar database, with a publication range from 2020 to 2024. Search keywords were formulated using Boolean operators to combine core concepts, such as: ("pedagogical competence" OR "pedagogical ability") AND ("primary school pre-service teachers" OR "PGSD students"). The article selection process was conducted in stages: from the total initial search results, a screening was performed based on title and abstract relevance, followed by a full-text eligibility analysis based on strict inclusion and exclusion criteria, yielding 14 relevant articles for qualitative analysis. The thematic analysis results indicate that the main challenges include difficulties in applying theory to practice, limitations in mastering teaching materials, developing innovative learning media, and classroom management. The identified solutions encompass strengthening teaching practice programs (such as microteaching and peer teaching with intensive supervision), developing contextual teaching materials, and utilizing digital technology as a pedagogical tool. Although several solutions demonstrate effectiveness, this study highlights the need for continuous implementation improvement and identifies research gaps related to the long-term effectiveness of interventions, the influence of contextual factors within Teacher Education Institutions (TEIs), and the development of valid assessment instruments to measure the adaptive competence of pre-service teachers. These findings are expected to provide a basis for policy formulation and the refinement of preparation practices for higher-quality primary school pre-service teachers who are responsive to contemporary challenges.ES teachers
Interactive PowerPoint in Indonesian Language Learning In Elementary Schools: A Systematic Literature Review Mirda Delita; Yasinta Mahendra; Rohmani; Berta Apriza
Journal for Lesson and Learning Studies Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i1.89463

Abstract

The rapid development of information and communication technology has significantly transformed the field of education, including the approach to teaching Indonesian language in elementary schools. A key challenge in Indonesian language learning is the low level of student interest and motivation, often caused by conventional and less engaging instructional methods. This study aims to critically analyze the effectiveness of using interactive PowerPoint media in enhancing the quality of Indonesian language learning processes and outcomes. The research employed a systematic literature review method, analyzing a selection of relevant scholarly articles published within the last five years. Data analysis was conducted qualitatively using thematic synthesis to identify recurring patterns and the impact of PowerPoint media on various learning aspects. The findings reveal that interactive PowerPoint media positively influence students’ learning motivation, conceptual understanding, and overall academic performance. Visual elements such as images, animations, and interactive transitions were found to effectively capture students’ attention and encourage active participation in the learning process. The study concludes that interactive PowerPoint is an effective instructional tool to support more meaningful and student-centered Indonesian language learning. These findings imply the importance of technological innovation in instructional design to enhance student engagement and optimize learning outcomes.
Analisis Faktor Kesiapan Belajar Peserta Didik Memasuki Jenjang Pendidikan Sekolah Dasar Novi Ayu Kristiana Dewi; Tri Yuni Hendrowati; Rohmani
Attractive : Innovative Education Journal Vol. 6 No. 2 (2024): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v6i2.1321

Abstract

The study analyzes the factors influencing student's learning readiness to enter elementary school. This research is descriptive research with a qualitative approach. The data analysis technique used is the Milles and Hubberman model, starting from data collection and then reducing the data to a more straightforward form so that it can be presented and easy for readers to understand, and the final step is concluding. The data collection methods used were interviews, observation, and literature study. Meanwhile, sample determination was carried out using a specially selected purposive sample. The research results show that age, intelligence, environment, and parental support determine student's learning readiness to enter elementary school.
The Role of Wordwall Gamification Mechanics in Developing Higher Level Thinking Skills (HOTS) of Elementary Science Students: A Systematic Review Rohmani; Supriyono; Bunga Adelia
urn:multiple://2988-7828multiple.v3i105
Publisher : Institute of Educational, Research, and Community Service

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Abstract

Modern education demands the development of Higher-Order Thinking Skills (HOTS), particularly in elementary school science learning. Gamification, through platforms like Wordwall, has emerged as a promising strategy to enhance motivation and stimulate high-level cognitive processes. However, existing research has not specifically analyzed which gamification mechanics contribute to HOTS development. This study aims to identify, analyze, and synthesize empirical evidence on the specific role of Wordwall's gamification mechanics in developing the HOTS of elementary science students through a Systematic Literature Review (SLR) using the PRISMA framework. A literature search was conducted on the Google Scholar database for articles published between 2020 and 2024. From an initial 686 articles, 6 met the inclusion criteria and were thematically analyzed. The analysis reveals that key mechanics such as (1) instant feedback and challenges promote the process of analysis; (2) interactivity and visualization facilitate interpretation and evaluation; and (3) elements of competition and time constraints are effective for measuring knowledge application within project/problem-based learning models. It is concluded that Wordwall is not merely a motivational tool but a strategic pedagogical instrument that, when designed appropriately, can effectively train various aspects of students' HOTS. While this review identifies key correlations, future experimental research is recommended to establish a direct causal relationship between these specific mechanics and the development of distinct HOTS components.
Effectiveness of Digital Learning Media Using 3D Animation to Improve Elementary School Science Learning Outcomes : Literatur Review Anisa Putri; Rohmani
RUKASI: Jurnal Ilmiah Perkembangan Pendidikan dan Pembelajaran Vol. 1 No. 02 (2024): RUKASI Edisi Maret
Publisher : Ruang Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70294/xv6n5d69

Abstract

Digital learning media with 3D animation has become a trend in education, especially to improve science learning outcomes in elementary schools. This research examines the effectiveness of digital learning media using 3D animation in improving elementary school science learning outcomes. The method used is a literature review over a period of 5 years (2019-2023). The results of this research obtained data from the scholar.com database with the keyword digital learning using 3D animation in science subjects totaling 1,470 articles and 6 articles that met the inclusion criteria for analysis. Digital learning media with 3D animation is an effective learning media for improving elementary school science learning outcomes.  
Training and Assistance in using the Canva application at SMP Muhammadiyah Ahmad Dahlan Metro Rahmadani, Ivonne Novenska; Yantika, Yuli; Rohmani; Angelica, Sabilla
Jurnal Abdimas Nusantara Vol 1 No 02 (2024): JANU Edisi Juli
Publisher : PT Ruang Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70294/9agp6g43

Abstract

At SMP Muhammadiyah Ahmad Dahlan Metro, learning and support in using the Canva application is intended to improve students' graphic design skills while encouraging the growth of their creativity and digital literacy. Through the stages of planning, teaching, and weekly mentoring, these activities are carried out in an organized manner and combine interactive techniques such as individual exercises, group discussions, and individual mentoring. An introduction to the Canva app, Canva features, and basic design methods such as choosing a template, adding graphic elements, and creating layouts are all covered in the training materials. The results of this activity show that students can create various imaginative designs, such as posters and visual aids for educational purposes. In addition to increasing technical proficiency, this program fosters teamwork, critical thinking, and the courage to experiment. However, a number of difficulties were discovered, including disparities in students' technical abilities as well as device and internet connection problems. Overall, this program has succeeded in encouraging students to utilize technology, fostering digital literacy in line with the demands of 21st century education, and equipping them to meet the demands of the workplace and classrooms of the future.