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THE USE OF PICTURE BOOKS IN TEACHING LITERACY TO THE NINTH GRADE STUDENTS AT SMP UNISMUH MAKASSAR Samirah, Bau Sarah; Qalbi, Nur; Mahmudah, Dzur Rif'ah
English Language Teaching Methodology Vol. 4 No. 1 (2024): English Language Teaching Methodology (ELTM)
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/eltm.v4i1.489

Abstract

The objective of the research is to know whether or not there is a significant difference for the ninth grade students at SMP Unismuh makassar before and after taught by picture books in teaching literacy. The researcher used a pre-experimental method with one group pre-test and post-test, and data collection based the tests. The sample of this research was IX A class which consist thirty three students. The sample was taken by using purposive sampling technique. Based on the finding of the reserach, the researcher was found there was significant difference in teaching literacy focused on reading comprehension to the ninth grade srudents at SMP Unismuh Masassar. It was proved by the mean score of the post-test 83.2% was higher than the mean score of pre-test 61.3%. it could be proven by the value of the t-test ( 18.456) was higher than the t-table value (1.694)
TEACHING ENGLISH EXPERIENCE IN KAMPUS MENGAJAR (KM) PROGRAM: A DESCRIPTIVE QUALITATIVE STUDY ENGLISH EDUCATION DEPARTMENT UNIVERSITAS MUHAMMADIYAH MAKASSAR Ramadhani, Aisyah Anastazia; Saiful; Mahmudah, Dzur Rif'ah
Journal of Language Testing and Assessment Vol. 4 No. 2 (2024): Journal of Language Testing and Assessment (JLTA)
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jlta.v4i2.902

Abstract

This study aims to find out challenges that faced by English Education Department Students at Universitas Muhammadiyah Makassar when teaching English in the Kampus Mengajar (KM) program and strategies that English Education Department Students used to overcome the challenges that arise. This study is descriptive qualitative method and uses interview as an instruments to collect data. In which the number of subjects in this study were six of English Education Department Students who participated in the Kampus Mengajar (KM) program. The results of the study indicate there were several challenges faced by English Education Department students when teaching English in the Kampus Mengajar (KM) program, namely pronunciation problems, students lack knowledge about English, students’ lack of enthusiasm and limited school’s facilities. Meanwhile the strategies were used by English Education Department students to overcome the challenges that arise, namely repeating lessons, using pictures and also using games
THE APPLICATION OF WIND BLOWS GAME TO DEVELOP STUDENTS’ VOCABULARY AT THE EIGHTH GRADE IN MTS MA’ARIF BOLAROMANG Amelia, Reski; Amin, Bahrun; Mahmudah, Dzur Rif'ah
Journal of Computer Interaction in Education Vol. 4 No. 2 (2021): JCIE : Virtual Learning and Asynchronous Learning
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research aims to find out the application of Wind Blows Game to develop students’ vocabulary at the eighth grade in MTs Ma’arif Bolaromang. This research was conducted in a pre-experimental using a quantitative approach. To collect the data from the students, the researcher was use test (vocabulary test). The sample was selected by using total sampling because the researcher took one class at the eighth grade in MTs Ma’arif Bolaromang. The sample in this research was 20 students. The research found that there was a significant difference between students' pre-test and post-test scores. The students' mean score before treatment was 47.75, but it improved to 78.75 after applying Wind Blows Game. While the students' mean score in the term of verb before treatment was 52, it improved to 76 after treatment. It's the same with the students' mean score in the term of noun, which was 43.5 before treatment and 81.5 after applied Wind Blows Game. Furthermore, t-test analysis showed that t-test value was bigger than t-table, indicating that students' vocabulary totally (12.03>1.729), verb (6.99>1.729), and noun (10.57>1.729) were all higher than t-table. As a result, the Null Hypothesis (H0) was rejected and the Alternative Hypothesis (H1) was accepted as the research hypothesis. It shows that Wind Blows Game was successful in developing students' verb and noun vocabulary