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Journal : Community Empowerment

Utilization of virtual tours as a promotional strategy during the pandemic for Lembah Rembulan tourism Dwi Intan Af'idah; Dairoh Dairoh; Ardi Susanto; Arief Rachman; Sharfina Febbi Handayani; Riszki Wijayatun Pratiwi
Community Empowerment Vol 7 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (772.938 KB) | DOI: 10.31603/ce.5350

Abstract

Due to limited space for visitors and increasingly difficult promotional activities, the tourism sector is the sector most affected by the Covid-19 pandemic situation. This has a negative impact on visitor numbers. The Lembah Rembulan tourist attraction in Tegal Regency is one of the tours affected by Covid-19. As a result, a marketing strategy that can introduce tourism using existing technology other than social media, such as virtual tour applications, is required. The purpose of this community service is to create a virtual tour for the Lembah Rembulan tourist attraction and to assist the management team in using virtual tours as a pandemic tourism promotion strategy. This program uses socialization as a method, providing guidance on how to use applications, training on how to use virtual tour applications, and technical assistance of managing virtual tours. As a result, participants have a good understanding of how to use the Lembah Rembulan virtual tour. The fact that 91% of participants are familiar with the related virtual tour applications.
Multiplayer online game for distance learning for Integrated Islamic Kindergarten students of Khairunnisa Susi Nurindahsari; Nurul Arifiah Gunarsih; Muhamad Zaim Zamzami; Syahrul Adi Mustofa; Irfan Triadi Saputra; Dwi Intan Af’idah
Community Empowerment Vol 7 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.114 KB) | DOI: 10.31603/ce.5599

Abstract

During the Covid-19 pandemic, education in Indonesia was delivered via distance learning (PJJ). Of course, this learning is fraught with difficulties, particularly for kindergarten students who require direct teacher guidance. The IT Khairunnisa Kindergarten, which is located in Grinting Village, Bulakamba District, Brebes Regency, is no exception. As a result, innovative solutions are required to ensure that learning can take place more effectively even when it is done remotely. The innovative solution is a multiplayer online game that includes learning elements such as counting, matching, and others as a learning medium for students and teachers. This community service is carried out by socializing and assisting teachers and students in the use of learning game apps. When the socialization took place, participants were very enthusiastic about learning this application, particularly students, who carefully observed how the game was used and the features in it. The interview results revealed that the participants were interested in using the game as a medium for PJJ, and the students were interested in this game as well, because learning was like playing. This application is simple to use and interactive, making it possible to perform online KBM that feels like offline KBM.