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ALAT PERMAINAN EDUKASI DALAM MENINGKATKAN MINAT BELAJAR PAI PADA ANAK USIA DINI Hefniy, Hefniy; Harmonis, Mistria
Managere: Indonesian Journal of Educational Management Vol. 2 No. 1 (2020): Januari-April
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.53 KB) | DOI: 10.52627/managere.v2i1.63

Abstract

Educational Game Tool is a media that was developed to assist teachers in enhancing early childhood interest in Islamic Religious Education lessons. This media is a play tool that contains educational elements, so it is suitable with the characteristics of early childhood who tend to like to play rather than learning. The method used in data collection is a library study method. The data obtained is then deductively deducted and then combined to fit the concept of early childhood education. The results of the study showed that the Educational Game Tool media was able to increase children's interest in learning. The types of media Educational Game Equipment used in learning Islamic Religious Education in early childhood, namely; Hijaiyyah Puzzel, Replication of Worship House, Toys Stand for Prayer and Ablution, Hand Puppets, Hijaiyyah Bowling and Tower of Figures
The Usage Of Magic Box-Based APE as an Effort To Improve Cognitive Aspects Hambali, Hambali; Harmonis, Mistria; Rozi, Fathor; Milla, Munhidatul
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 4 No. 2 (2023)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/wisdom.v4i2.7462

Abstract

This research is to find out The Usage of Magic Box-Based as An Effort in improving cognitive aspects of youth capability identifies and keep in mind animal pictures, fruits, number and alphabet. The method used is a qualitative approach with a sort of case research, meanwhile, based on data and survey that investigator was carried out by observation, inerview and documentation. Investigator formerly attach data obtained through interviews. In this sub-chapter, the result of inetrviews will be explained regarding The Usage of Magic Boxes in Improving Youth’s Cognitive Aspects. The technical data analysis carried out empirically, which begins swith observation and aware of used methods. As the subject of this research is an early childhood, Mawar group RA Walisongo Gayam Sumenep with a total of 20 childern. Result of scope research found that learning process could be implemented with a Learning Approachment Based of Magic Box where there are several steps to implement through creativity in every single youth’s presentation, the active interaction of youth through Magic Box, quiz presentation pass through thuse, provide positive feedback against youth. The implication obtained is the significant of an approachment that teachers employed, by utilizing other play methods that is effective will be competent to stimulate proggress of youth’s cognitive aspects.
Penerapan Media Puzzle dalam Meningkatkan Kemampuan Mengenal Warna Harmonis, Mistria
MASALIQ Vol 2 No 6 (2022): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v2i6.647

Abstract

This research is a descriptive qualitative research with the type of field study research, with the aim of this research being able to provide an overview of the use of puzzle media in learning to recognize colors in early childhood. This research was conducted at the Melati Muslimat PAUD institution which is located in the Village of Rawan Besuki Situbondo. The research was conducted for approximately 3 weeks using interview and observation techniques as data collection techniques. While the subjects in this study were the heads of institutions, teaching teachers and students. The results of the study say that the use of puzzle media in recognizing colors in Melati Muslimat PAUD can be said to be positive, with puzzle media it is easier for children to recognize and remember colors, besides that children also become more enthusiastic in participating in the teaching and learning process.
The Usage Of Magic Box-Based APE as an Effort To Improve Cognitive Aspects Hambali, Hambali; Harmonis, Mistria; Rozi, Fathor; Milla, Munhidatul
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 4 No. 2 (2023)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/wisdom.v4i2.7462

Abstract

This research is to find out The Usage of Magic Box-Based as An Effort in improving cognitive aspects of youth capability identifies and keep in mind animal pictures, fruits, number and alphabet. The method used is a qualitative approach with a sort of case research, meanwhile, based on data and survey that investigator was carried out by observation, inerview and documentation. Investigator formerly attach data obtained through interviews. In this sub-chapter, the result of inetrviews will be explained regarding The Usage of Magic Boxes in Improving Youth’s Cognitive Aspects. The technical data analysis carried out empirically, which begins swith observation and aware of used methods. As the subject of this research is an early childhood, Mawar group RA Walisongo Gayam Sumenep with a total of 20 childern. Result of scope research found that learning process could be implemented with a Learning Approachment Based of Magic Box where there are several steps to implement through creativity in every single youth’s presentation, the active interaction of youth through Magic Box, quiz presentation pass through thuse, provide positive feedback against youth. The implication obtained is the significant of an approachment that teachers employed, by utilizing other play methods that is effective will be competent to stimulate proggress of youth’s cognitive aspects.