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Sistem Transparansi Keuangan Masjid Al-Furqon Padang ., Zulfahmi; ., Renita Astri; ., Sularno; Anggraini, Putri; Mulya, Dio Prima; ., Faradika; Putri, Gustiana; Maharani, Aliffa
Jurnal Pemberdayaan: Publikasi Hasil Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2024): Januari - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpmittc.v3i1.1493

Abstract

The al-furqon mosque, like other mosques, has a cash register for incoming and outgoing money. All financial reports have been prepared properly, but are still written on a blackboard on one of the walls inside the mosque. If the community wants to donate money, they must report and meet directly with the mosque management. In the same way, people should go to the mosque and look at the notes written on the inside walls if they want to know how the mosque's current finances are. because people still have direct physical contact. However, aid continues to flow from the surrounding community and from various sources, such as Padang City and West Sumatra Province.The community service grant proposing team, consisting of lecturers and students from the Information Systems Study Program at Dharma Andalas University (UNIDHA), is trying to help mosque administrators and the surrounding community by using information technology such as the al-furqon mosque website, which provides more complete information about the mosque al-furqon to the general public.
Peningkatan Kemampuan Teknologi Pembelajaran Berbasis Entertainment Melalui Pemanfaatan Gamifikasi Bagi Siswa SMA Anggraini, Putri; Renita Astri; Mulya, Dio Prima; ., Zulfahmi; ., Faradika; ., Sularno; Kamal, Ahmad; Utnasari, Intan
Jurnal Pemberdayaan: Publikasi Hasil Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2024): Januari - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpmittc.v3i1.1616

Abstract

The orientation of learning and education in the 21st century in the era of the industrial revolution 4.0 refers to the realization of 21st century life skills. The 21st Century Skills/Competencies/Skills are: 1).Creativity, namely new ideas, concepts, or products that meet the needs of the world. 2) Critical Thinking and Problem Solving, the ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources. 3) Communication. not only for the ability to communicate effectively, orally and in writing, and with various digital tools, but also listening skills, and 4) Collaboration. As educators at Dharma Andalas University, one of the Community Service (PKM) lecturer groups consisting of 3 (three) lecturers of the Information Systems study program held Gamification training activities for students of SMAN 1 and SMAN 2 Solok City. This training aims to enable students to build game applications that can avoid boredom and foster their focus and interest in teaching materials using the QuickApp Ninja application. The application that is built is expected to produce works in the form of student creativity that supports the learning process so that this PKM activity becomes one of Dharma Andalas University's efforts to help students to improve their performance in tests and academic assignments.
MODEL CBT-DE (Computer Bassed Test For Digital Entrepreneurship) Yang Adaptif Dan Terintegrasi Menggunakan Mobile-Virtual Learning Untuk Pendidikan Kewirausahaan Diperguruan Tinggi ., Sularno; ., Zulfahmi; Anggraini, Putri; Amanda, Wilia Zulkifni
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 3 No 1 (2024): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v3i1.1238

Abstract

This research aims to develop an entrepreneurial learning model in higher education using the CBT-DE (Computer Bassed Test For Digital Entrepreneurship) model which is adaptive and integrated using mobile-virtual learning. Problems that often occur with CBT that have been developed include 1) low level and nature of test adaptation, 2) flexible size and unit of test administration, 3) user interface issues, 4) automated test assembly and test quality control, 5 ) security risks. Overcoming the problems above requires smart solutions, which are able to overcome current and future problems. One of the solutions offered to overcome this problem is to modify the old test model with a computer-based test model CBT-DE (Computer Bassed Test For Digital Entrepreneurship) using adaptive and integrated Mobile-Virtual Learning using an expert system. The use of an expert system in the CBT-DE model aims to make it easier to modify the system, can be used on various types of computers and other mobile devices which will be useful in integrating systems, has the ability to adapt, and has reliable information facilities. With this research, the CBT-DE (Computer Bassed Test For Digital Entrepreneurship) model uses Adaptive and Integrated Mobile-Virtual Learning which is able to provide material sharing and entrepreneurship education assessment tests to students in identifying students who have entrepreneurial talent and those who do not have entrepreneurial talent. . So that in the future the vision and mission of Dharma Andalas University can be achieved as a University based on Technopreneurship (technology and entrepreneurship). The research method used in developing this model is the research and development (R and D) method with the 4 D model. The expected output of this research will be a model, a product in the form of a CBT-DE application, publication in a Scopus indexed international journal, and proceedings Scopus indexed international seminar.
Penerapan Metode Simple Additive Weighting (SAW) Untuk Penentuan Skala Prioritas Pada Sistem Seleski Calon Penerima Zakat Baznas Sularno, Sularno; ., Zulfahmi; Anggraini, Putri; Finarsih, Endang Ulfa; Amanda, Wilia Zulkifni
Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta Vol 3 No 2 (2024): Jurnal Hasi Penelitian Dan Pengkajian Ilmiah Eksakta - JPPIE
Publisher : LPPM Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jppie.v3i2.1589

Abstract

This research aims to design a decision support system for determining prospective zakat scholarship recipients at BAZNAS West Pasaman Regency using the Web-based Simple Additive Weighting (SAW) method. Another aim is to find out the problems faced by BAZNAS in determining prospective zakat scholarship recipients using the Web-based Simple Additive Weighting (SAW) method. The research was carried out directly in the field using interview techniques, then by studying books and literature related to the problem being discussed. After the data is collected, the data is grouped and analyzed using the Unified Modeling Language (UML). The results of the analysis are applied to a phpmysql-based data processing information system application program. The methodology that guides system development activities is SDLC. The SDLC model used in this research is the WaterFall Model. It is hoped that the results of this research will help make it easier for prospective scholarship recipients to register for the West Pasaman Baznas scholarship, make it easier for admin to manage, determine prospective West Pasaman Baznas scholarship recipients and shorten the time for selecting management and acceptance of West Pasaman Baznas scholarship candidates.