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Optimizing the Implementation of Project-Based Learning 21st Century Learning Models for Elementary School Teachers Elinda Rizkasari; Ani Restuningsih
Jurma : Jurnal Program Mahasiswa Kreatif Vol 6 No 2 (2022): Desember 2022
Publisher : LPPM UIKA Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jurma.v6i2.1542

Abstract

The purpose of this Community Service activity is to conduct training on the implementation of the 21st Century learning model, namely the Project Based Learning model. This service was carried out at the Wahidin Sudiro Husodo Group, Jumapolo District, Karanganyar, Central Java with 30 participants who were representatives of 8 Elementary School Teachers. The method of implementing this community service activity is the Participatory Action Research method. This Participatory Action Research method consists of the stages of planning (plan), action (action), observation (observe), and reflection (reflection). The results of this community service activity were in making Project Based Learning Implementation Plans (RPP) as many as 88% of participants stated that the training provided was beneficial and those who had not previously implemented the Project Based Learning learning model understood its implementation in learning.
Pengaruh Model Pembelajaran Teams Games Tournament Berbasis HOTS Terhadap hasil Belajar Peserta Didik Mata Pelajaran Matematika di Kelas V SD Negeri Madyotaman Surakarta Tahun Pelajaran 2023/2024 Nida' Mu'azaroh Khoiriyah; Sri Handayani; Elinda Rizkasari
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 5 Nomor 2, September 2024
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jrpd.v5i2.23238

Abstract

Learning models can influence student learning outcomes. The aim of this research is to find out whether there is an influence of the HOTS-based Teams Gemes Tournament (TGT) learning model on student learning outcomes in Class V of SD Negeri Madyotaman Surakarta for the 2023/2024 academic year. This type of research is quantitative research using a pre-experimental method with one group pretest-posttest research. The results of data analysis using the Teams Games Tournament learning model based on HOTS show that the average pretest score for students is 47.96 and the posttest score is 67.19. After using the paired sample t-test, the results obtained are tcount with ttable using dk = (N -1) then (26-1) = 25 at the 5% significance level, it can be concluded that tcount>ttable or 20,670 > 2,060 which means Ha is accepted and Ho is rejected. So it can be concluded that this research shows the influence of the HOTS-based Teams Games Tournament (TGT) learning model on the learning outcomes of Mathematics subject students in class V of Ngeri Madyotaman Elementary School, Surakarta.
Analisis Pembelajaran IPAS Berbasis Problem Based Learning Pada Kemampuan Berpikir Kreatif Widya Kusumawardani; Hera Heru Sri Suryanti; Elinda Rizkasari
Jurnal Serambi Ilmu Vol. 25 No. 2 (2024): Jurnal Serambi Ilmu
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jsi.v25i2.2251

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis adalah kelebihan IPAS berbasis Problem Based Learning pada kemampuan berpikir kreatif dan kekurangan IPAS berbasis Problem Based Learning pada kemampuan berpikir kreatif. Metode pengumpulan data yang digunakan melalui wawancara, observasi, dan dokumentasi. Teknik keabsahan data yang digunakan adalah triangulasi sumber dan triangulasi teknik. Teknik analisis data yang digunakan adalah model analisis data dari Miles dan Huberman (1984). Hasil penelitian menunjukkan bahwa Kekurangan proses pembelajaran IPAS dengan model Problem Based Learning adalah 1) Terjadi kesalahpahaman antara guru dan peserta didik, 2) Kesulitan guru dalam membentuk kelompok, 3) Tidak semua peserta didik dapat dengan mudah belajar melalui model Problem Based Learning. Peserta didik cenderung kurang terlibat aktif dalam bertanya dan memiliki pengetahuan yang kurang. Kelebihan proses pembelajaran IPAS dengan model Problem Based Learning adalah 1) Meningkatkan kemampuan peserta didik dalam mengembangkan berpikir kritis dan beradaptasi dengan apa yang diketahuinya dalam kehidupan nyata, 2) Guru memberikan kesempatan kepada peserta didik untuk bertanya dan menyampaikan pendapat sehingga akan memudahkan mereka memahami proses pembelajaran dan lebih fokus.
EFEKTIVITAS PENGGUNAAN MEDIA ULAR TANGGA TERHADAP PEMAHAMAN PESERTA DIDIK MATERI OPERASI PECAHAN Kurnia Miftahul Faizah; Ema Butsi Prihastari; Elinda Rizkasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32974

Abstract

The board game “Snakes and Ladders” has been explored as a learning tool to help fourth-grade students at SD Kestalan, Surakarta, better understand fraction operations during the 2024–2025 academic year. This study employed a quantitative approach with a pre-experimental One Group Pre-test and Post-test design, involving 25 students selected through saturated sampling. Data were collected using tests, observations, and documentation, then analyzed with the Shapiro-Wilk normality test, paired-sample t-test, and N-Gain calculation. The results revealed a significant improvement in students’ understanding, with the average score increasing from 58.00 in the pre-test to 79.20 in the post-test. The paired-sample t-test confirmed a significant difference between pre-test and post-test scores (significance = 0.000 < 0.05; t = -18.196). The effectiveness of the game was also supported by an N-Gain value of 0.612 (61.20%). These findings suggest that educational games like Snakes and Ladders can make learning more engaging and enjoyable while enhancing motivation and conceptual understanding. Such media offer a creative alternative for teachers to teach fractions, turning lessons into interactive and meaningful experiences.
PENGARUH PENGGUNAAN MEDIA DIORAMA KONTEKS BENCANA ALAM TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SD NEGERI KESTALAN SURAKARTA TAHUN AJARAN 2024/2025 Yemima Glory Nausea Christi; Anggit Grahito Wicaksono; Elinda Rizkasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33035

Abstract

This research explores how the use of diorama media impacts the learning outcomes of fifth-grade students in the Natural and Social Sciences (IPAS) subject at SD Negeri Kestalan Surakarta, with a focus on the topic of Natural Disasters. The study applied a quantitative method using a nonequivalent control group posttest-only design. A total of 67 students were involved, divided into 37 students in the experimental group and 30 students in the control group. Data were gathered through observation, teacher interviews, documentation, and a test comprising 20 multiple-choice items. Prior to use, the test was analyzed for validity, reliability, difficulty level, and discrimination index, resulting in 22 valid questions being selected. The results showed noticeable progress in both groups after the learning sessions. The control group achieved an average pretest score of 55.50, while the experimental group scored 60.14. Following the intervention, the control group’s posttest mean increased to 65.83, whereas the experimental group reached a higher average of 75.27. An independent t-test analysis indicated a significance value of 0.000 (<0.05), confirming that diorama media positively influenced students’ learning outcomes. Overall, the findings suggest that dioramas not only help students better understand abstract concepts of Natural Disasters by presenting them more concretely but also enhance their motivation and active participation in the IPAS learning process.