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Pengaruh Olah Raga Pencak Silat Terhadap Mental Emosional Yudaparmita, Gusti Ngurah Arya
Edukasi: Jurnal Pendidikan Dasar Vol 4, No 2 (2023)
Publisher : STAHN Mpu Kuturan Singaraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55115/edukasi.v4i2.3876

Abstract

This research aims to determine the influence of pencak silat sports on the emotions of PGSD students at STAHN Mpu Kuturan Sigaraja. Emotional is a branch of psychology that discusses a person's emotional turmoil in responding to things. These feelings include sadness, happiness, disappointment, fear, worry, and others. Everyone will definitely feel all these feelings, but if it is said that they have an emotional soul, someone is expressing emotions excessively or can be called an emotional mind. Pencak Silat is a sport that uses a person's dexterity, strength and balance against other players. In terms of emotions, students who have activities and a level of mastery that is more than high school or elementary school will experience a very significant spike in adaptation. In the sport of pencak silat, it has a strong enough influence to be able to control a person's mental and emotional state, so that when doing something there is no excessive emotion.
Video-assisted Cooperative Physical Learning Model to Improve Student Learning Achievement Yudaparmita, Gusti Ngurah Arya; Parwata, I Gusti Lanang Agung; Sudiana, I Ketut; Dharmadi, Made Agus
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 2 (2024): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i2.65551

Abstract

The lecture method, which focuses too much on theoretical knowledge, fails to provide opportunities for students to practice healthy living and safety skills, which should be the core of health education. This leads to the diversity of student learning achievements. This study aims to analyze the effect of the Collaborative Teamwork Learning-based physical education learning model assisted by learning videos on student learning achievement. The subjects involved in this study amounted to 40 students. This type of research is experimental research, with the research design used as a quasi-experiment called nonequivalent posttest-only control group design. The data collection methods used include observation, questionnaires, and tests, while the instrument used is a learning achievement test. After the data is collected, it is analyzed using the data analysis method used in this research including descriptive analysis and inferential statistical analysis. The results showed that the physical education learning model based on Collaborative Teamwork Learning with the help of learning videos proved to influence learning achievement. Therefore, it can be concluded that this model can be one of the solutions in the physical education learning process. The development of this learning model is expected to positively contribute to improving student learning achievement, understanding, and leadership skills in physical education courses. The Collaborative Teamwork Learning-based physical education learning model with the help of learning videos is one alternative that can be used to increase the effectiveness of physical education learning.
Parental and Social Environment Support: Key Determinants of Learning Motivation and Achievement in Elementary School Physical Education Yudaparmita, Gusti Ngurah Arya; Nirmayani, L. Heny
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.85827

Abstract

The low motivation and academic performance of students in Physical Education, Sports, and Health (PJOK) at the elementary school level remain common issues, primarily due to a lack of support from families and social environments. This study aims to analyze the role of parental and social environment support in influencing students' learning motivation and academic achievement in PJOK. The research employed a correlational design, involving 161 elementary school students as samples, selected randomly using the simple random sampling technique. Data collection instruments included questionnaires to measure parental support, social environment, and learning motivation variables, as well as PJOK academic achievement data obtained from school documents. Data were analyzed using path analysis to identify causal relationships between variables. The results revealed a significant positive relationship between parental support, social environment, and students' learning motivation. Additionally, learning motivation significantly influenced students' academic performance. Parental support and the social environment indirectly affected academic performance through learning motivation. These findings indicate that collaboration between families and the social environment is crucial in shaping students' motivation and academic success. This study implies that strengthening the role of parents and the social environment can enhance students' motivation and academic achievement in PJOK.
Innovative Physical Education Learning: A Collaborative Teamwork Model with Video Support Yudaparmita, Gusti Ngurah Arya; Parwata, I Gusti Lanang Agung; Sudiana, I Ketut; Dharmadi, Made Agus
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 1 (2024): Maret 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i1.69242

Abstract

The problems experienced by students in physical education learning are not only limited to problems in aspects of knowledge, but also in aspects of attitudes and skills. The purpose of this study is to develop a physical education learning model based on collaborative teamwork learning assisted by learning videos. This type of research is development research using the ADDIE development model. The research subjects consisted of four groups, namely expert validity test subjects, small group test subjects, practicality test subjects. The data collection methods used in this study were observation, interviews, questionnaires, and documentation. The data collection instrument is in the form of a questionnaire sheet. This research data analysis technique uses qualitative and quantitative descriptive analysis. The results of this study resulted in a physical education learning model of health education materials based on team collaboration assisted by learning videos that met 5 criteria. The overall expert test assessment falls within the valid criteria. Based on the results of data analysis, practicality is stated to be practically applied to students in the learning process. The implication of this research is that the physical education learning model based on collaborative teamwork learning with the help of learning videos is effectively used in the learning process, overcoming problems in aspects of student knowledge, attitudes, and skills. It can be concluded that the physical education learning model of learning-based team collaboration learning-based health education materials assisted by learning videos can be used in learning.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN DENGAN PENDEKATAN KONTEKSTUAL SISWA DI SEKOLAH DASAR KELAS V DI SD NEGERI 1 SUDAJI Yudaparmita, Gusti Ngurah Arya; Adnyana, Komang Surya; Primayana, Kadek Hengki
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4958

Abstract

Abstract: This study aims to develop multimedia learning in the form of multimedia-based textbooks. The results of the study can be concluded that the research resulted in the development of multimedia learning in the form of e-modules with a contextual approach for grade V of the Science subject in the very valid and valid categories. In detail, the results of the material/content expert test obtained a value of 1.00 or 100%. This indicates a very valid category. For product validation testing by language experts, the results were 0.91 or 91%. This indicates that it is in the very valid category, and for product validation testing by experts on aspects of multicultural values, the results were 0.84 or 84%. This indicates that it is in the valid category. Based on the calculations, the results of product validation by student respondents were obtained, namely adjusted to the linkert scale table 5 in the range of 97.36% with the Very Practical category. Meanwhile, the results of product validation by respondents (teachers) were 0.968 adjusted to the linkert scale table 5 in the range of 96.8% with the very practical category.Keyword: multimedia, contextual, elementary school, textbookAbstrak: Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran dalam bentuk buku ajar berbasis multimedia. Hasil penelitian dapat disimpulkan bahwa penelitian menghasilkan pengembangan multimedia pembelajaran dalam bentul e-modul dengan pendekatan kontekstual untuk kelas V mata Pelajaran IPAS ada pada kategori sangat valid dan valid. Secara rinci hasil dari pengujian ahli materi/isi mendapatkan nilai 1,00 atau 100%. Hal ini menunjukkan kategori sangat valid. Untuk pengujian validasi produk oleh ahli Bahasa mendapatkan hasil 0,91 atau 91%. Hal ini menunjukkan ada pada kategori sangat valid, dan untuk pengujian validasi produk oleh ahli aspek nilai-nilai multicultural mendapatkan nilai sebesar 0,84 atau 84%. Hal ini menunjukkan bahwa ada pada kategori valid. Berdasarkan perhituangan maka dapat diperoleh hasil validasi produk oleh responden siswa yaitu sebesar disesuaikan dengan tabel skala linkert 5 berada pada rentangan 97,36% dengan kategori Sangat Praktis. Sedangkan untuk hasil validasi produk oleh responden (guru) yaitu sebesar 0,968 disesuaikan dengan tabel skala linkert 5 berada pada rentangan 96,8% dengan kategori sangat praktis.Kata kunci: multimedia, kontekstual, sekolah dasar, buku ajar
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBANTUAN WORDWALL MATERTI KEBERAGAMAN BUDAYA PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Kadek Guntur Sukiatmaja Putra; Yudaparmita, Gusti Ngurah Arya; Komang Surya Adnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50155

Abstract

Education in the 21st century requires innovative and interactive learning media that are able to increase students’ engagement and understanding in the learning process. However, the learning process of IPAS on cultural diversity material in elementary schools is still dominated by the use of textbooks and conventional learning videos, resulting in low student participation and difficulties in understanding the material. This study aimed to develop interactive multimedia assisted by wordwall on cultural diversity material for fourth-grade elementary school students and to determine the validity and practicality of the developed media. This research used the Research and Development (R&D) method with the ADDIE development model consisting of analysis, design, development, implementation, and evaluation stages. The subjects of this study were fourth-grade elementary school students. Data collection techniques included observation, interviews, questionnaires, and documentation. The developed media was validated by media experts, material experts, language experts, and teachers, followed by practicality testing involving teachers and students. The results showed that the interactive multimedia assisted by wordwall obtained a media validity score of 4.8, a material validity score of 4.7, and a language validity score of 4.9, all categorized as “very good.” In addition, the practicality test results showed a percentage of 96% from teachers and 94% from students, categorized as “very practical.” Therefore, the interactive multimedia assisted by wordwall is considered valid and practical to be used as a learning medium to support more interactive, engaging, and meaningful learning in elementary schools.
pengembangan media pembelajaran komik digital bermuatan konsep tri hita karana pada materi hubungan makhluk hidup dengan lingkungannya kelas lima sekolah dasar Natalia , Ketut Desi; Adnyana, Komang Surya Adnyana; Yudaparmita, Gusti Ngurah Arya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52975

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya minat dan keterlibatan peserta didik karena pembelajaran masih berpusat pada guru dan kurangnya penggunaan media pembelajaran yang bervariasi, serta belum optimalnya integrasi nilai-nilai kearifan lokal dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan media komik digital bermuatan konsep Tri Hita Karana yang valid dan layak digunakan dalam pembelajaran IPA kelas lima sekolah dasar. Penelitian ini menggunakan metode penelitian dan pengembangan Research and Development dengan model ADDIE yang meliputi tahap analisis, rancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas ahli materi, ahli media, ahli bahasa, dua orang guru kelas lima, dan sepuluh peserta didik kelas lima SD Negeri dua Gerokgak. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan dokumentasi. Hasil penelitian menunjukkan bahwa media komik digital yang dikembangkan memiliki tingkat validitas yang sangat tinggi, dengan rata-rata nilai Aikens lima sebesar nol koma Sembilan puluh tujuh pada validasi ahli materi, nol koma Sembilan puluh lima pada validasi ahli media, dan nol koma Sembilan puluh lima pada validasi ahli bahasa. Hasil uji kepraktisan juga menunjukkan kategori sangat praktis, dengan persentase respons guru sebesar sembilan puluh tujuh persen dan respons peserta didik sebesar sembilan puluh sembilan persen. Temuan tersebut menunjukkan bahwa media komik digital bermuatan konsep Tri Hita Karana valid dan sangat praktis digunakan dalam pembelajaran IPAS di kelas lima sekolah dasar. Media ini diharapkan dapat menjadi alternatif media pembelajaran yang inovatif, kontekstual, dan mampu mendukung pemahaman konsep sekaligus menanamkan nilai-nilai kearifan lokal kepada peserta didik.
PENGARUH MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT BERBANTUAN BAMBOOZLE TERHADAP KEMAMPUAN LITERASI NUMERASI PADA PEMBELAJARAN MATEMATIKA KELAS IV GUGUS II KECAMATAN GEROKGAK Astriani, Kadek Ria; Yudaparmita, Gusti Ngurah Arya; Suardipa, I Putu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54227

Abstract

The low mathematics numeracy literacy achievement among Grade IV students at SD Gugus II, Gerokgak District, where only 21.49% met the minimum competency threshold, necessitates a measurable pedagogical intervention. This study aimed to examine the effect of the cooperative learning model Team Games Tournament (TGT) assisted by Bamboozle media on students' numeracy literacy competence. A quasi-experimental approach with a pretest-posttest control group design was employed, involving 20 experimental and 29 control group students. The instrument comprised 25 validated multiple-choice items with a KR-20 reliability coefficient of 0.87. Data were analyzed through descriptive statistics, N-Gain, and independent t-test. Findings revealed that the experimental group's mean posttest score (77.10) substantially exceeded the control group (37.59), with N-Gain values of 53.73% versus 31.95%. The t-test yielded t-count 16.295, surpassing t-table 2.011 (sig. 0.000), rejecting H₀. It is concluded that integrating TGT with Bamboozle significantly enhances students' numeracy literacy.