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Pengembangan Perangkat Pembelajaran Matematika Menggunakan Model Discovery Learning pada Materi Bangun Ruang Sisi Lengkung Kelas IX SMP/ MTs Patricia, Putri; Anggraini, Rini Dian; Maimunah
Jurnal Absis: Jurnal Pendidikan Matematika dan Matematika Vol. 4 No. 1 (2021): Jurnal Absis
Publisher : Program Studi Pendidikan Matematika Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/absis.v4i1.907

Abstract

This study aims to create mathematics learning devices such as a syllabus, lesson plans, and student worksheets for the 9th grade of junior high school using discovery learning on curved face three-dimensional (cylinder, cone, and sphere) material. The incompatibility instruments arranged by the teacher based on the 2013 Curriculum inspired this research. The 4-D development model was used in this study, and it consists of defining, designing, developing, and disseminating stages. The validation sheet and student response questionnaires were the instruments used in this study. The learning that was developed was validated by three of the validators and revised based on their suggestions. With very valid categories, the average score of the validation results for the syllabus is 3,79, lesson plans are 3,81, and student worksheet is 3,73. This validation indicates that the syllabus, lesson plans, and student worksheet can be sampled. Then, in small groups, valid student worksheets are tested. The average percentage of small group trial results for student worksheets is 92,29 percent, with a very practical category. Based on the results of data analysis and discussion, it can be concluded that syllabus, lesson plans, and student worksheets by using discovery learning on curved face three dimensional material for the 9th grade of junior high school has fulfilled valid
Edukasi Isi Piringku untuk Pencegahan Obesitas Melalui Instagram dan Facebook Effendy, Devi Savitri; Muchtar, Febriana; Patricia, Putri; Pratiwi, Rahma Ayu; Fadila, Rahma Resky; Bahar, Hartati; Lestari, Hariati; Tosepu, Ramadhan
Mestaka: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 3 (2025): Juni 2025
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58184/mestaka.v4i3.677

Abstract

The rising number of obesity cases among children and adolescents has become a significant public health concern. One contributing factor is the lack of understanding about balanced eating patterns. This community engagement activity aimed to increase public knowledge about the importance of the Isi Piringku (My Plate) concept in preventing obesity, using animated video-based educational media. The educational video was disseminated online through social media platforms Instagram and Facebook. Respondents who accessed the video were asked to complete a post-test and provide feedback via Google Forms. Results showed that out of 117 respondents, the majority stated that the video was easy to understand and improved their knowledge of healthy eating patterns. The highest user interaction was recorded on Instagram, with 190 likes, 69 comments, 11 shares, and 1,500 views. This activity demonstrates that social media can serve as an effective tool for nutrition education, capable of reaching a wide audience efficiently.
PENERAPAN STRATEGI PEMBELAJARAN STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) BERBANTUAN KUIS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN LITERASI MEMBACA PESERTA DIDIK KELAS V DI SDN 238 PALEMBANG Patricia, Putri; Ernalida; Putri, Ineke; Sari, Imelda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31029

Abstract

This study aims to improve the reading literacy skills of fifth-grade students at SDN 238 Palembang in the Indonesian language subject through the implementation of the Student Teams Achievement Division (STAD) learning strategy assisted by interactive quizzes. The main problem faced is the low level of students’ reading literacy skills, as indicated only 7.41% of students achieving the Minimum Completeness Criteria (KKM) before the intervention. This research is a Classroom Action Research (PTK) conducted in two cycles, which included the stages of planning, implementation, observation, and reflection. The results showed a significant improvement in students’ reading literacy skills. In the first cycle, learning mastery reached 48.1% with an average score of 63.5, and in the second cycle, it increased to 81.4% with an average score of 81.1. The implementation of interactive quizzes such as Wordwall and Baamboozle in the STAD strategy also proved effective in enhancing active participation, collaboration, and students’ learning motivation. Therefore, the STAD learning strategy assisted by interactive quizzes can be considered an effective alternative teaching strategy to improve reading literacy skills at the elementary school level.
Teacher Empowerment in the Development of Artificial Intelligence (AI)-Based Learning Media in Meranjat Village Ogan Ilir Regency Chotimah, Umi; Waluyati, Sri Artati; Camellia; Maharani, Rizki; Alipraja, Muhammad; Erlande, Rike; Amziyah, Dini; Valentin, Della; Rosadi, Yudisia Sofani Putra; Naila, Siti; Patricia, Putri
Unram Journal of Community Service Vol. 6 No. 4 (2025): December: In Progress
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i4.1277

Abstract

Training on the use of Artificial Intelligence-based learning media was held as part of teacher empowerment activities in developing such media. This community service activity was held by the Civic Education Study Program, Faculty of Teacher Training and Education, Sriwijaya University. The Community Service Team trained teachers at SMPN 1 Indralaya Selatan, Meranjat Village, Ogan Ilir Regency, to develop Artificial Intelligence (AI)-based learning media. This training and mentoring aimed to improve teachers' capabilities so they could create innovative and effective learning. The methods applied included counseling, training, and mentoring in direct practice using Artificial Intelligence-based media from Wayground AI, Canva AI, Avatar AI, Renderforest AI, LMS AI, and ChatGPT AI, as well as assessments through pretests and posttests to measure the increase in participants' understanding. The results showed a significant increase in understanding of creating Artificial Intelligence-based learning media, with the average post-test score of participants increasing from 37.7 to 80.03 from a total of 30 participants. The evaluation results showed high satisfaction from participants with the material provided and its relevance to needs in the field. The participants' response was very positive, as evidenced by their active discussions, willingness to experiment with the media, and commitment to creating learning products. The program is planned to continue with follow-up publications in newspapers, YouTube, and journals, as well as evaluation meetings and activity reports. It is hoped that this program will continue to empower teachers to improve and develop AI-based learning media in schools.