Asad, Muhammad
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Survey Tingkat Kesegaran Jasmani Pada Siswa Kelas XI SMA Negeri 5 Bone Asad, Muhammad; Herman, Herman; Sahabuddin, Sahabuddin
Journal of Sport Education, Coaching, and Health (JOCCA) Vol 2 No 1 (2021): Maret
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/jc.v2i1.1234

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) Lari 60 meter pada siswa kelas XI SMA Negeri 5 Bone, (2) Full up 60 detik pada siswa kelas XI SMA Negeri 5 Bone, (3) Sut up 60 detik pada siswa kelas XI SMA Negeri 5 Bone, (4) Vertikal jump pada siswa kelas XI SMA Negeri 5 Bone, (5) Lari 1200 meter pada siswa kelas XI SMA Negeri 5 Bone dan (6) Tingkat kesegaran jasmani pada siswa kelas XI SMA Negeri 5 Bone. Penelitian ini termasuk jenis penelitian survei. Populasi penelitian ini adalah seluruh siswa kelas XI SMA Negeri 5 Bone khusus laki-laki kelas XI dengan jumlah sampel penelitian 30 siswa yang dipilih secara random sampling. Teknik analisis data yang digunakan adalah teknik analisis deskriftip, normalitas data, dan pengkategorian dengan menggunakan sistem SPSS Versi 16.00 pada taraf signifikan 95% atau 0,05. Berdasarkan dari hasil analisis data, maka penelitian ini menyimpulkan bahwa: (1) Lari 60 meter pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Sedang; (2) Full up 60 detik pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Kurang, (3) Sit up 60 detik pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Sedang, (4) Vertikal jump pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Kurang, (5) Lari 1200 meter pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Kurang Sekali dan (6) Tingkat kesegaran jasmani pada siswa kelas XI SMA Negeri 5 Bone berada pada kategori Kurang.
Upaya Meningkatkan Motivasi Belajar Matematika Melalui Penggunaan Media Kartu Angka pada Siswa Kelas III SDN 213/II Lubuk Beringin Asad, Muhammad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3554

Abstract

This study aims to improve the mathematics learning motivation of third-grade students at SDN 213/II Lubuk Beringin through the use of number card media. This research is a Classroom Action Research (CAR) conducted in two cycles. "The subjects of this study were 11 third-grade students. The instruments used in this study were observation sheets, motivation questionnaires, and documentation. The collected data was analyzed using a qualitative and quantitative descriptive approach. The results showed an increase in students' learning motivation after the implementation of number card media, in terms of activeness, enthusiasm, and engagement during the learning process. Therefore, the use of number card media can be considered an effective alternative to enhance students' learning motivation in lower grade elementary school mathematics.
Juz 'Amma Memorization Board Game: An Educational Media to Enhance Students' Interest and Ability in Qur'an Memorization Layyinah, Rahmatika; Muhtadi, Ali; Asad, Muhammad
Profesi Pendidikan Dasar Vol. 12, No. 3, December 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i3.12730

Abstract

The memorisation of short Quranic chapters, or Surahs, within elementary religious education frequently poses challenges related to student engagement and rote retention capabilities. Consequently, this study aimed to address these issues through the development and subsequent evaluation of an educational board game, focusing on its feasibility, practicality, and effectiveness. The research employed a Research and Development methodology based on the Borg & Gall model which culminated in a final product trial involving 25 fourth-grade students. Data collection utilised expert validation questionnaires, teacher and student practicality assessments, interest surveys, and both written and oral pre-tests and post-tests. The findings indicated that the board game is highly viable, evidenced by strong ratings from content experts at 91.43% and media experts at 78.05%. Moreover, the product was deemed highly practical by both teachers and students, who awarded it scores of 97.03% and 98.52% respectively. The intervention demonstrated effectiveness through a 16% increase in student interest and enhanced memorisation proficiency, characterised by moderate N-gain scores in written (0.62) and oral (0.43) assessments. The distinct advantage of this board game lies in its integration of five interactive challenge types, specifically memorisation, composition, writing, questioning, and insight, organised within a 14-category chapter system