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Sistem Informasi Penyewaan Perlengkapan Pelaminan Pada Paris Pesta Di Kota Padang Berbasis Web Sari, Mike Febri Mayang; Suherman, Yanni; Azandra, Erien Nada; Samir, Haddad; Harto, Budi; Steffanie, Reggina Amelia
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 3 (2024): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i3.415

Abstract

This research was conducted at Paris Pelaminan Party, especially in the administration section, which aims to assist administration in simplifying the process for customers in renting wedding equipment, making it easier for administration to process wedding equipment rental data and presenting reports to management. This research uses field research methods, library research, while the development method in this research is made using the Prototype method. The process and stages of prototyping and system development, it is hoped that after identifying user needs, the software created can be accepted by users. The information system designed is web-based, using the PHP programming language with Codeigniter 4 and MySQL database. This research produces an information system for wedding rental equipment so that this data management system can help the administration process rental data, make it easier for customers to rent, and present reports to management that are processed systematically, quickly, accurately, up to date, and practically to avoid errors in data management, so that problems at the Paris Bride Party can be resolved.
Implementasi Metode TOPSIS Pada Sistem Pendukung Keputusan Pemilihan Depot Air Minum Isi Ulang Sari, Dian Permata; Meri , Rozi; Buana, Wira; Sari, Mike Febri Mayang
bit-Tech Vol. 7 No. 2 (2024): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v7i2.1843

Abstract

Air adalah kebutuhan dasar bagi semua makhluk hidup, dan keberadaannya sangat penting untuk kelangsungan hidup. Seiring dengan meningkatnya permintaan akan air, ketersediaan air bersih tidak selalu sebanding, sehingga banyak masyarakat yang memilih air minum isi ulang yang praktis dan terjangkau. Masyarakat diharapkan bijak dalam memilih depot air minum yang higienis dan sehat sesuai dengan standar yang ditetapkan oleh pemerintah. Metode TOPSIS, yang merupakan bagian dari Sistem Pendukung Keputusan, dapat membantu dalam memilih depot air minum isi ulang yang sehat. TOPSIS adalah metode pengambilan keputusan multikriteria yang menggunakan prinsip bahwa alternatif yang dipilih harus memiliki jarak terdekat dengan solusi ideal positif dan jarak terjauh dari solusi ideal negatif. Ada empat variabel yang digunakan untuk memilih depot air minum isi ulang yang sehat, yaitu kualitas air, sanitasi penjamah, peralatan, dan kelengkapan. Hasil analisis dengan metode TOPSIS memberikan rekomendasi depot air minum yang sehat. Berdasarkan perhitungan nilai preferensi, alternatif V1 memperoleh nilai tertinggi sebesar 0.87188, diikuti oleh alternatif V13 dengan nilai 0.84037, dan seterusnya. Dengan demikian, alternatif V1 direkomendasikan sebagai depot air minum isi ulang yang terbaik. Sistem pendukung keputusan dengan metode TOPSIS dapat dijadikan panduan dalam pemilihan depot air minum isi ulang.
Pelatihan Pembuatan Video Pembelajaran pada Guru SD IT Al-Iffat Payakumbuh Menggunakan Aplikasi OBS Studio Sari, Dian Permata; Buana, Wira; Sari, Mike Febri Mayang; Rizki, Sestri Novia
PUAN INDONESIA Vol. 6 No. 2 (2025): Jurnal Puan Indonesia Vol 6 No 2 Januari 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i2.319

Abstract

As time progresses, especially in terms of technology, there are more and more benefits that can be obtained if we can keep up. Currently, especially in the midst of the COVID-19 pandemic, the teaching and learning process has also changed. The world of education was then forced to change direction to change the way of learning based on face-to-face encounters to online learning. If previously you were used to providing material through books, now teaching materials are provided via online media, which can be in the form of e-books, digital classes, or learning videos. Currently, learning media is developing very rapidly, previously using textbooks, teaching in class and now using online media. The use of online media in learning can be in the form of audio and video learning which students can access anywhere and anytime, regardless of time. Technological advances in the world of education must be balanced with the quality of teachers regarding understanding and expertise in using technology so that students do not become monotonous in learning with the online system. Learning videos are media that can be used to support the smooth learning process, one application that can be used is Open Broadcaster Software (OBS) studio. Some of the features of this application are recording. Apart from that, the application can be used for streaming by having scene, visual and audio features that can be created with the creativity of each teacher. With video learning media, students are able to achieve abilities in the cognitive, affective, psychomotor domains and can improve interpersonal skills.
Artificial Intelegence Perbandingan Algoritma Simple Hill Climbing Dan Steepest Ascent Hill Climbing Dalam Media Pembelajaran Alfabert Sari, Mike Febri Mayang; Sari, Dian Permata
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.530

Abstract

This game is of interest to children aged 4 to 6 years and is very useful and able to sharpen the brain, improve memory for children. The Alphabert Game Algorithm must have a clear process of stages in order to achieve a goal in the Search system. Alphabert's Game Logic uses the Simple Hill Climbing Algorithm and the Ascent Hill Climbing Algorithm which is often used in artificial intelligence. The problem that occurs in the research, is the lack of user understanding to find a suitable algorithm to arrange the Alfabert game according to the principle of how an algorithm works. The Alphabert compilation game must follow predetermined rules in order to obtain the correct algorithm so as to produce an arrangement that is in accordance with the initial data. The work process of completing the preparation of the alphabet. The benefits of this research provide a solution to solve the Alfabert game in accordance with the rules of the Imple Hill Climbing algorithm, the Ascent Hill Climbing Search Algorithm so as to produce a solution in the search method. To solve this case there are 3 things that must be considered1. If the new state is the goal then exit 2. If not the goal, but the value is better than the current state, then make the new state into the current state 3. If the new state is not better than the current state, then continue the next iteration. Based on the search process, the final result of Alfabert's game is in the correct position of 8 squares according to the initial rule, then the search is stopped and produces a goal.
Artificial Intelegence Perbandingan Algoritma Simple Hill Climbing Dan Steepest Ascent Hill Climbing Dalam Media Pembelajaran Alfabert Sari, Mike Febri Mayang; Sari, Dian Permata
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.530

Abstract

This game is of interest to children aged 4 to 6 years and is very useful and able to sharpen the brain, improve memory for children. The Alphabert Game Algorithm must have a clear process of stages in order to achieve a goal in the Search system. Alphabert's Game Logic uses the Simple Hill Climbing Algorithm and the Ascent Hill Climbing Algorithm which is often used in artificial intelligence. The problem that occurs in the research, is the lack of user understanding to find a suitable algorithm to arrange the Alfabert game according to the principle of how an algorithm works. The Alphabert compilation game must follow predetermined rules in order to obtain the correct algorithm so as to produce an arrangement that is in accordance with the initial data. The work process of completing the preparation of the alphabet. The benefits of this research provide a solution to solve the Alfabert game in accordance with the rules of the Imple Hill Climbing algorithm, the Ascent Hill Climbing Search Algorithm so as to produce a solution in the search method. To solve this case there are 3 things that must be considered1. If the new state is the goal then exit 2. If not the goal, but the value is better than the current state, then make the new state into the current state 3. If the new state is not better than the current state, then continue the next iteration. Based on the search process, the final result of Alfabert's game is in the correct position of 8 squares according to the initial rule, then the search is stopped and produces a goal.
Sistem Informasi Penyewaan Lapangan Futsal Pada Rafhely Futsal By Pass Berbasis Web Buana, Wira; Suherman, Yanni; Azandra, Erien Nada; Sari, Mike Febri Mayang; Hariyandi, Andriyas
Brahmana : Jurnal Penerapan Kecerdasan Buatan Vol 5, No 1 (2023): Edisi Desember
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/brahmana.v5i1.284

Abstract

This research was conducted at the Rafhely Futsal Bypass, especially in the administration section, which aims to simplify the scheduling process so that it is optimal, make it easier for customers in the field rental process, make it easier for customers to make field payments. This research uses field research methods, library research, while the development method in this research is made using the waterfall method, which provides a general picture of the requirements for the software that you want to make so that it can be seen in detail in terms of what the input, process or output are like. The process and stages of waterfall and system development, it is hoped that after identifying user needs, the software created can be accepted by users. The information system designed is web-based, using the PHP programming language with Codeigniter 4 and MySQL database. This research produces a futsal field rental information system so that this data management system can help the administration process rental data, make it easier for customers to make payments, and present reports to management that are processed systematically, quickly, accurately, up to date, and practically to avoid errors in data management, so that problems with the Rafhely Futsal Bypass can be resolved.
Pengenalan Website Sebagai Media Informasi Bagi Anak Yatim Di Panti Asuhan Muhammadiyah Cabang Pauh IX Sari, Mike Febri Mayang; Amelia, Dhella; Permata Sari, Dian; Muharmi , Yulya
Laporan Upaya Nyata Inovasi Ilmu Komputer Vol. 3 No. 02 (2025)
Publisher : FMIPA Unila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/lunik.v3i02.50

Abstract

Pengabdian Masyarakat ini bertujuan untuk mengenalkan website sebagai media informasi yang dapat digunakan oleh anak yatim di panti Asuhan Muhammadiyah Cabang Pauh IX. Dalam era digital saat ini , akses informasi sangat penting untuk perkembangan pendidikan dan kesejahteraan anak-anak, termasuk anak yatim . Pelatihan website ini diharapkan dapat menjadi acuan yang efektif untuk menyampaikan informasi yang relevan, seperti kegiatan panti, program pendidikan , serta peluang beasiswa dan pengembangan diri bagi anak yatim. Penggunaan website sebagai media informasi dapat meningkatkan keterlibatan anak yatim dalam berbagai program yang ada di panti, serta memberikan mereka peluang untuk mengakses informasi yang mendukung perkembangan secara lebih mandiri. Oleh karena itu, Pelatihan ini diharapkan dapat menjadi salah satu solusi dalam meningkatkan ilmu pengetahuan dalam menggunakan website.