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Pengembangan Media Pembelajaran Berbasis Kearifan Lokal Permainan Mpa’a Gopa Untuk Keterampilan Berbahasa Indonesia Siswa Kelas IV Tahun Ajaran 20121/2022 Rahmawati, riska; Istiningsih, Siti; Heri, Setiawan
Jurnal Ilmiah Mandala Education (JIME) Vol 8, No 1 (2022): Jurnal Ilmiah Mandala Education (Januari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v8i1.2873

Abstract

The purpose of this study was to develop an effective and valid local wisdom game Mpa'a Gopa used by schools in the learning process. This study uses a Research and Development (R&D) approach. The development model used in this research is the ADDIE development model. The ADDIE development model consists of five stages which include: 1) analysis, 2) design, 3) development, 4) implementation, 5) evaluation. The results of research on the development of the Mpa'a Gopa Game: a) Assessment of all aspects by material expert validators with an average total score of 77 aspects so that it is included in the appropriate category with an average score of 4.52. Assessment of all aspects by media expert validators with an average total score of 39 aspects assessed, so that it is included in the appropriate category with an average score of 4.33. b) Local wisdom based on the Mpa'a Gopa game is suitable for use in the context of thematic learning, especially Indonesian language material with stories in class IV SDN 1 DENA. This is based on the overall assessment of the student response aspects with an average total score of 42.5 which is included in the very feasible category with an average score of 2.82. c) The effectiveness of local wisdom products based on the Mpa'a Gopa game is effectively used. This is based on more than half of the students, namely 16 out of 30 students experienced an increase in language skills.