Yulia, Nikmahtul Khoir Tri
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Implementation of Interactive Books Based on Local Wisdom and STEAM as Creative Learning in Islamic Early Childhood Education Qomariah, Choirul; Yulia, Nikmahtul Khoir Tri
THUFULA Vol 11, No 2 (2023): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v11i2.21224

Abstract

This research aims to investigate the implementation of interactive books based on local wisdom and STEAM as a creative learning tool in Islamic Early Childhood Education, through a case study method. The study was conducted at KB-TA Amanah Bunda Lawang, Malang, focusing on the local wisdom of East Javanese language and the theme of creating traditional toys for children. Data were obtained through observations, where 80% of the students were observed learning through interactive books using the STEAM approach, and 90% of the students actively engaged in creating loose part toys after the book was read. Furthermore, feedback from the students and teachers indicated that there is a need to synchronize the illustrations and text in the STEAM interactive book. These findings provide valuable insights into the effectiveness and further development needs regarding the implementation of interactive books based on local wisdom and STEAM in KB-TA Amanah Bunda Lawang. The research recommendations include the development of more visually integrated and culturally relevant STEAM interactive books, as well as the use of teaching methods that support children's creativity and active participation.
PENERAPAN PERMAINAN TAMBANG UNTUK PEMBELAJARAN MATEMATIKA DALAM PENINGKATAN KEMAMPUAN KOGNITIF-MATEMATIS PADA ANAK KELOMPOK A DI TK DIPONEGORO SRIMULYO DAMPIT-MALANG Kubro, Siti Khotijeh; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 3 No. 2 (2022): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v3i2.862

Abstract

The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics. The purpose of the research includes to describe the process of learning mathematics in mining games to improve children's cognitive abilities. This type of research uses a case study and the approach uses classroom action research (CAR). Teaching by (Home Visit) visits to students' homes in one week with 3 meetings. Data analysis techniques were obtained from observation data, interview data, and documentation data. The results and discussion of the research include the process of learning mathematics that can use modifications from the use of existing learning media. The average result of the increase between cycles I and II in each meeting (I) was 67.70%. (II) 75.78%, (III) 81.51% through the evaluation of 16 children in group A. The study concluded that mining games in mathematics learning had increased very significantly. The application process that pays attention to aspects of concentration, speed, and accuracy in cognitive-mathematical abilities in early childhood.
SERVICE LEARNING DI KB RAUDLATUT THOLIBIN BULUPITU GONDANGLEGI-MALANG (Studi Kasus Pembelajaran Untuk Anak Usia Kelompok B) Aimil, Lista; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 4 No. 2 (2023): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v4i1.963

Abstract

Learning (Service Learning) is an approach that provides a practical application, new knowledge and skills to the needs of the community to develop the quality of learning for students. This study aims to describe the Service Learning process at KB Raudlatut Tholibin Bulupitu Gondanglegi-Malang. The qualitative research method is to understand what cases are experienced by the research subject holistically. Indicators developed in the form of curriculum implementation, developing learning strategies and learning management. The service learning process includes (1) the teacher must make the learning process as interesting as possible, (2) the messages conveyed through learning must be interesting, clear and real, (3) foster motivation to learn, (4) let children learn according to their interests. The strategy for the process of implementing Service Lerning is based on the awareness as an educator that it emphasizes teachers and school members complying with learning norms with discipline, guiding and directing to solve work problems, willing to provide assistance in a proportionate and professional manner. Suggestions related to teacher competence that the competence of teachers in this institution still needs to be improved.
PENGEMBANGAN MEDIA INTERAKTIF ANIMASI "PRECISION MATHEMATICS" DALAM PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI TK DHARMA WANITA I GEDANGAN-MALANG Suratemi, Ririn; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v5i1.1025

Abstract

Precision mathematics learning media is adapted to early childhood learning concepts. Aims to describe the mathematics learning process and the results of development in the Interactive Animation media "Precision Mathematics". The type of research method used is the Research and Development (RnD) method with qualitative and quantitative data analysis. Researchers used steps through Borg ang Gall by conducting one product trial in a small group with 10 respondents and a large group with 30 respondents. This research developed the animated interactive media "Precision Mathematics" for children's mathematics learning with 6 material contents, namely number symbols, serialization, classification, one-to-one correspondence, geometry, and subtraction. The results obtained from media experts were 95%. Then, material expert I (media material) got a score of 95%, and material expert II (learning) got a score of 100%. Meanwhile, the results of the small group trial got 66.25%, and the results of the large group got 93%. It can be concluded that the use of the animated interactive media "Precision Mathematics" is very effective for delivering mathematics material to young children. It is hoped that every teacher can choose the right learning media to create fun mathematics learning activities for children.
PENGEMBANGAN MEDIA PEMBELAJARAN KANDANG KATA UNTUK PERKEMBANGAN BAHASA ANAK KELOMPOK B DI PAUD MODERN AL-RIFAIE GONDANGLEGI-MALANG Fitriani, Devi; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v5i1.1067

Abstract

The word cage learning media in children's language learning. The aim of the research is to describe the form of word cage media and the results of the development of word cage media in early childhood learning at Al-Rifa'ie Modern PAUD. The research methodology used is Research and Development (RnD) by developing work in the form of products that will be validated by experts and tested on students. Researchers carried out the RnD stages in a structured manner based on the Bord and Gall theory. The research results of the word cage media were made using six playing techniques which included elements of storytelling, metamorphosis of butterflies and chickens, aspects of children's reading and listening, spelling and arranging the letters to form the names of the animals. In the product validation stage, media experts were 95%, material experts in products were 93%, and material experts in learning were 90.8%. The small group trial stage was 60% and the large group trial stage was 82.75%. It was concluded that the word cage media was suitable for use in children's language learning and was multifunctional and could be used as an interesting and enjoyable learning aid for early childhood.
Peningkatan Kemampuan Motorik Kasar dalam Permainan Tradisional Roda Gelinding di Ra Syafawil Jannah Turen-Malang Yulia, Nikmahtul Khoir Tri; Muaffah, Fitrotul
Tinta Emas: Jurnal Pendidikan Islam Anak Usia Dini Vol 2 No 2 (2023): November 2023
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Institut Pesantren Mathali'ul Falah Pati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35878/tintaemas.v2i2.934

Abstract

This research is motivated by the activities carried out at RA Syafawil Jannah tend to be boring and less attractive, so children are less able to walk in a straight line on the boardwalk, lack concentration and coordinate between eyes and feet, by playing traditional children's rolling wheelsThe purpose of the study was to describe the process of children's gross motor skills and the results of increasing gross motor skills through rolling wheel games in group B. This study uses classroom action research (CAR) with the research subjects of children in group B at RA Syafawil Jannah Turen. The focus of this research was carried out with 2 cycles, The success rate in each cycle of children's gross motor physical abilities in traditional games includes cycle I consisting of (I) meetings as much as 41.7%, (II) 50%, (III) 58%, and in cycle II it reaches (I) 66, 8%, (II) 75%, (III) 83.3%. The results of the increase between the last meeting in each cycle reached a percentage of 25.3% which was categorized as good for increasing gross motor skills. It is hoped that traditional games can be introduced to children in a more creative and innovative way with the aim of preserving local wisdom in Indonesia.
PENERAPAN PERMAINAN TAMBANG UNTUK PEMBELAJARAN MATEMATIKA DALAM PENINGKATAN KEMAMPUAN KOGNITIF-MATEMATIS PADA ANAK KELOMPOK A DI TK DIPONEGORO SRIMULYO DAMPIT-MALANG Kubro, Siti Khotijeh; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 3 No. 2 (2022): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v3i2.862

Abstract

The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics. The purpose of the research includes to describe the process of learning mathematics in mining games to improve children's cognitive abilities. This type of research uses a case study and the approach uses classroom action research (CAR). Teaching by (Home Visit) visits to students' homes in one week with 3 meetings. Data analysis techniques were obtained from observation data, interview data, and documentation data. The results and discussion of the research include the process of learning mathematics that can use modifications from the use of existing learning media. The average result of the increase between cycles I and II in each meeting (I) was 67.70%. (II) 75.78%, (III) 81.51% through the evaluation of 16 children in group A. The study concluded that mining games in mathematics learning had increased very significantly. The application process that pays attention to aspects of concentration, speed, and accuracy in cognitive-mathematical abilities in early childhood.
SERVICE LEARNING DI KB RAUDLATUT THOLIBIN BULUPITU GONDANGLEGI-MALANG (Studi Kasus Pembelajaran Untuk Anak Usia Kelompok B) Aimil, Lista; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 4 No. 2 (2023): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v4i2.963

Abstract

Learning (Service Learning) is an approach that provides a practical application, new knowledge and skills to the needs of the community to develop the quality of learning for students. This study aims to describe the Service Learning process at KB Raudlatut Tholibin Bulupitu Gondanglegi-Malang. The qualitative research method is to understand what cases are experienced by the research subject holistically. Indicators developed in the form of curriculum implementation, developing learning strategies and learning management. The service learning process includes (1) the teacher must make the learning process as interesting as possible, (2) the messages conveyed through learning must be interesting, clear and real, (3) foster motivation to learn, (4) let children learn according to their interests. The strategy for the process of implementing Service Lerning is based on the awareness as an educator that it emphasizes teachers and school members complying with learning norms with discipline, guiding and directing to solve work problems, willing to provide assistance in a proportionate and professional manner. Suggestions related to teacher competence that the competence of teachers in this institution still needs to be improved.
PENGEMBANGAN MEDIA INTERAKTIF ANIMASI "PRECISION MATHEMATICS" DALAM PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI TK DHARMA WANITA I GEDANGAN-MALANG Suratemi, Ririn; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i1.1025

Abstract

Precision mathematics learning media is adapted to early childhood learning concepts. Aims to describe the mathematics learning process and the results of development in the Interactive Animation media "Precision Mathematics". The type of research method used is the Research and Development (RnD) method with qualitative and quantitative data analysis. Researchers used steps through Borg ang Gall by conducting one product trial in a small group with 10 respondents and a large group with 30 respondents. This research developed the animated interactive media "Precision Mathematics" for children's mathematics learning with 6 material contents, namely number symbols, serialization, classification, one-to-one correspondence, geometry, and subtraction. The results obtained from media experts were 95%. Then, material expert I (media material) got a score of 95%, and material expert II (learning) got a score of 100%. Meanwhile, the results of the small group trial got 66.25%, and the results of the large group got 93%. It can be concluded that the use of the animated interactive media "Precision Mathematics" is very effective for delivering mathematics material to young children. It is hoped that every teacher can choose the right learning media to create fun mathematics learning activities for children.
PENGEMBANGAN MEDIA PEMBELAJARAN KANDANG KATA UNTUK PERKEMBANGAN BAHASA ANAK KELOMPOK B DI PAUD MODERN AL-RIFAIE GONDANGLEGI-MALANG Fitriani, Devi; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i1.1067

Abstract

The word cage learning media in children's language learning. The aim of the research is to describe the form of word cage media and the results of the development of word cage media in early childhood learning at Al-Rifa'ie Modern PAUD. The research methodology used is Research and Development (RnD) by developing work in the form of products that will be validated by experts and tested on students. Researchers carried out the RnD stages in a structured manner based on the Bord and Gall theory. The research results of the word cage media were made using six playing techniques which included elements of storytelling, metamorphosis of butterflies and chickens, aspects of children's reading and listening, spelling and arranging the letters to form the names of the animals. In the product validation stage, media experts were 95%, material experts in products were 93%, and material experts in learning were 90.8%. The small group trial stage was 60% and the large group trial stage was 82.75%. It was concluded that the word cage media was suitable for use in children's language learning and was multifunctional and could be used as an interesting and enjoyable learning aid for early childhood.