Yulia, Nikmahtul Khoir Tri
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ANALISIS DAMPAK NUTRISI TEHADAP STUNTING PADA ANAK USIA DINI DI KB TUNAS COMDECA LEBAKHARJO AMPELGADING-MALANG Susanti, Yayuk; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 2 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i2.1564

Abstract

Fulfillment and introduction of nutrition to prevent stunting, adequate nutritional intake is very much needed by children for the process of normal and optimal child growth and development. The purpose of the analysis of the impact of nutrition on stunting at KB Tunas Comdeca. Researchers use qualitative narrative-descriptive research methods in describing the results of data through observation, interview, and documentation activities that researchers have conducted for 3 months. The focus of research on this project is so that children at an early age can avoid stunting and other chronic diseases such as obesity and malnutrition. The results of this analysis activity, parents provide healthy food every day to children according to the number of portions of food for children per serving, and schools will also make the nutrition improvement program a stunting prevention program at school. and collaborate with the integrated health post. For the development of children who experience stunting, they must use regular medical check-ups on every integrated health post agenda and carry out complete immunizations which are carried out once a month, and at school, activities to check weight, height, and LILA measurements are carried out once every 3 months so that children's growth and development can be detected periodically. The related suggestion from this study is that nutrition can be used as the main program in learning and can be communicated.
PENGEMBANGAN MEDIA INTERAKTIF FLIPBOOK MAKER UNTUK PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI RA BAHRUL ULUM SAWAHAN TUREN-MALANG Yulia, Nikmahtul Khoir Tri; Rahayu, Titin
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1913

Abstract

The development of technology will always transform every year such as AI (Artificial Intelligence) based technology. The purpose of this study is to describe the concept of interactive flipbook maker media, cognitive learning through interactive flipbook maker media, and the results of flipbook maker development. The research method used is research and development (RnD), researchers create a work that produces products and has usefulness and production value according to the RnD stage. Data collection techniques use observation, data instruments, and documentation. The results of the study are findings about interactive media design made using the flipbook maker Pro V4.3.4.0 application. The mapping of cognitive themes contained in the product includes counting, one-to-one correspondence, number comparison, and recognizing and writing numbers. The validated development results reached 96.25% in product design. In the mapping of cognitive material contained in the product, the validation results reached 97.5%. The results of the responsive validation carried out during two product trials on students reached 41% to 59% of the small group. Meanwhile, the results of the product development response reached 42% to 58% of the large group. Based on the research analysis, it can be concluded that the flipbook maker product is declared quite feasible. The scope of product revision based on the validity test, the value that has been produced has reached above 50%, which means that the flipbook maker product can be produced in large quantities and can be used as an alternative digital and movable learning media so that children can use this media in learning activities wherever and whenever.
PENERAPAN PERMAINAN TAMBANG UNTUK PEMBELAJARAN MATEMATIKA DALAM PENINGKATAN KEMAMPUAN KOGNITIF-MATEMATIS PADA ANAK KELOMPOK A DI TK DIPONEGORO SRIMULYO DAMPIT-MALANG Kubro, Siti Khotijeh; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 3 No. 2 (2022): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v3i2.862

Abstract

The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics. The purpose of the research includes to describe the process of learning mathematics in mining games to improve children's cognitive abilities. This type of research uses a case study and the approach uses classroom action research (CAR). Teaching by (Home Visit) visits to students' homes in one week with 3 meetings. Data analysis techniques were obtained from observation data, interview data, and documentation data. The results and discussion of the research include the process of learning mathematics that can use modifications from the use of existing learning media. The average result of the increase between cycles I and II in each meeting (I) was 67.70%. (II) 75.78%, (III) 81.51% through the evaluation of 16 children in group A. The study concluded that mining games in mathematics learning had increased very significantly. The application process that pays attention to aspects of concentration, speed, and accuracy in cognitive-mathematical abilities in early childhood.
SERVICE LEARNING DI KB RAUDLATUT THOLIBIN BULUPITU GONDANGLEGI-MALANG (Studi Kasus Pembelajaran Untuk Anak Usia Kelompok B) Aimil, Lista; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 4 No. 2 (2023): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v4i2.963

Abstract

Learning (Service Learning) is an approach that provides a practical application, new knowledge and skills to the needs of the community to develop the quality of learning for students. This study aims to describe the Service Learning process at KB Raudlatut Tholibin Bulupitu Gondanglegi-Malang. The qualitative research method is to understand what cases are experienced by the research subject holistically. Indicators developed in the form of curriculum implementation, developing learning strategies and learning management. The service learning process includes (1) the teacher must make the learning process as interesting as possible, (2) the messages conveyed through learning must be interesting, clear and real, (3) foster motivation to learn, (4) let children learn according to their interests. The strategy for the process of implementing Service Lerning is based on the awareness as an educator that it emphasizes teachers and school members complying with learning norms with discipline, guiding and directing to solve work problems, willing to provide assistance in a proportionate and professional manner. Suggestions related to teacher competence that the competence of teachers in this institution still needs to be improved.
PENGEMBANGAN MEDIA INTERAKTIF ANIMASI "PRECISION MATHEMATICS" DALAM PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI TK DHARMA WANITA I GEDANGAN-MALANG Suratemi, Ririn; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i1.1025

Abstract

Precision mathematics learning media is adapted to early childhood learning concepts. Aims to describe the mathematics learning process and the results of development in the Interactive Animation media "Precision Mathematics". The type of research method used is the Research and Development (RnD) method with qualitative and quantitative data analysis. Researchers used steps through Borg ang Gall by conducting one product trial in a small group with 10 respondents and a large group with 30 respondents. This research developed the animated interactive media "Precision Mathematics" for children's mathematics learning with 6 material contents, namely number symbols, serialization, classification, one-to-one correspondence, geometry, and subtraction. The results obtained from media experts were 95%. Then, material expert I (media material) got a score of 95%, and material expert II (learning) got a score of 100%. Meanwhile, the results of the small group trial got 66.25%, and the results of the large group got 93%. It can be concluded that the use of the animated interactive media "Precision Mathematics" is very effective for delivering mathematics material to young children. It is hoped that every teacher can choose the right learning media to create fun mathematics learning activities for children.
PENGEMBANGAN MEDIA PEMBELAJARAN KANDANG KATA UNTUK PERKEMBANGAN BAHASA ANAK KELOMPOK B DI PAUD MODERN AL-RIFAIE GONDANGLEGI-MALANG Fitriani, Devi; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 1 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i1.1067

Abstract

The word cage learning media in children's language learning. The aim of the research is to describe the form of word cage media and the results of the development of word cage media in early childhood learning at Al-Rifa'ie Modern PAUD. The research methodology used is Research and Development (RnD) by developing work in the form of products that will be validated by experts and tested on students. Researchers carried out the RnD stages in a structured manner based on the Bord and Gall theory. The research results of the word cage media were made using six playing techniques which included elements of storytelling, metamorphosis of butterflies and chickens, aspects of children's reading and listening, spelling and arranging the letters to form the names of the animals. In the product validation stage, media experts were 95%, material experts in products were 93%, and material experts in learning were 90.8%. The small group trial stage was 60% and the large group trial stage was 82.75%. It was concluded that the word cage media was suitable for use in children's language learning and was multifunctional and could be used as an interesting and enjoyable learning aid for early childhood.
ANALISIS DAMPAK NUTRISI TEHADAP STUNTING PADA ANAK USIA DINI DI KB TUNAS COMDECA LEBAKHARJO AMPELGADING-MALANG Susanti, Yayuk; Yulia, Nikmahtul Khoir Tri
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 2 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v5i2.1564

Abstract

Fulfillment and introduction of nutrition to prevent stunting, adequate nutritional intake is very much needed by children for the process of normal and optimal child growth and development. The purpose of the analysis of the impact of nutrition on stunting at KB Tunas Comdeca. Researchers use qualitative narrative-descriptive research methods in describing the results of data through observation, interview, and documentation activities that researchers have conducted for 3 months. The focus of research on this project is so that children at an early age can avoid stunting and other chronic diseases such as obesity and malnutrition. The results of this analysis activity, parents provide healthy food every day to children according to the number of portions of food for children per serving, and schools will also make the nutrition improvement program a stunting prevention program at school. and collaborate with the integrated health post. For the development of children who experience stunting, they must use regular medical check-ups on every integrated health post agenda and carry out complete immunizations which are carried out once a month, and at school, activities to check weight, height, and LILA measurements are carried out once every 3 months so that children's growth and development can be detected periodically. The related suggestion from this study is that nutrition can be used as the main program in learning and can be communicated.
PENGEMBANGAN MEDIA INTERAKTIF FLIPBOOK MAKER UNTUK PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI RA BAHRUL ULUM SAWAHAN TUREN-MALANG Yulia, Nikmahtul Khoir Tri; Rahayu, Titin
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1913

Abstract

The development of technology will always transform every year such as AI (Artificial Intelligence) based technology. The purpose of this study is to describe the concept of interactive flipbook maker media, cognitive learning through interactive flipbook maker media, and the results of flipbook maker development. The research method used is research and development (RnD), researchers create a work that produces products and has usefulness and production value according to the RnD stage. Data collection techniques use observation, data instruments, and documentation. The results of the study are findings about interactive media design made using the flipbook maker Pro V4.3.4.0 application. The mapping of cognitive themes contained in the product includes counting, one-to-one correspondence, number comparison, and recognizing and writing numbers. The validated development results reached 96.25% in product design. In the mapping of cognitive material contained in the product, the validation results reached 97.5%. The results of the responsive validation carried out during two product trials on students reached 41% to 59% of the small group. Meanwhile, the results of the product development response reached 42% to 58% of the large group. Based on the research analysis, it can be concluded that the flipbook maker product is declared quite feasible. The scope of product revision based on the validity test, the value that has been produced has reached above 50%, which means that the flipbook maker product can be produced in large quantities and can be used as an alternative digital and movable learning media so that children can use this media in learning activities wherever and whenever.