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Mathematics Learning Application In The Form Of Android-Based Educational Games At Pancasila 4 Pracimantoro Junior High School Puspitasari, Norma; Wahyudi, Muhammad Hari
International Journal of Computer and Information System (IJCIS) Vol 3, No 4 (2022): IJCIS : Vol 3 - Issue 4 - 2022
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v3i4.97

Abstract

Children in their in junior high school, still have many difficulties in learning, especially in calculating subjects such as mathematics. In class 7, 8, 9 a variety of variations of arithmetic operations one of which is arithmetic material. In addition to learning methods in the classroom, other methods such as practicing questions and also learning through games can be used. The method used in making mathematics learning applications in the form of this educational game is SDLC Waterfall. Starting from the analysis stage, flowchart design, storyboarding, asset programs, coding and making application logic to the testing stage, and finally the maintenance stage of the program in the form of an Android-based educational game that has been completed. Educational game about arithmetic material, starting from level 1 the player passes the enemy and picks up one book, after getting a book a question will appear, the player will get a value of 20 in each question asking for correct, if wrong then rating 0, if all books have been collected and all questions has been answered then the door at the end of the scene will open to proceed to the next level up to the last level which is 4. The results of manual tests and educational games also show an increase in student test scores, which can only be obtained with a value of 40, 6% to 53.2 %. It can be concluded that this educational game is feasible to be implemented in Pancasila 4 Pracimantoro Junior High School.
Sistem Informasi Geografis Sumber Daya Air Kabupaten Klaten Puspitasari, Norma; Wahyudi, Muhammad Hari; Agustina, Sinta
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 7 No 1 (2021): Juni
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v7i1.217

Abstract

Water is one of the sources of human life that flows to a lower place without knowing administrative boundaries. Its existence follows the hydrological cycle which is closely related to weather conditions in an area so that its availability is uneven at all times and regions. Water resources consist of water, water resources and water resources contained therein. In order to support Government Regulation Number 42 of 2008 concerning sustainable management of water resources, one of the responsibilities of the government and local governments is to manage water resources information systems. In the current system, the management of water resources in Klaten Regency is still manual and not computerized properly, so data collection on water resources is less accurate and precise. The purpose of this system is to make it easier to collect data on water resources in Klaten Regency. This system is made using the Waterfall method starting from a system that is carried out sequentially with needs analysis, system design, program coding, program testing, and program implementation. The result of the system is a website that is made with a good design so that it is easy to use in inputting data.
Sistem Informasi Pengelolaan Dana Desa Kabupaten Klaten Puspitasari, Norma; Wahyudi, Muhammad Hari; Damayanti, Wandha
Jurnal Informa : Jurnal Penelitian dan Pengabdian Masyarakat Vol 6 No 2 (2020): Desember
Publisher : Politeknik Indonusa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46808/informa.v6i2.218

Abstract

Currently, the Klaten Regency Discominfo requires a village fund management system for transparency to the community. In the current system, data management in terms of village fund transparency is still manual and not computerized properly, so that the process of transparency in managing village funds to the community is still in the form of a large baleho which is often damaged due to several factors, namely vandalism and natural factors.The purpose of this system is to facilitate the management of village funds, to facilitate the transparency of village funds to the community. The method used is the waterfall method starting from working on a system that is carried out sequentially or linearly with needs analysis, system design, program coding, program testing, program implementation.The final result obtained by the creation of an information system for managing village funds in the Klaten district by applying the Laravel framework, the Klaten district village government can report the transparency of village fund management to the community. With the results of the system that can be accessed by admins and users, namely news data, income data, expenditure data, and print reports.