Claim Missing Document
Check
Articles

Found 3 Documents
Search

URGENSI PENGAWASAN DALAM PENYUSUNAN DPTb DAN DPK MENGAHADAPI PEMILU 2024 DI BAWASLU PADANG PARIAMAN Rahayu, Zona Rida; Permata, Riyen
PUAN INDONESIA Vol. 5 No. 2 (2024): Vol. 5 No. 2 (2024): Jurnal Puan Indonesia Vol 5 No 2 Januari 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v5i2.188

Abstract

DPT (Permanent Voter List) comes from data from the last general election and elections. Through this DPT, the public can actively participate in the 2024 elections. One indicator of the success of the election is high voter participation, because it will provide strong legitimacy to whoever wins and becomes the government. If people are not registered in the DPT, they can propose an Additional Voter List (DPTb) so they can exercise their voting rights. Apart from that, the community also maintains a Special Voter List (DPK), which is a list of voters who have a residency identity but are not yet registered in the DPT and DPTb. For this reason, it is important for the Pariman Regency Bawaslu to supervise the DPTb and DPK proposal stages. Election monitoring strategies that can be carried out in involving the community are (1) Mapping and strengthening participants, (2) Determining appropriate information content, (3) Effective delivery of information, (4) Panwaslu as a facilitator. The methods used in this service are lectures, questions and answers, and discussions. The lecture was carried out in presenting material on forms of supervision that participants can carry out, reading potential problems in determining the DPTb and DPK and providing solutions so that the 2024 resumption runs smoothly. This activity was held on Tuesday 26 August 2023 at the Sambalado Hall, Jalan Zaini, Simpang Kurai Taji Village, Pariaman City.
THE IMPACT OF VIDEO GAMES TOWARD STUDENTS’ SPEAKING ABILITY Muhammad, Agung; Herman, Yuli; Permata, Riyen
ELP (Journal of English Language Pedagogy) Vol. 10 No. 2 (2025): ELP (Journal of English Language Pedagogy)
Publisher : Universitas Mahaputra Muhammad Yamin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36665/elp.v10i2.1008

Abstract

         In Indonesia, many students still face challenges in developing their English-speaking skills due to limited practice opportunities and a strong focus on written exams. However, some students have shown strong speaking abilities without attending extra English lessons. This study explores the possible link between video game playing and speaking skill improvement in such cases. While informal language learning through digital media has been recognized, the specific impact of video gaming on speaking abilities—especially in the Indonesian junior high school context—remains underexplored. This descriptive qualitative study involved 30 eighth-grade students at SMP Negeri 2 Kota Solok in the 2023/2024 academic year who regularly played video games and demonstrated above-average speaking skills based on school performance and teacher evaluation. Data were collected through interviews, classroom observation, and students’ report card analysis, then analyzed using thematic analysis to identify common patterns and insights. The results show that online multiplayer games such as Mobile Legends, Free Fire, and Roblox helped students improve fluency, pronunciation, and vocabulary through frequent English communication with other players. These findings suggest that video games can be a valuable source of speaking practice, and they highlight the potential for educators and policymakers to consider integrating digital media as a complementary tool in language learning.
Canva sebagai alat pembelajaran digital untuk meningkatkan tulisan deskriptif siswa Maharani, Aulia; Handayani, Fitri; Permata, Riyen
ELP (Journal of English Language Pedagogy) Vol. 11 No. 1 (2026): ELP (Journal of English Language Pedagogy)
Publisher : Universitas Mahaputra Muhammad Yamin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36665/elp.v11i1.1165

Abstract

           This study addresses a research gap in comparative investigations of visual media for teaching descriptive writing at the junior high school level. While previous studies have largely examined Canva in isolation and focused on higher education, limited attention has been given to its effectiveness compared to other visual platforms and across specific writing components. This quasi-experimental study examines the effects of Canva and Pinterest on seventh-grade students’ descriptive writing performance. Forty-four students were selected through purposive sampling and assigned to experimental and control groups. Data were collected through pre- and post-tests assessed by three independent raters using an analytical writing rubric. The findings reveal that students taught using Canva achieved significantly greater improvement than those taught using Pinterest, with a very strong effect size. Canva was particularly effective in supporting idea development and text organization, resulting in higher-quality written products. These results suggest that Canva is a pedagogically effective visual medium for teaching descriptive writing, and its integration through structured writing activities is recommended to enhance students’ writing skills.