Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengelolaan Manajemen Dalam Mengurangi Resiko Pembiayaan Pada Bank Syariah Sabrinasyah, Ajengesti Latifah; Febrianti, Rani
Ekonomi Bisnis Manajemen dan Akuntansi (EBMA) Vol 4, No 1: 2023
Publisher : LPPM Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/ebma.v4i1.4694

Abstract

Risk is a condition that exists in every business activity, including the banking business. Risk management is important for banks because it is related to the collection and distribution of customer funds, such as conventional banks and Islamic banks are not free from risk. The risks of Islamic banks are different from conventional banks due to the uniqueness of their products and financing agreements as well as the quality of human resources as risk managers. Managing risk management through risk identification, risk measurement, management policy and risk monitoring on character, capacity, capital, collateral and condition. This research is a field empirical research using a descriptive qualitative approach method with primary data collection techniques and secondary data. Risk managers socialize their products so that fund owners are interested in saving funds in banks based on agreed profit sharing, thus banks provide loans to parties who need funds based on their abilities, therefore the research aims to identify risks then find risk management solutions and develop ideal forms of legal protection in reducing risk.
Pengaruh Metode DGBL (Digital Game Based Learning) Berbasis Media Educaplay terhadap Minat dan Hasil Belajar Matematika Siswa Kelas IV Sekolah Dasar Febrianti, Rani; Akhbar, M. Taheri; Kuswidyanarko, Arief
Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Vol. 7 No. 3 (2025): Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikandasar.v7i3.3195

Abstract

Metode Digital Game Based Learning (DGBL) adalah pembelajaran berbasis aplikasi atau game yang dirancang untuk meningkatkan efektivitas belajar siswa, terutama dalam aspek emosional, intelektual, dan psikomotor. Salah satu media yang digunakan adalah Educaplay, platform game edukatif yang menyediakan berbagai fitur menarik untuk latihan soal dan evaluasi pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh metode DGBL berbasis Educaplay terhadap minat dan hasil belajar matematika siswa kelas IV SD. Metode yang digunakan adalah eksperimen dengan desain True Experimental: Posttest Control Group Design, melibatkan 57 siswa dari kelas IV.A dan IV.B. Data dikumpulkan melalui tes, angket, dan dokumentasi, kemudian diuji validitas dan reliabilitasnya. Hasil penelitian menunjukkan bahwa nilai signifikansi < 0,05 (0,000 < 0,05), sehingga dapat disimpulkan bahwa metode DGBL berbasis Educaplay berpengaruh positif terhadap minat dan hasil belajar matematika siswa.