Shamsul Arrieya Ariffin
Human Centred Design Technology, Faculty Engineering and Information Technology, University Technology Sydney, Australia

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Usability of Electrical E-Wiring Module Using Mobile Apps Ibrahim, Abu Bakar; Ariffin, Shamsul Arrieya; Abas, Ashardi; Misbah, Mohamad Fahim
International Journal of Education, Science, Technology, and Engineering (IJESTE) Vol 3 No 2 (2020)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijeste-0302.141

Abstract

In education, the use of smart-phone apps is very helpful in the process of teaching and learning. Therefore, this situation inspires and opportunities for the development of a smart-phone app namely the Electrical e-Wiring Module (called, MePE). The MePE app is a smart-phone app or mobile apps developed to help students who are taking electrical wiring courses to refer how to learn electrical wiring via smart-phone applications. In addition, this application can also be used as a teaching tool in the process of learning electrical wiring. The study was conducted to identify the requirements for MePE app, develops and tests the functionality of MePE app. There are four main sections in this application. This application is developed in accordance with the evolutionary prototype methodology. As a result of the functionality testing performed on the nine functions available on the MePE app all the functions passed the tests that have been performed. In addition, 24 of 31 respondents agreed that the MePE application is helpful and effective in learning electrical wiring. It is hoped that with this application it will help students that study electrical wiring courses to make reference to electrical wiring through this application.
Bibliometric analysis of mobile learning user experience industrial revolution 5.0 Ariffin, Shamsul Arrieya; Kamsin, Amirrudin; Mustapha, Ramlan
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 5: October 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i5.28958

Abstract

User experience or usability is under research, particularly in mobile learning in the era of industrial revolution (IR) 5.0. This article discusses incorporating sophisticated mobile technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) into the user experience in educational settings. Therefore, this paper investigates the relatively new revolutionary potential of mobile learning user experience in the context of the IR 5.0, where the digital and technology spheres meet for better user experiences, particularly for students in learning. The research explores novel meta-mobile technology approaches by examining concrete cases from 2012, analyzing their impact, and improving the user experience. Likewise, this article elucidates the need for mobile learning user experience research based on bibliometric analysis.
A Theory-Informed Conceptual Framework for Sustainable Intangible Cultural Heritage Preservation in the Digital Era through Immersive Information Systems Perwitasari, Ika Devi; Ariffin, Shamsul Arrieya; Jodi Hendrawan
Proceedings of The International Conference on Computer Science, Engineering, Social Science, and Multi-Disciplinary Studies Vol. 1 (2025)
Publisher : CV Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/cessmuds.v1.4

Abstract

The preservation of Intangible Cultural Heritage (ICH) faces significant challenges in the digital age, particularly regarding authentic representation, technology acceptance, and sustainability. This research aims to develop a theory-informed conceptual framework to support ICH preservation through immersive information systems. The approach used was conceptual, with a systematic literature review, theory synthesis, and framework development. The literature analyzed included cultural preservation theory, the Technology Acceptance Model (TAM), the User-Centered Design (UCD) approach, and the Culturally Appropriate Design Guidelines (CADG). The research results produced a framework consisting of three main dimensions: Cultural Appropriateness, Technological Acceptance, and Sustainability. These three dimensions lead to the development of Immersive Information Systems that incorporate VR, AR, and AI technologies as key enablers for the documentation, dissemination, and intergenerational transfer of cultural knowledge. The literature synthesis indicates that community engagement, user acceptance of technology, and social, technological, and economic sustainability strategies are key pillars of ICH preservation in the digital age. As an illustration, the case of the Toba Batak demonstrates how immersive technology can be used to document local cultural practices such as tortor, gondang sabangunan, and ulos. The study's conclusions emphasize that ICH preservation cannot be separated from the integration of preservation theory, technology adoption, and sustainable design. The resulting framework provides both theoretical contributions by broadening the horizons of cultural preservation studies and practical contributions as a guide for the ethical, inclusive, and sustainable implementation of immersive technology.