Claim Missing Document
Check
Articles

Found 30 Documents
Search

Perancangan UI/UX pada Website Laboratorium Energy menggunakan Aplikasi Figma Tazkiyah, Seila; Arifin, Aridhanyati
Jurnal Teknologi Terpadu Vol 8 No 2 (2022): Desember, 2022
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v8i2.513

Abstract

Information technology is a technology that serves to help various jobs become more effective and efficient. Making the Energy Laboratory website is one of the applications in information technology. The Energy Laboratory website is an information system used to recapitulate reports and comparative tests and store website-based calibration data for measuring instruments. The user interface is created to make the technology accessible for users to use. A good user interface design and experience will keep visitors on the website. But on the other hand, poor interface design and user experience of a website will make users uncomfortable and leave the website. In designing the UI/UX of the Energy Laboratory website, the creation of the interface prototype uses the Figma application. The method used in creating the UI/UX design on the Energy Laboratory website uses the Design Thinking method. The Design Thinking method has five stages: empathize, define, ideate, prototype, and test. The conclusion from this study is that Figma is good and helps in the process of designing the appearance of the Energy Laboratory website with an attractive and easy-to-use User Interface.
Aplikasi Android Untuk Pelaporan Perlengkapan Jalan di Kota Banjarmasin Imama, Muhammad Haykam; Arifin, Aridhanyati
Jurnal Teknologi Terpadu Vol 8 No 2 (2022): Desember, 2022
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v8i2.532

Abstract

As the highway organizer, the Department of Transportation of Banjarmasin City has complaints about web-based road equipment applications because it takes a long time to load web pages. This condition makes work efficiency go down. As a result, services to the community could be more optimal. This research designs and builds a system called “Sistem Informasi Perlengkapan Jalan” (Road Equipment Information System) with an android base. This research purpose is to create an efficient android-based road equipment system. The hope is that it will become an alternative solution to help the Department of Transportation of Banjarmasin City maintain road equipment. The research stages consist of three stages: data collection, literature study, and software development. Data collection uses two techniques, namely interviews and observation. The development method used is Extreme Programming (XP). The application is built using Android Studio tools, Java programming language, and MySQL database. The testing method used is black box testing. The result of the research is a system that can accurately accommodate road equipment data and accurately display the location of the intended road equipment on the map. In addition, the Android-based SIPJ application is more efficient than the web-based SIPJ based on access speed.
Perancangan Sistem Informasi Manajemen Showroom Mobil Bekas di Putra Mobil Balikpapan dengan Metode Prototyping Tezar Irawan; Aridhanyati Arifin
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 2 No. 1 (2024): Januari : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v2i1.640

Abstract

The used car showroom business conducts manual recording to document purchase transactions, sales transactions, vehicle unit financing, employee management, relying solely on the owner's memory. The risk lies in manual recording requiring significant time and attention, with possibilities of errors (duplication) in recording, loss, or damage. Hence, the utilization of information technology is necessary in managing the assets of the used car showroom and employee management, introducing a system called SIMOKAS (Sistem Informasi Manajemen Showroom Mobil Bekas). Steps in this research involve data collection, literature review, and system design. Data collection involves two approaches: interviews and observations. The applied system design method is Prototyping. System testing methods include Black Box Testing and Usability Testing. SIMOKAS testing occurred at Putra Mobil Balikpapan showroom, involving ten potential users. Based on functional testing through black box methods, SIMOKAS met requirements and functioned accordingly, managing vehicles, transactions, vehicle documents, and employees. Usability testing resulted in a total SUS score of 87.25, falling into the 'Acceptable' category for acceptability, receiving an 'A' grade on the grade scale, and being in the 'Best Imaginable' category in adjective rating. Thus, the conclusion drawn is that SIMOKAS is a system with good usability from the user's perspective.
IMPLEMENTATION OF FIS TSUKAMOTO ON THE DECISION MODEL FOR ASSESSING THE NUTRITIONAL CONDITION AND GROWTH OF TODDLERS IN POSYANDU (CASE STUDY: TIRTORAHAYU VILLAGE) Arifin, Aridhanyati; Kurniawan, Rahadian
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 8, No 1 (2024)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/cj.v8i1.16951

Abstract

Masalah gizi dan gangguan pertumbuhan seperti risiko stunting, wasting dan underweight pada anak dapat diantisipasi sejak dini. Evaluasi terhadap status gizi dan perkembangan balita perlu didukung oleh suatu teknologi komputer yang menghimpun pengetahuan-pengetahuan terkait antropometri anak. Salah satu pendekatan untuk memodelkan masalah terkait perkembangan balita berbasis AI adalah logika fuzzy. Makalah ini akan membahas desain model pendukung keputusan untuk penilaian kondisi gizi dan perkembangan balita dengan menerapkan metode Fuzzy Inference System (FIS) Tsukamoto. Berdasarkan seluruh hasil pengujian yang telah dilakukan dapat disimpulkan bahwa penerapan FIS Tsukamoto dapat menghasilkan model pendukung keputusan yang valid yakni memiliki akurasi sebesar 78% dalam menilai status gizi balita, akurasi 75% dalam menilai kondisi pertumbuhan berdasarkan BB/U dan akurasi 84 % untuk kondisi pertumbuhan berdasar TB/U .
Aplikasi Kasir Agen Portable Berbasis Mobile: Studi Kasus: CV Arjuna Jati Jepara Hasim, Muhammad Saiful Fahmi; Arifin, Aridhanyati
Jurnal Bisnis Mahasiswa Vol 5 No 1 (2025): Jurnal Bisnis Mahasiswa
Publisher : PT Aksara Indo Rajawali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60036/jbm.v5i1.341

Abstract

Perkembangan teknologi digital saat ini mengharuskan bisnis untuk beralih dari sistem manual ke sistem digital. Penelitian ini mengambil studi kasus pada CV Arjuna Jati Jepara, sebuah perusahaan distributor minuman yang masih menggunakan pencatatan transaksi secara manual dalam kegiatan sehari-hari. Penggunaan sistem manual ini menimbulkan beberapa masalah seperti waktu pencatatan yang lama, data yang sering tidak sesuai, sulitnya membuat laporan akhir, dan sering terjadi kesalahan pencatatan yang bisa menyebabkan kerugian bagi perusahaan. Penelitian ini bertujuan untuk membuat aplikasi kasir yang bisa digunakan melalui handphone (mobile) untuk mempermudah proses bisnis perusahaan. Tahapan penelitian dimulai dari mengidentifikasi masalah, mempelajari penelitian sebelumnya dan mengembangkan perangkat lunak menggunakan pendekatan Waterfall yang terstruktur. Hasil penelitian menunjukkan bahwa aplikasi kasir berbasis mobile berhasil melewati pengujian Black Box dengan seluruh fitur berfungsi sesuai harapan, serta mencapai skor Usability Testing yang sangat tinggi yaitu 84,77% (kategori A+), dengan rincian kemudahan dipelajari 83,33%, kemudahan penggunaan 81,25%, dan fungsionalitas sistem 87,50%. Penelitian ini memberikan kontribusi dalam pengembangan sistem informasi bisnis dan membantu UMKM dalam menggunakan teknologi digital.
Perancangan Aplikasi Tajwid Asyik (Tasik) Sebagai Media Pembelajaran Tajwid Rasyid, Muhammad Fadhil Al; Arifin, Aridhanyati
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.695

Abstract

Tajweed science is a science that is used to be able to read the Al-Quran properly and correctly. Tajweed learning is generally in the form of lectures and exercises under the guidance of the teacher using manuals. It's just that learning becomes monotonous and inflexible. Whereas learning media plays an important role in the learning process. Along with the development of smartphone technology, the use of mobile-based learning media (mobile learning) can be a supporting medium for learning that is more interactive and flexible in terms of time and place. Mobile-based learning is proven to increase students' understanding. This paper will describe the design of the TASIK application by applying the 3 stages of the ADDIE model, namely focusing on Analyze, Design and Develop. The software development method used is waterfall. The focus of research is on the front-end side of the application. The research subjects were members of the TPA Nurul Islam Mosque, Balikpapan, East Kalimantan, with a minimum age of 10 years. Based on blackbox testing, it is known that all functions in the TASIK application are running well. The SUS test results show that users can accept applications with a score of 81.67.
Perancangan Aplikasi Tajwid Asyik (Tasik) Sebagai Media Pembelajaran Tajwid Rasyid, Muhammad Fadhil Al; Arifin, Aridhanyati
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.695

Abstract

Tajweed science is a science that is used to be able to read the Al-Quran properly and correctly. Tajweed learning is generally in the form of lectures and exercises under the guidance of the teacher using manuals. It's just that learning becomes monotonous and inflexible. Whereas learning media plays an important role in the learning process. Along with the development of smartphone technology, the use of mobile-based learning media (mobile learning) can be a supporting medium for learning that is more interactive and flexible in terms of time and place. Mobile-based learning is proven to increase students' understanding. This paper will describe the design of the TASIK application by applying the 3 stages of the ADDIE model, namely focusing on Analyze, Design and Develop. The software development method used is waterfall. The focus of research is on the front-end side of the application. The research subjects were members of the TPA Nurul Islam Mosque, Balikpapan, East Kalimantan, with a minimum age of 10 years. Based on blackbox testing, it is known that all functions in the TASIK application are running well. The SUS test results show that users can accept applications with a score of 81.67.
Perancangan SIMAK TK Sultan Agung UII Wardana, Dimas Zaeca; Arifin, Aridhanyati
JATISI Vol 12 No 1 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v12i1.9693

Abstract

Recording and managing academic data of Sultan Agung UII Kindergarten is still done simply using Ms Word and Ms Excel. Recording and managing data like this has the disadvantage of being inefficient and prone to duplication of data so that the information presented is likely to be inaccurate. In addition, school promotion using IG social media is not effective enough to convey the school's profile and credibility. Therefore, it is necessary to support the school website for the advancement of students and the school. System development uses the Waterfall method, PHP programming language, MySQL database, and Laravel framework. Data collection is done through interviews and observations. The testing method uses black box testing and usability testing. The results of this system design are use case diagram, activity diagram, and database design. The website results in the form of a school profile and SIMAK. Based on the results of Black Box testing, it is known that all features can run well. Based on the results of Usability testing obtained a score of 86.25 in grade (value) A and get a very good rating (Excellent).
IMPLEMENTATION OF FIS TSUKAMOTO ON THE DECISION MODEL FOR ASSESSING THE NUTRITIONAL CONDITION AND GROWTH OF TODDLERS IN POSYANDU (CASE STUDY: TIRTORAHAYU VILLAGE) Arifin, Aridhanyati; Kurniawan, Rahadian
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 8 No 1 (2024)
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/cj.v8i1.16951

Abstract

Masalah gizi dan gangguan pertumbuhan seperti risiko stunting, wasting dan underweight pada anak dapat diantisipasi sejak dini. Evaluasi terhadap status gizi dan perkembangan balita perlu didukung oleh suatu teknologi komputer yang menghimpun pengetahuan-pengetahuan terkait antropometri anak. Salah satu pendekatan untuk memodelkan masalah terkait perkembangan balita berbasis AI adalah logika fuzzy. Makalah ini akan membahas desain model pendukung keputusan untuk penilaian kondisi gizi dan perkembangan balita dengan menerapkan metode Fuzzy Inference System (FIS) Tsukamoto. Berdasarkan seluruh hasil pengujian yang telah dilakukan dapat disimpulkan bahwa penerapan FIS Tsukamoto dapat menghasilkan model pendukung keputusan yang valid yakni memiliki akurasi sebesar 78% dalam menilai status gizi balita, akurasi 75% dalam menilai kondisi pertumbuhan berdasarkan BB/U dan akurasi 84 % untuk kondisi pertumbuhan berdasar TB/U .
Design of a Mobile-Based Systemic Lupus Erythematosus (SLE) Self-Management Application Arista Pangastuti, Diva Ivani; Arifin, Aridhanyati
International Journal of Computer and Information System (IJCIS) Vol 6, No 4 (2025): IJCIS : Vol 6 - Issue 4 - 2025
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v6i4.260

Abstract

Lupus is a chronic autoimmune disease characterized by unpredictable cycles of remission and flare-ups, making regular monitoring of symptoms essential. However, many people with lupus experience challenges in consistently tracking their health due to brain fog, fatigue, and the wide variation of symptoms, which often leads to missed medication schedules and incomplete symptom records. This study aims to develop a mobile self-management application designed to help individuals with lupus monitor their health, manage their medications, and increase awareness of self-care activities. The development process employed the DMAIC (Define–Measure–Analyze–Improve–Control) framework, with the initial application prototype created using Figma. The prototype was tested with 22 respondents who are people with lupus (ODAPUS) to gather user feedback. The results indicate that users evaluated the application positively and found it beneficial for daily health management. Nevertheless, they recommended simplifying the interface and user flow to enhance usability. These insights will guide further improvements in the next stage of development.