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Practicum Design for Making Edible Film from Starch Based on STEM to Improve Student Creativity in Learning Polymer Topics Tri Suharti Jupita; Mulyati Arifin; Hayat Solihin
Journal of Educational Sciences Vol 5, No 1: January 2021
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.572 KB) | DOI: 10.31258/jes.5.1.p.178-187

Abstract

One of the 21st century skills that students need is creativity. Creativity in Indonesia is still lacking based on several previous studies. Therefore, learning innovations are needed that can increase student creativity, namely through STEM-based practicum learning. This STEM-based practicum learning integrates aspects of Science, Technology, Engineering and Mathematics in practicum learning. This research aims to produce a STEM-based practicum design for making edible films from starch poured in worksheets. The research method used the DBR (Design Based Research) method. The steps of this research are: 1) Design of practicum design, 2) Optimization results of practicum design for making edible film from starch, 3) Analysis of the relationship between the curriculum on the topic of polymer with STEM and creativity aspects, 4) Analysis of the existence of practicum procedures for making edible films in high school chemistry books class XII, 5) Expert validation. The data collection technique is done by studying the literature, optimizing the experimental results of the practicum design and the results of validation. Data analysis was performed by calculating the percentage of each aspect and interpreting it in the validation criteria table and the result was 91% with very valid categories.
Pengembangan Lembar Kerja Praktikum Berbasis Inkuiri Pada Konsep Titrasi Asam-Basa Di SMK Farmasi Rahmawati, Irma; Sholihin, Hayat; Arifin, Mulyati
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : CV. Ridwan Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (836.87 KB) | DOI: 10.36418/syntax-literate.v5i10.1658

Abstract

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Praktikum (LKP) titrasi asam basa berbasis inkuiri laboratorium pada peserta didik program keahlian Farmasi. Penelitian ini menggunakan desain Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implement, Evaluation). Instrumen yang digunakan berupa lembar validasi kesesuaian LKP dengan metode inkuiri laboratorium, lembar observasi keterlaksanaan kegiatan dan kuesioner tanggapan guru dan peserta didik. Lembar kerja yang dikembangkan divalidasi oleh empat orang ahli dan dilakukan uji praktikalitas pada 34 orang siswa SMK Farmasi di Sumedang. Hasil penelitian menyatakan bahwa LKP yang dikembangkan memiliki validitas sangat tinggi. Praktikalitas LKP sangat baik yaitu 95% pada kegiatan guru dan 86% pada kegiatan siswa. Guru dan siswa memberikan tanggapan positif terhadap LKP berbasis inkuiri laboratorium yang ditunjukkan oleh hasil dari kuesioner. Hasil ini diharapkan dapat membantu guru untuk mewujudkan pembelajaran aktif di laboratorium yang dapat meningkatkan kemampuan dan keterampilan peserta didik.
Kit and Worksheet Construction for Isolation Graphene Experiment Based on Guided Inquiry Learning to Improving High School Students View Nature of Science and Technology Gozali, Haris; Mudzakir, Ahmad; Arifin, Mulyati; Permatasari, R Tiara
IJCAR: Indonesian Journal of Classroom Action Research Vol. 2 No. 2 (2024): Indonesian Journal of Classroom Action Research-Available Online in July 2024
Publisher : DAS Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53866/ijcar.v2i2.561

Abstract

This research is based on the findings of the 2000-2015 PISA study which shows the low literacy skills of Indonesian students. Learning in schools that focuses too much on content is a major problem. This research seeks to improve by strengthening students' understanding of the nature of science (NOS) and technology (NOT) through technoscience activities, which are expected to increase students' understanding of the nature of science and technology (VNOST). Specifically, this research was carried out to construct a guided inquiry practical kit and worksheet for ionic liquid-based graphene isolation for students. The results of the curriculum suitability analysis and the results of the optimization of ionic liquid-based graphene isolation procedures are in accordance with the stages in the Model of Educational Reconstruction (MER) design research method. Based on the results of a study of graphene technology literature, it was found that the basic ideas of knowledge about graphene technology are in accordance with school chemistry concepts and can be used as an interesting, potential and applicable chemistry learning context or theme and are in accordance with the content of the revised 2013 curriculum. These findings are constructed in such a way as to produce worksheets that are appropriate to students' ability levels, integrated with VNOST, and applicable in accordance with contemporary developments in science and technology. Results indicated significant improvements in VNOST skills, with students demonstrating better understanding and application of scientific concepts. 
Practicum Design for Making Edible Film from Starch Based on STEM to Improve Student Creativity in Learning Polymer Topics Jupita, Tri Suharti; Arifin, Mulyati; Solihin, Hayat
Journal of Educational Sciences Vol 5. No. 1. January 2021
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.5.1.p.178-187

Abstract

One of the 21st century skills that students need is creativity. Creativity in Indonesia is still lacking based on several previous studies. Therefore, learning innovations are needed that can increase student creativity, namely through STEM-based practicum learning. This STEM-based practicum learning integrates aspects of Science, Technology, Engineering and Mathematics in practicum learning. This research aims to produce a STEM-based practicum design for making edible films from starch poured in worksheets. The research method used the DBR (Design Based Research) method. The steps of this research are: 1) Design of practicum design, 2) Optimization results of practicum design for making edible film from starch, 3) Analysis of the relationship between the curriculum on the topic of polymer with STEM and creativity aspects, 4) Analysis of the existence of practicum procedures for making edible films in high school chemistry books class XII, 5) Expert validation. The data collection technique is done by studying the literature, optimizing the experimental results of the practicum design and the results of validation. Data analysis was performed by calculating the percentage of each aspect and interpreting it in the validation criteria table and the result was 91% with very valid categories.