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Analisis Dan Perancangan User Interface Sistem Informasi Pembayaran Mahasiswa STMIK Primakara Berbasis Web Mentayani, Ni Putu Anik; Satwika, I Putu; Pramesti Dwi Putri, I Gusti Agung; Paramitha, A.A Istri Ita; Tiawan, Tiawan
Technomedia Journal Vol 7 No 1 Juni (2022): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (921.008 KB) | DOI: 10.33050/tmj.v7i1.1850

Abstract

The Marketing Division and the Finance Division of STMIK Primakara still have problems in the process of recording student payments. The problems faced by the finance division at STMIK Primakara are piling up DPP payment invoices, the existence of new prospective students who defer DPP fees for too long, miscommunication regarding who the DPP recipient is after the DPP is suspended for too long, and the absence of appropriate information for students to know the remaining payments. both DPP, Orientation and Tuition Payments. This study aims to determine the analysis and design of a Web-Based User Interface for STMIK Primakara Student Payment Information System in order to facilitate computerized payments for new students and student enrollments of STMIK Primakara students. The method used is the Software Development Life Cycle (SDLC) method using the Prototype Model. Keywords: System Design, Student Payments, SDLC Prototype Model Method.
Evaluasi Usability Dengan Pendekatan System Usability Scale (SUS) Pada Aplikasi TMHub Apriyanthi, Ni Putu Eka; Mentayani, Ni Putu Anik; Gunawan, I Made Agus Oka; Indrawan, Gede
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 1 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i1.1600

Abstract

The utilization of an easy and efficient application not only enhances user productivity but also contributes to increased satisfaction and retention. TMHub, a digital platform provided by Carnival, serves to deliver information and support to their team members. TMHub incorporates essential features such as Assignment Information, Required Documents, Enhanced Flights, Hotel, and Meet Greet Information. The research involves 35 student participants who use the TMHub application, aiming to investigate user perceptions and experiences through the analysis of data using the System Usability Scale (SUS) methodology. The study commences with the design of a SUS questionnaire comprising 10 questions to measure user perceptions and experiences regarding the TMHub application. The questionnaire covers aspects such as user-friendliness, clarity of information, and user satisfaction. Subsequently, respondents are requested to fill out the questionnaire after using the TMHub application. It is anticipated that Carnival can identify specific measures to enhance the quality of services offered to their team members through the findings of this research. Additionally, the study holds the potential to significantly contribute to the broader research on mobile application usability. The questionnaire results indicate an average score of 78 from respondent feedback. Among the questions posed to respondents, their responses reveal both positive and negative aspects related to the use of the TMHub application.