hadiyani, Vino putra
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Pengaruh Model Pembelajaran PJBL Terhadap Kreativitas Siswa Kelas IV Pada Mata Pelajaran SBDP Madrasah Ibtidaiyah Laili, Diniyatun Nurul; Fithriyah, Musa’adatul; Hadiyani, Vino Putra
Pedagogik Journal of Islamic Elementary School VOL 8 NO 1 APRIL 2025
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i1.6144

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran PjBL terhadap kreativitas siswa pada pembelajaran SBdP di kelas IV MI Miftahul Ulum Kuluran. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen one group pretest-posttest design. Teknik analisis data yang digunakan adalah uji Wilcoxon. Hasil penelitian menunjukkan adanya peningkatan kreativitas siswa yang signifikan setelah penerapan model pembelajaran PjBL. Rata-rata skor pretest siswa sebesar 71,47, sedangkan rata-rata skor posttest meningkat menjadi 95,82 yang menunjukkan adanya peningkatan yang signifikan sebesar 24,35. Nilai N-Gain yang diperoleh sebesar 0,85 menunjukkan peningkatan kreativitas dalam kategori tinggi. Dapat disimpulkan bahwa model PjBL memberikan pengaruh terhadap kreativitas siswa pada pembelajaran SBdP kelas IV di MI Miftahul Ulum Kuluran.
Development of fraction domino card media: Validity and practicality for fourth-grade mathematics learning Kharimah, Asma’ul; Fitrhriyah, Musa’adatul; Hadiyani, Vino Putra
Asatiza: Jurnal Pendidikan Vol. 6 No. 3 (2025): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v6i3.2850

Abstract

The prevalent use of monotonous learning media in elementary mathematics, particularly for difficult topics like fractions, often leads to low student engagement and suboptimal understanding. Game-based learning media, such as domino cards, offer a potential solution by transforming abstract concepts into interactive activities. This study aimed to develop and evaluate the validity and practicality of domino card media for teaching fractions to fourth-grade students. The research followed the Research and Development (R&D) method using the Borg and Gall model. The product underwent a systematic process including expert validation (linguist, media specialist, material expert) and attractiveness testing through individual, small-group, and field trials. The results demonstrated that the domino card media was highly valid, with validation scores of 95% (linguistic), 80% (media), and 85% (material), and highly attractive to students, with trial scores of 96.6% (individual), 94.5% (small group), and 95.7% (field). These findings indicate that the developed media is a valid, practical, and engaging tool for fraction instruction. While this study establishes a strong foundation for its use, the findings warrant further investigation through a quasi-experimental design to empirically verify its impact on student learning outcomes.