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Stimulating Motivation of Low Class Students' Interest In Remote Regions Through Card Media and Image Media Hadiyani, Vino Putra; Salam, Haerul
Jurnal Sustainable Vol. 7 No. 1 (2024): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v7i1.4349

Abstract

This research is motivated by the existence of several low grade students who cannot read and there are still many students who cannot read fluently. Besides that, the motivation for students' interest in learning to read, the researchers saw that there was still a lack of motivation in reading. This was seen when in teaching reading, many students did it compulsorily, meaning that there was no motivation from themselves so that improving reading comprehension was not optimal. The purpose of this research and development is to produce a product in the form of word card media and picture cards to stimulate low grade students' motivation to read in remote areas. The method used in developing the product uses the ADDIE model. The results of product development research get a preset score of 93.39% with a very valid/feasible to use category. Product practicality results get a score percentage of 95.83%. The results of the research product developed in the form of word card media and picture card media to arouse motivation in low grade students' learning interest in remote areas of SDN Inpres Kala, Bima Regency are appropriate for use in learning because they have met the validity and practicality indicators of the validator
Teacher's Efforts in Improving Traditional Dance Art Typical of Malang in Extracurricular Class V Elementary School Hadiyani, Vino Putra
Jurnal Ilmiah Iqra' Vol 18, No 2 (2024)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v18i2.2927

Abstract

This research was conducted to describe the extracurricular learning activities of typical Malang dance. In art learning, of course, it is necessary to plan and implement teacher efforts so as to create teaching and learning activities carried out at Mojorejo 01 Batu public elementary school. This research uses a descriptive qualitative method with the aim of knowing the extracurricular activities of typical unfortunate dance, Interviews were conducted in a relaxed and unscheduled manner, the aim was to dig deeper into reactions and responses that were more straightforward and natural. The results of this study are the teacher's efforts to improve typical unfortunate dance arts in extracurricular activities carried out at Mojorejo 01 Batu elementary school and the implementation that goes well given a lot of support from teachers as facilitators and educators, of course, has a good impact on KBM learning (Teaching and Learning Activities) also has a positive impact on students in learning activities carried out with dance movement activities and makes pride in the typical art of the region, namely the art of unfortunate dance.
Pengaruh Model Pembelajaran PJBL Terhadap Kreativitas Siswa Kelas IV Pada Mata Pelajaran SBDP Madrasah Ibtidaiyah Laili, Diniyatun Nurul; Fithriyah, Musa’adatul; Hadiyani, Vino Putra
Pedagogik Journal of Islamic Elementary School VOL 8 NO 1 APRIL 2025
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i1.6144

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran PjBL terhadap kreativitas siswa pada pembelajaran SBdP di kelas IV MI Miftahul Ulum Kuluran. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen one group pretest-posttest design. Teknik analisis data yang digunakan adalah uji Wilcoxon. Hasil penelitian menunjukkan adanya peningkatan kreativitas siswa yang signifikan setelah penerapan model pembelajaran PjBL. Rata-rata skor pretest siswa sebesar 71,47, sedangkan rata-rata skor posttest meningkat menjadi 95,82 yang menunjukkan adanya peningkatan yang signifikan sebesar 24,35. Nilai N-Gain yang diperoleh sebesar 0,85 menunjukkan peningkatan kreativitas dalam kategori tinggi. Dapat disimpulkan bahwa model PjBL memberikan pengaruh terhadap kreativitas siswa pada pembelajaran SBdP kelas IV di MI Miftahul Ulum Kuluran.
Pengaruh Model Pembelajaran PJBL Terhadap Kreativitas Siswa Kelas IV Pada Mata Pelajaran SBDP Madrasah Ibtidaiyah Laili, Diniyatun Nurul; Fithriyah, Musa’adatul; Hadiyani, Vino Putra
Pedagogik Journal of Islamic Elementary School Vol. 8 No. 1 (2025): January - April
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i1.6144

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran PjBL terhadap kreativitas siswa pada pembelajaran SBdP di kelas IV MI Miftahul Ulum Kuluran. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen one group pretest-posttest design. Teknik analisis data yang digunakan adalah uji Wilcoxon. Hasil penelitian menunjukkan adanya peningkatan kreativitas siswa yang signifikan setelah penerapan model pembelajaran PjBL. Rata-rata skor pretest siswa sebesar 71,47, sedangkan rata-rata skor posttest meningkat menjadi 95,82 yang menunjukkan adanya peningkatan yang signifikan sebesar 24,35. Nilai N-Gain yang diperoleh sebesar 0,85 menunjukkan peningkatan kreativitas dalam kategori tinggi. Dapat disimpulkan bahwa model PjBL memberikan pengaruh terhadap kreativitas siswa pada pembelajaran SBdP kelas IV di MI Miftahul Ulum Kuluran.
Development of fraction domino card media: Validity and practicality for fourth-grade mathematics learning Kharimah, Asma’ul; Fitrhriyah, Musa’adatul; Hadiyani, Vino Putra
Asatiza: Jurnal Pendidikan Vol. 6 No. 3 (2025): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v6i3.2850

Abstract

The prevalent use of monotonous learning media in elementary mathematics, particularly for difficult topics like fractions, often leads to low student engagement and suboptimal understanding. Game-based learning media, such as domino cards, offer a potential solution by transforming abstract concepts into interactive activities. This study aimed to develop and evaluate the validity and practicality of domino card media for teaching fractions to fourth-grade students. The research followed the Research and Development (R&D) method using the Borg and Gall model. The product underwent a systematic process including expert validation (linguist, media specialist, material expert) and attractiveness testing through individual, small-group, and field trials. The results demonstrated that the domino card media was highly valid, with validation scores of 95% (linguistic), 80% (media), and 85% (material), and highly attractive to students, with trial scores of 96.6% (individual), 94.5% (small group), and 95.7% (field). These findings indicate that the developed media is a valid, practical, and engaging tool for fraction instruction. While this study establishes a strong foundation for its use, the findings warrant further investigation through a quasi-experimental design to empirically verify its impact on student learning outcomes.