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English English Siswandari, Puti; Salikha, Ulvi Asdi; Falasifah, Farah; Nurofiah, Vira
International Conference on Elementary Education Vol. 6 No. 1 (2024): Proceeding The 6th International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

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Abstract

Since school gardens are located within the school grounds, the school garden provides an accessible learning environment outside the classroom. On the other hand, school gardens are hard to manage due to limited funding and staff. This study introduced STEM to school garden management using a project-based learning strategy. Participants in this study were nine students of sixth grade who were members of the Green Community extracurricular. Students participated in four stages of school garden STEM project: identify problem and context, background knowledge, problem-solving, and communication for the school garden maintenance. For data acquisition, field notes and photos were collected as observation during a period of twelve weeks of lesson. The result showed that students can actively contribute to the development of the school garden. Collaboration between students, teachers, staff, and the school is required to make the school garden sustainable and produce the best possible outcomes for improvement. The research findings suggest that the school garden can serve as a model for contextual problem-based learning that arises in students' immediate surroundings.
Exploring the Integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) in Elementary Education: A Systematic Literature Review Falasifah, Farah
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

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STEAM education in elementary schools has gained increasing global attention, driven by the need to develop 21st-century skills and integrate innovative technologies. This study employs a systematic review approach by collecting and analyzing 800 recent studies from international databases such as Scopus, Web of Science, and ERIC, published within the last five years. The primary findings reveal a significant upward trend in the use of digital and innovative media, such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), which positively impact student motivation, critical thinking skills, and academic outcomes. However, challenges remain, including disparities in technological access, teacher preparedness, and cultural diversity across different contexts. These findings emphasize the importance of policy development that supports pedagogical innovation and enhances technological infrastructure to ensure the effective and inclusive implementation of STEAM. The study also identifies research gaps concerning long-term impacts and sustainability of STEAM programs across regions, highlighting the need for further investigation. The insights offered by this review provide strategic directions for fostering innovative, adaptive, and equitable STEAM education at both global and local levels.