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THE USE OF SONG IN TEACHING SPEAKING FOR PRIMARY SCHOOL STUDENTS Tuti Aminah Sasmita; Ratih Inayah
PROJECT (Professional Journal of English Education) Vol. 7 No. 3 (2024): VOLUME 7 NUMBER 3, MAY 2024
Publisher : IKIP Siliwangi

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Abstract

The purpose of this research is to look into the use of song in teaching English to primary school students in greater depth. This study is an action research project done at one of Cimahi's primary schools, class V, with 15 students as participants. Data is collected from each cycle's test results. The findings revealed that incorporating song in the teaching learning process causes students to become more relaxed and active in their interactions, as seen by their greater involvement in class. Another conclusion demonstrated that integrating song, students' English language skills improved from the preliminary to the cycle II stage of the research procedure. The average preliminary score of students is 80.53, and it improved to 86.60 in the second cycle, indicating that all students can accomplish more than the minimal criterion score. It may be stated that integrating songs into the classroom to teach English to primary school students can assist students in improving their English language skills. This study indicates that songs could have been used to teach speaking skills to primary school students in order to improve their English language skills, especially speaking skills.
PELATIHAN GOOGLE CLASSROOM BAGI GURU SMP&SMA SE-KECAMATAN LEMAHSUGIH KABUPATEN MAJALENGKA Silpia Rahayu; Ratih Inayah
Abdimas Siliwangi Vol. 4 No. 2: Juli 2021
Publisher : IKIP SILIWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/as.v4i2p%p.6838

Abstract

Kegiatan pengabdian masyarakat berupa pelatihan Google Classroom kepada guru SMP dan SMA di Kecamatan Lemahsugih Majalengka ini bertujuan untuk meningkatkan kualitas pembelajaran, meningkatkan efektifitas pembelajaran, serta membuat media belajar menjadi lebih variatif guna  meningkatkan minat siswa dalam belajar daring. Pelatihan ini dilaksanakan secara langsung di Kecamatan Lemahsugih dengan 30 guru SMP dan SMA sebagai peserta pelatihan. Protokol kesehatan diberlakukan guna mencegah penyebaran COVID-19. Terdapat tiga kegiatan dalam pelaksanaan pelatihan ini, yakni 1) pengenalan Google Classroom kepada para guru, 2) mendemonstrasikan tentang bagaimana cara menggunakan Google Classroom, dan 3) evaluasi. Selama kegiatan berlangsung, para guru menunjukkan antusiasmenya dengan mengajukan berbagai pertanyaan terkait dengan penggunaan Google Classroom sebagai media pembelajaran. Meskipun terdapat sedikit kendala terkait koneksi buruk yang dialami guru, namun dapat disimpulkan bahwa kegiatan pelatihan berjalan dengan lancar. Untuk kedepannya, diharapkan para guru dapat mengoptimalkan penggunaan Google Classroom karena berbagai fitur dari aplikasi ini sudah memenuhi kebutuhan para guru dalam melaksanakan pembelajaran daring.
The Implementation of Quizizz Application in Teaching General English in Higher Education Ratih Inayah
Essence: Journal of English Language Teaching, Linguistics, and Literature Vol. 3 No. 1 (2026): April 2026
Publisher : Universitas Islam Tribakti Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33367/essence.v3i1.9094

Abstract

This study investigates the implementation of Quizizz, a game-based learning platform, in teaching General English to university students. The primary aim is to explore how such digital tools can enhance student engagement and motivation in higher education contexts. A qualitative descriptive research design was employed to gather in-depth insights from participants. The data were collected through classroom observations, student questionnaires, and interviews with both students and lecturers involved in the General English course. The participants included 32 students from a private university who actively used Quizizz during the learning process. The data were analyzed thematically to identify patterns and perceptions related to the use of the application. The findings indicate that the use of Quizizz significantly developed student engagement and motivation. Students reported feeling more motivated and interested when learning activities involved interactive quizzes. The real-time feedback, competitive features, and game-like format of Quizizz were found to enhance their focus and reinforce their understanding of vocabulary and grammar. In sum, the implementation of Quizizz in teaching General English offers practical benefits by creating a more dynamic and student-centered classroom environment. It also contributes to the growing body of research on technology-enhanced language learning in higher education.
Developing Students' Worksheets of Narrative Text Using Storyboard in Teaching Writing Skill to 8th Grade Students of Junior High School Hanifah Nurul Azijah; Anita Anggraeni Anggraeni; Ratih Inayah
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Writing narrative text remains a persistent challenge for Indonesian EFL learners at the junior high school level, particularly in generating ideas, organizing story elements, and maintaining coherence. Despite growing interest in worksheet-based learning materials, few studies have developed structured worksheets that integrate visual media, such as a storyboard, to scaffold the writing process. This study aimed to develop a storyboard-based worksheet, assess its feasibility, and evaluate teacher and student responses toward the product. This study employed a Research and Development (R&D) design following the Borg and Gall model, involving needs analysis, product development, expert validation, and two stages of field testing with 32 eighth-grade students at SMP Negeri 3 Parongpong, West Java, Indonesia. The product was validated as feasible (75%) and received positive responses from both students and teachers across testing stages. The findings indicate that the developed worksheet is a practical instructional tool that supports students’ pre-writing process by helping them visualize story sequences and organize narrative structures. This study contributes to EFL instructional material development by demonstrating that integrating a storyboard into structured worksheets can enhance student-centered learning in narrative writing.
The Development of Xmind-Assisted Mind Mapping Worksheets for Expository Writing Instruction Indah Nur Afifah; Anita Anggraeni; Ratih Inayah
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Grade XI students often struggle to generate and organize ideas logically in expository writing due to limited pre-writing support. Digital mind mapping tools such as XMind may address this gap. This study aims to develop and evaluate the feasibility of an XMind-assisted mind mapping worksheet designed to support students' expository writing skills at a senior high school in Cimahi. This study used a Research and Development (R&D) method with the ADDIE model. The participants consisted of 10 students in the limited trial and 20 students in the field trial. Data were gathered using expert validation sheets, questionnaires, and field notes, then analyzed using descriptive quantitative methods. The worksheet was validated by two expert lecturers based on three aspects: learning objectives, material selection, and assignment use, exercises, and tests, achieving an overall validity score of 83.93%, which falls into the “very valid” category. Furthermore, students responded positively to the use of the worksheet, suggesting higher engagement, enhanced concept organization, and a better knowledge of expository text form. Therefore, the XMind-assisted worksheet is considered valid, practical, and feasible for supporting the teaching of writing skills.
Students’ Responses To The Use of ‘Jumanlly’ Developed With Genially in Teaching Writing Skills Faza Oktora Indayani; Anita Anggareni; Ratih Inayah
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Writing remains one of the most difficult English skills for Indonesian Senior High School students due to limited vocabulary, grammatical difficulties, and low motivation. This study aimed to develop “Jumanlly”, a digital learning medium using Genially, and to investigate eleventh-grade students’ responses toward it. This Research and Development (R&D) study followed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The product was developed to teach the expression of giving opinions, agreeing, and disagreeing in writing. The study involved nineteen eleventh-grade students at SMA KARTIKA XIX-4 CIMAHI. Data were collected through expert validation sheets, field notes, student interviews, and teacher interviews, and analyzed qualitatively.The results showed that “Jumanlly,” an interactive game-based medium inspired by the Jumanji concept and containing a hundred writing tasks, was successfully developed. Expert validation indicated high feasibility with strong scores across all components, including learning objectives, material selection, and task design. Field trials demonstrated good practicality in classroom settings. Students’ responses were highly positive. They found the product fun, engaging, and helpful for practicing writing.In conclusion, “Jumanlly” using the Genially platform received strong positive perceptions from students and was considered practical and acceptable as an alternative medium for teaching writing skills to eleventh-grade students.