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Journal : Jurnal Computer Science and Information Technology (CoSciTech)

Pengembangan Media Pembelajaran Berbasis Game Edukasi Tema 4 Tentang Bangun Ruang Di Kelas 2 SD: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI TEMA 4 TENTANG BANGUN RUANG DI KELAS 2 SD Bella, Bella Fitria Sari; Melly Novalia; Edi Ismanto
Computer Science and Information Technology Vol 5 No 2 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i2.7529

Abstract

Learning media at SD Negeri 164 Pekanbaru City refers to blackboards and books that are already available, but do not yet have effective learning strategies. Lack of student interest in learning in the teaching and learning process which is not in accordance with the current development and needs of students. With increasingly advanced and rapid technological developments, humans can create various tools to carry out activities that support productivity. Like making educational game learning media. This research aims to produce a learning media product for the snakes and ladders educational game theme 4 about building space and to determine the feasibility test, practicality and effectiveness of the educational game snakes and ladders theme 4 about building spaces in class 2 of SD Negeri 164 Pekanbaru City. The research method used is the Research and Development (R&D) research method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. In the feasibility test, an assessment is carried out by two experts, namely a media expert and a material expert to determine the suitability of the product. Where the results of the feasibility test for media experts got a result of 82% in the "Very Good" category and for material experts a result of 93% in the "Very Good" category. In the practicality test, it was carried out by teachers and students, where the teacher got a practicality result of 93% in the "Very Practical" category and the students got a result of 80% in the "Practical" category. The effectiveness test was carried out by giving pretest and post-test questions, where the pretest got a result of 64% and the post-test got a result of 92.2%. So this learning media is feasible, practical and effective to use to support teaching and learning activities.
Rancang Bangun Sistem Informasi Pimpinan Daerah 114 Tapak Suci Putera Muhammadiyah Pekanbaru Menggunakan Model Waterfall Pratama Yudha, Muhammad Ryan; Rahmad Al Rian; Melly Novalia
Computer Science and Information Technology Vol 6 No 2 (2025): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v6i2.9548

Abstract

In Tapak Suci, particularly in the Pekanbaru region, the organizational leadership structure in Indonesia comprises four levels: the school (perguruan), branch leadership (pimpinan cabang), regional leadership (pimpinan daerah), provincial leadership (pimpinan wilayah), and central leadership (pimpinan pusat). Currently, the management of member data, ranking data, and other related information is still conducted manually. This process is often time-consuming, inaccurate, and difficult to retrieve. Consequently, the organization's management faces challenges in obtaining fast and accurate information to support decision-making. Furthermore, manual data management is prone to human error and data loss.Information system technology offers a potential solution to these challenges. This research uses a Research and Development (R&D) methodology by using an integrated information system to enable more efficient, accurate, and structured data and information management. The development process adheres to the Waterfall paradigm, which comprises the phases of system design and requirement analysis., coding, testing, and system maintenance.The result of this research is a web-based information system for managing the activities of 114 Regional Leaderships (Pimpinan Daerah) of Putera Muhammadiyah. This data management system is designed for two types of users: PIMDA administrators and Branch administrators. The information system is expected to improve the efficiency of organizational management.