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Journal : ELT-Lectura

Development of English Learning Media Using Adobe Animate in the Material Pronoun Cindy Aprilia Sarno; Pahmi Pahmi; Ardiya Ardiya
ELT-Lectura Vol. 9 No. 2 (2022): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v9i2.10655

Abstract

To interact with others around the world and to learn a foreign language, English is used. In Indonesia, English is taught as a foreign language in schools. So, teachers need a media to teach English. Media and software platforms like Adobe Animate (formerly known as Macromedia Flash and Shockwave Flash) enable the creation of various types of multimedia content including vector graphics and animation. The purpose of research is to know the development of English learning media using adobe animate in the material of pronoun at seventh grade students of junior high school. The research method used Research and Development or commonly known as R&D. This research was tested on the seventh grade students’ as population at MTs Muhammadiyah 02 Pekanbaru. The sample was taken from a class in the seventh grade which total of 36 people. The research was carried out in June 2022, at the MTs Muhammadiyah 02 Pekanbaru. Based on the research result, it can be concluded that the learning media developed has successfully undergone alpha and beta testing to determine its feasibility. It can affirm that the application of English learning media in the material Pronoun using adobe animate android-based software is suitable for use by students in learning. The average pretest result of was 6,2. Then the average post-test result was 7,9. Based on Figure 4, it can be seen that the gain score is 0,70. The value is based on the classification of the gain value is in the high classification.
The Development of Read Riddle Games to Improve Students' Reading Interest Lira Aulia Hakim; Pahmi Pahmi; Prih Febtiningsih
ELT-Lectura Vol. 10 No. 2 (2023): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v10i2.14813

Abstract

Reading is an important aspect of the Senior High School curriculum, especially in areas where languages were integrated. The curriculum focuses on teaching grammatical awareness, structure, and reading comprehension to help students progress from basic knowledge to higher levels of language use. This study aims to discover the students’ outcomes by developing learning media using Google Site called "Read Riddle Games" for grade X SMA Negeri 2 Pekanbaru. The subject in this study is X MIPA 4 class in 2022/2023 academic year. This study used ADDIE (Analysis, Design, Development, Implementation and Evaluation) as the methodology to design and develop a learning media product. The learning media were validated by material expert, media expert and trial with the students. The researcher used questionnaires as the instruments in this study. The analysis of trial with the students using questionnaire with Gain Classification revealed a significant improvement in students' interest in reading after the enforce of the developed learning media with an average of 71% increase in students’ interest in reading. The development of the "Read Riddle Games" learning media has demonstrated high feasibility both in terms of material aspects and media aspects. This finding show that the learning media developed can be used to enhance students' interest in reading, thus contributing to a more effective educational experience.