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Analisis Perilaku Non Playable Character (Npc) Pada Game Menggunakan Fuzzy Sugeno Usman Nurhasan
Techno.Com Vol 19, No 3 (2020): Agustus 2020
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/tc.v19i3.3477

Abstract

Game merupakan sarana hiburan dan memungkinkan untuk  dijadikan sebagai sarana informasi. Game yang baik adalah game yang memiliki otomasi dalam menentukan perilaku NPC didalamnya. NPC harus dapat bergerak secara dinamis sesuai dengan aturan yang berlaku. Dalam penelitian ini, digunakan metode logika Fuzzy Sugeno untuk mengatur perilaku NPC. Terdapat 2 jenis NPC yang ada pada game ini yaitu tipe jarak dekat dan jarak jauh. Dalam mengatur NPC ini memiliki parameter input fuzzy yaitu jarak antara pemain dan npc, damage npc, kecepatan gerak npc, dan nyawa npc. Penerapan fuzzy dalam permainan ini telah berjalan dengan baik dan sesuai dengan rules yang telah ditentukan. Hal ini ditunjukkan dengan melakukan percobaan pada 24 variasi rule fuzzy, hasil yang defuzzyfikasi yang didapatkan adalah 100% dan sesuai dengan perancangan rule. Implementasi engine fuzzy dalam aplikasi game juga berjalan dengan baik. Ujicoba dilakukan pada 30 kondisi dengan berbagai variasi value pada variabel, aplikasi mengeluarkan output yang benar sesuai dengan rule yang telah ditetapkan. Dari variasi pengujian tersebut, 53% NPC akan bergerak mendekati player dan 47% NPC akan diam.
PEMODELAN KONTEN AUGMENTED REALITY DALAM KONSEP INTERACTIVE REALTIME Usman Nurhasan; Eka Larasati Amalia; Budi Harijanto
Jurnal Informatika Vol 20, No 1 (2020): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v20i1.1682

Abstract

Augmented Reality (AR) is a new technology in real world modeling in the form of virtual objects. Aggregated reality has been developed in many mobile platforms. The information raised by augmented reality is a representation of the real world through a reference image that is a reference. Modeling that emerges from a scan of static markers in the form, color and information that appears. This obstacle is a problem that is often faced by developers from augmented reality based applications. These constraints make the existing application of augmented reality less attractive and not interactive. While one of the objectives of making augmented reality based applications is the user interaction on the application. To reduce the weaknesses found in augmented reality, one of them is to use the Live texturing concept in modeling augmented reality. This concept is a new breakthrough in the field of augmented reality. the effect of using the Live-texturing concept will give an interactive impression that is more than static augmented reality. By applying live texturing technology to augmented reality, users can provide color and texture scratches that will have a direct / real time impact on the 3D model that is displayed.
Implementasi Aplikasi E-Reporting Infrastructure (ERI) Sebagai Media Monitoring Pengaduan Kerusakan Fasilitas Kampus Usman Nurhasan; Rakhmat Arianto; Candra Bella Vista; Embriani Dewi Lestari; Mita Kartina Sari
PETIR Vol 15 No 1 (2022): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v15i1.1532

Abstract

The quality of educational facilities and infrastructure is a measure of the success of the teaching and learning process. Over time, these facilities and infrastructure will suffer damage and their quality will decline. Reports of damage to facilities and infrastructure are always made verbally. Another issue that arises is that Sarpras officers have not seen photographic evidence of the reported condition of the infrastructure. This problem can make it difficult for Sarpras agents to identify infrastructure. The reporting party often does not obtain information about the status of the response from the report. This issue is caused by the fact that no media can be used by the reporter to know the status of the reporting of user complaints. To minimize the reporting of damage errors, an information system can be applied. The application that can be applied in the problem of reporting damage to campus infrastructure is E-Reporting Infrastructure (ERI). This application aims to provide access for registrants and stakeholders to monitor each other's damage reports so that the priority scale for processing recommendations is immediately determined. The recommendations must be able to adapt to the variables which are the needs and priorities of management. The process of determining recommendations will be more stable if it is processed by an algorithm integrated into the ERI. The algorithm that will be applied is a practical and multi-criteria ranking algorithm, including Topsis and SAW. The computation results obtained will be compared in order to determine the efficiency and characteristics of the algorithm.