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Penggunaan Easing Animation Pada Processing Untuk Pembuatan Animasi Interaktif Murdowo, Sugeng; Diartono, Dwi Agus; Amin, Ahmad Al
Jurnal Ilmiah Infokam Vol 21, No 2 (2025): Nomor 2/Th XXI/September 2025
Publisher : AMIK Jakarta Teknologi Cipta Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53845/infokam.v21i2.384

Abstract

Easing animation merupakan teknik transisi yang digunakan untuk menghasilkan pergerakan yang lebih halus dan natural dalam animasi komputer. Pada penelitian ini dibahas penerapan easing animation dalam bahasa pemrograman Processing, termasuk penggunaan library tambahan yaitu Ani yang mendukung motion tweening, sequencing, dan timeline. Eksperimen dilakukan menggunakan dua pendekatan: (1) perhitungan easing manual berbasis interpolasi eksponensial, dan (2) penggunaan library Ani untuk melakukan motion tweening otomatis. Hasil implementasi menunjukkan bahwa easing animation mampu menghasilkan gerakan objek yang mengikuti pergerakan kursor secara lebih realistis, lembut, dan responsif.Teknik ini dapat diterapkan lebih lanjut dalam pembuatan animasi interaktif, simulasi fisik, antarmuka pengguna, dan visualisasi dinamis.
PELATIHAN CANVA SEBAGAI UPAYA PENGEMBANGAN DIRI DAN PENGENALAN LITERASI DIGITAL BAGI KALANGAN REMAJA MASJID Sugeng Murdowo Murdowo; Wahjono Wahjono Wahjono; Wafi Arifin Arifin; Syahrul Afrianto Afrianto; Desta Surya Rizki; Fata Nidaul Khasanah
FORDICATE Vol 5 No 1 (2025): November 2025
Publisher : Universitas Multi Data Palembang, Fakultas Ilmu Komputer dan Rekayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/fordicate.v4i3.13155

Abstract

The implementation of digital literacy programs has become essential amidst the increasing intensity of internet usage in society. Several challenges are faced by the community partners, including a lack of knowledge and understanding of digital literacy, the absence of adequate facilities and infrastructure to support a digital literacy culture through the creation of positive content, and the unavailability of self-development programs to foster creativity among mosque youth. The aim of this initiative is to optimize the role of mosque youth by actively engaging them in digital literacy activities. The methods of implementation include observation, program socialization, training, provision of supporting facilities and infrastructure, mentoring, and evaluation. As a result of the program, the implementing team established a digital literacy space equipped with supporting facilities and infrastructure. To enhance participants' knowledge, the team conducted knowledge-sharing sessions on digital literacy and soft skills training on how to use Canva to create positive digital content for mosque youth. Evaluation through group discussions revealed a high level of enthusiasm from the participants throughout the training activities. Results from the assessment questionnaire showed that the community partners found the program and the provided facilities to be highly beneficial in supporting digital literacy activities, with a satisfaction rate of 100%.
Simulasi Model Servqual Untuk  Layanan Pengunjung Perpustakan AMIK XYZ Sugeng Murdowo
Jurnal Kajian Ilmiah Vol. 24 No. 3 (2024): September 2024
Publisher : Lembaga Penelitian, Pengabdian Kepada Masyarakat dan Publikasi (LPPMP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/g74rg971

Abstract

This research aims to find out the extent of satisfaction of visitors to the AMIK XYZ library after visiting and using the facilities in the library. So far, the AMIK XYZ library has never conducted a customer satisfaction survey regarding library services. To simulate measuring customer satisfaction, library customer service uses the Servqual Method, one of the methods used to measure customer service service gaps. The results of the simulation for measuring customer satisfaction using the SERVQUAL method, using a sample of ten respondents and only one dimension was measured, namely the Responsiveness dimension (responsiveness). Simulation results of calculations of Service Gap Responsiveness (-1.5), Providing fast service to users (-1.9), Willingness to help users (-2), Paying attention to users when informing about services (-1.6), Readiness to answer user questions (-1.9) The measurement results show that the service gap in the Responsiveness dimension is still far from the expectations of AMIK XYZ library visitors, so it must be improved by the AMIK XYZ library manager.
Rancang Bangun Sistem Peringatan Dini Untuk Pencegahan Virus Covid 19 Melalui Deteksi Suhu Tubuh Secara Real Time Berbasis Informasi Suara Wafi Arifin; Sugeng Murdowo; Fata Nidaul Khasanah
Jurnal Kajian Ilmiah Vol. 25 No. 1 (2025): January 2025
Publisher : Lembaga Penelitian, Pengabdian Kepada Masyarakat dan Publikasi (LPPMP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/3scgdv79

Abstract

The Covid 19 disease outbreak has recently increased its spread in Indonesia in particular. This makes Indonesia tighten its health protocols, especially body temperature because the Covid 19 virus is the most visible symptom, namely temperatures above 37.5 Celsius, and it is prohibited to be close to between individuals. So far, the thermometer sold in the market is a thermometer that still uses human assistance. To help and solve this problem, a non-contac temperature thermometer tool was made by applying the Gy-906 sensor to find out what a person's temperature is and an ultrasonic sensor to replace the button on a conventional thermometer. This tool is designed using an Arduino UNO Atmega 328 microcontroller. The Gy-906 sensor will read body temperature by bringing the forehead or palm closer and Ultrasonic to help the Gy-906 sensor detect body temperature in front of the sensor. Then the Arduino UNO will process the data and will display on the 16x2 LCD and the speaker output of the temperature detection results will be followed by a temperature statement on the LCD and a temperature statement via the speaker.
Peran Dan Tantangan Literasi Digital Di Era Teknologi Digital Modern Saat Ini Sugeng Murdowo; Dwi Agus Diartono; Purwatiningtyas Purwatiningtyas
Jurnal Ilmiah Infokam Vol 22, No 1 (2026): Nomor 1/Th XXII/Maret 2026
Publisher : AMIK Jakarta Teknologi Cipta Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53845/infokam.v22i1.391

Abstract

Kehadiran teknologi digital telah menembus hampir seluruh lini kehidupan manusia, namun pertumbuhan infrastruktur digital yang pesat ternyata tidak selalu diikuti oleh kematangan kapasitas masyarakat dalam menggunakannya secara cerdas, aman, dan bertanggung jawab. Artikel ini mengkaji secara kritis peran dan tantangan literasi digital pada masyarakat Indonesia kontemporer melalui pendekatan kualitatif deskriptif-analitis berbasis studi kepustakaan (literature review) terhadap dokumen kebijakan, laporan indeks nasional, dan artikel ilmiah terbitan lima tahun terakhir (2020–2025). Hasil kajian menunjukkan bahwa literasi digital berperan sentral dalam menopang partisipasi pendidikan, ekonomi, dan demokrasi digital, tetapi capaiannya masih timpang: skor Indeks Masyarakat Digital Indonesia meningkat dari 37,80 (2022) menjadi 43,34 (2024), namun laju kenaikan itu melambat tajam dan pilar pemberdayaan justru mengalami penurunan pada 2024. Pada saat bersamaan, pilar etika dan keamanan digital secara konsisten menjadi titik terlemah dibandingkan kecakapan teknis, sebagaimana tercermin dari maraknya disinformasi politik, judi daring, dan pinjaman daring ilegal. Kajian ini berargumen bahwa kebijakan literasi digital nasional selama ini terlalu berorientasi pada penyediaan akses dan pelatihan keterampilan teknis yang bersifat generik, sementara dimensi kritis-etis dan diferensiasi sosio-demografis (usia, gender, wilayah, pendidikan) belum mendapat perhatian yang proporsional. Artikel ini menawarkan kerangka argumentatif bahwa literasi digital perlu direposisi dari sekadar kecakapan individual menjadi agenda struktural yang melibatkan tata kelola platform, kurikulum pendidikan, dan kebijakan lintas sektor yang berpihak pada kelompok rentan.I
Simple Additive Weighting Method in Determining Tourism Destination Recommendations at Onrust Archaeological Park Fata Nidaul Khasanah; Sugeng Murdowo; Ari Pambudi
Journal of Embedded Systems, Security and Intelligent Systems Vol 7 No 2 (2026): June 2026
Publisher : Program Studi Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/jessi.v7i2.12803

Abstract

Purpose – This study aims to apply the Simple Additive Weighting (SAW) method to recommend tourism destinations within Onrust Archaeological Park, Kepulauan Seribu, based on attraction, accessibility, and amenity criteria. Design/methods/approach – Primary data were collected through a questionnaire administered to 45 tourists who had visited Kelor Island, Onrust Island, or Cipir Island. Respondents were selected using convenience sampling and evaluated five criteria, namely scenery, photo spots, transportation, toilets, and dining facilities, using a five-point Likert scale. The average criterion scores were normalized to determine proportional weights. The SAW method was then employed to normalize the decision matrix, calculate individual preference values, aggregate the scores, and rank the three tourism destinations. Findings – Toilet availability received the highest criterion weight of 0.406, followed by photo spots at 0.281, scenery at 0.188, transportation at 0.063, and dining facilities at 0.063. The aggregated results show that Kelor Island achieved the highest average preference value of 0.868, followed by Onrust Island at 0.813 and Cipir Island at 0.777. Therefore, Kelor Island was identified as the most recommended destination based on the criteria evaluated. Research implications/limitations – The findings provide practical information for tourism managers and policymakers in identifying destination development priorities, particularly improvements in basic visitor facilities. However, the use of convenience sampling, the relatively small sample of 45 respondents, and destination-specific evaluations limit the generalizability of the findings. Originality/value – This study extends the application of the SAW method by integrating attraction, accessibility, and amenity dimensions to evaluate historical island destinations within the specific context of Onrust Archaeological Park.