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Mobile Learning Application With NativeScript Framework For Learning Material Eliando Eliando; Ary Budi Warsito; Muhamad Yusup
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1333.52 KB)

Abstract

University is a place for the learning process and develops creativity in accordance with its own major program. There for an application is needed to fulfill those requirements. The application is not limited to the time and place as the result they could be used anywhere and anytime to support creativity between student and teacher. Mobile learning is one of the most suitable applications to support learning process and creativity development. Through Mobile Learning the teaching and learning process especially to acquire the teaching material can be easily access without limited time and place so communication between student and teacher can be more routine, efficient and can create learning process more focus and have an purposes balance with the lesson plan . Mobile learning application uses java script, css and native script framework that will make the next development for this application can be more easier, because nativescript framework already separate each module in accordance with its function. Finally, it facilitates the development of mobile application, so it is expected to be the first step in the mobile software future development.
VR 360 as an Alternative for Virtual-Based Practicum Learning with Stereoscopic View Ary Budi Warsito; Eliando Eliando; Muhamad Yusup
CCIT (Creative Communication and Innovative Technology) Journal Vol 14 No 2 (2021): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.466 KB) | DOI: 10.33050/ccit.v14i2.1539

Abstract

School education especially on primary school have a big impact to the children. Good and right education can sharpening the brain and influence the student with good attitude. Every information that attractive and easy to understanding is very important to give big impact for every primary school student, it also can provide a pleasant learning experience for these students. Therefore, this research develops a smartphone application that can provide a pleasant experience in learning knowledge of the surrounding environment from objects with virtual reality technology. To display these objects, a 360 ° panoramic image is used or a 2048px width 1024px width with a wide viewing angle (360 degrees) and this can be done by teachers to make the image or search for material sources on the internet. This technology allows students to see objects virtually. In use, this study requires a VR headset as a device for visualizing stereoscopic displays but it does not need installation because it is enough to access a smartphone browser then it will work. The system is designed using the spiral method as a process model and uses a-frame in application development. The interface can be run on the Android operating system. In making this application using the html programming language, laravel framework and a-frame framework.
Implementasi Aplikasi Keuangan 69 Volley Ball Club Berbasis Web Yunianto Purnomo; Ary Budi Warsito; Eliando; Athasya Nanda Haryani
PaKMas: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 1 (2022): Mei 2022
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/pakmas.v2i1.824

Abstract

69 Volley Ball Club is one of the volleyball associations located in Tangerang Regency, Banten, whose performance is getting better in terms of achievements and the number of athletes. To improve the services of athletes, coaches, training administration, matches, and financial administration, it is necessary to create a computer application that can help record data automatically. The cash flow information system for 69 Volley Ball Club is designed to be web-based so that it can be easily accessed anywhere. The development methodology used to build this cash flow information system is by using the object oriented method: Unified Modeling Language (UML). The system design is described using Activity Diagrams, Use Case Diagrams, Use Case Descriptions, Sequence Diagrams and Mockup views. The results of the design, a cash flow application program was made by the Laravel framework. The implementation stage begins with a field study using the observation method, by observing directly the administrative activities at the 69 Volley Ball Club in order to obtain explanations and obtain data that will be needed in designing of the information systems. Then the design was made which was finally implemented in the form of a web-based 69 Volley Ball Club financial application program.
LockBit 2.0 Ransomware: Analysis of infection, persistence, prevention mechanism Eliando Eliando; Yunianto Purnomo
CogITo Smart Journal Vol. 8 No. 1 (2022): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v8i1.356.232-243

Abstract

This research was carried out due to the prevalence of ransomware attacks, especially in Indonesia against data located at Endpoints, in early 2022 ransomware was enough to horrify the news in cyberspace and one of the ransomware that is quite worrying in Indonesia is LockBit 2.0 ransomware, so research is needed against the ransomware. The method used to research the ransomware is static analysis and dynamic analysis which will show the infection and persistence of the LockBit 2.0 ransomware, the static analysis method is used by reverse engineering the portable executable (PE) file and the dynamic analysis method is carried out by running the ransomware. then look at the operating activities, the resources used, and including the network activities carried out by the ransomware and its impact on the affected operating system, so that a scenario for prevention methods can be made, where in this study we can see the real impact of the attacks carried out by the LockBit 2.0 ransomware which is also part of ransomware-as-a-services (Raas), as well as 5 steps that can be taken to avoid it and can make anyone aware with ransomware attacks that’s why create artificial intelligence that accommodates such vigilance is important.Keywords—Ransomware, LockBit 2.0, Infection, Persistence, Prevention
Ransomware Lockbit Black di Dalam Reverse Shell: Analisis Infeksi Eliando Eliando; Ary Budi Warsito
CogITo Smart Journal Vol. 9 No. 2 (2023): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v9i2.494.228-240

Abstract

 This research was conducted due to the widespread occurrence of ransomware attacks, especially in Indonesia, against data that is at the endpoint and has even reached the banking sector. to estimate the likelihood of future ransomware infections. LockBit 3 ransomware aka LockBit Black is ransomware that has penetrated one of the banks in Indonesia, along with a reverse shell which is an infection method that cannot be recognized by every protection so that when combined it can penetrate all sides of protection. The method used to research the combination of ransomware and reverse shell is a hybrid analysis with a combination of static and dynamic analysis, to see every capability that can be carried out by the LockBit Black ransomware and channeled through the reverse shell. In this research, we can see the real impact of the attack and estimate protection in the future from the results of this analysis so that variant ransomware attacks from LockBit can be overcome.