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Journal : CCIT (Creative Communication and Innovative Technology) Journal

Mobile Learning Application With NativeScript Framework For Learning Material Eliando Eliando; Ary Budi Warsito; Muhamad Yusup
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1333.52 KB)

Abstract

University is a place for the learning process and develops creativity in accordance with its own major program. There for an application is needed to fulfill those requirements. The application is not limited to the time and place as the result they could be used anywhere and anytime to support creativity between student and teacher. Mobile learning is one of the most suitable applications to support learning process and creativity development. Through Mobile Learning the teaching and learning process especially to acquire the teaching material can be easily access without limited time and place so communication between student and teacher can be more routine, efficient and can create learning process more focus and have an purposes balance with the lesson plan . Mobile learning application uses java script, css and native script framework that will make the next development for this application can be more easier, because nativescript framework already separate each module in accordance with its function. Finally, it facilitates the development of mobile application, so it is expected to be the first step in the mobile software future development.
VR 360 as an Alternative for Virtual-Based Practicum Learning with Stereoscopic View Ary Budi Warsito; Eliando Eliando; Muhamad Yusup
CCIT (Creative Communication and Innovative Technology) Journal Vol 14 No 2 (2021): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.466 KB) | DOI: 10.33050/ccit.v14i2.1539

Abstract

School education especially on primary school have a big impact to the children. Good and right education can sharpening the brain and influence the student with good attitude. Every information that attractive and easy to understanding is very important to give big impact for every primary school student, it also can provide a pleasant learning experience for these students. Therefore, this research develops a smartphone application that can provide a pleasant experience in learning knowledge of the surrounding environment from objects with virtual reality technology. To display these objects, a 360 ° panoramic image is used or a 2048px width 1024px width with a wide viewing angle (360 degrees) and this can be done by teachers to make the image or search for material sources on the internet. This technology allows students to see objects virtually. In use, this study requires a VR headset as a device for visualizing stereoscopic displays but it does not need installation because it is enough to access a smartphone browser then it will work. The system is designed using the spiral method as a process model and uses a-frame in application development. The interface can be run on the Android operating system. In making this application using the html programming language, laravel framework and a-frame framework.