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Attendance System of Computer Laboratory Assistant in PT.XYZ Using Wireless Fidelity Rahmat Sulaiman; Agustina Mardeka Raya; Tri Sugihartono; Fransiskus Panca Juniawan; Ayu Ratna Juwita
CCIT Journal Vol 15 No 1 (2022): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (839.64 KB) | DOI: 10.33050/ccit.v15i1.1585

Abstract

The use of Android smartphones is becoming increasingly widespread in all walks of life in people's daily lives. Supported by the development of mobile applications that are so innovative and varied, is one of the reasons. Mobile application development aims to support almost all human activities, especially in the world of work, therefore the programmer creates a presence system using Android-based wireless fidelity (WIFI) at laboratory of PT.XYZ. At the laboratory of PT.XYZ, they still use manual attendance system for presence of computer laboratory assistant, so there are several problem like productivity decreases due to fraud in attendance, namely the help of friends to be absent without having to be present, to data errors. Through wireless fidelity programmers solve problems with prototype research models and Object Oriented Programming (OOP) methods. The software development tool is the Unified Modeling Language (UML). The Applications has made using hash function of encryption on admin passwords and the user passwords. Both of the encryptions work on private passwords, even the admin and programmers don't know the contents of the user's password. The main result of this research is we can provide that there’s many way to make presence system one of them uses WIFI.
Push Notification Penghubung Orang Tua dan Guru Berbasis Android Menggunakan Firebase Cloud Messaging Fransiskus Panca Juniawan; Dwi Yuny Sylfania; David Wijaya
Journal of Information System and Informatics Vol 2 No 2 (2020): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/journalisi.v2i2.74

Abstract

Information in the form of an agenda made by the teacher is an important thing that parents should know, but the fact is that parents are mostly late in getting all of this information. With the real time features that have been developed in mobile applications today, this problem can be overcome. This study aims to implement the push notification function in applications used by parents and teachers in school. This application is useful as a connector that provides an agenda between users, so all parents can find out the information agenda in real time. We are using prototyping method which consists of the stages of gathering needs, building prototyping, evaluating prototyping, coding, system test, system evaluating, and system implementation. The system built runs well that proved by the blackbox testing carried out. The results of the test show that all the features of the system run intact and well.
Penerapan Metode Participatory Learning and Action (PLA) pada Pelatihan Uji Kompetensi Kejuruan Fransiskus Panca Juniawan; Marini Marini; Dwi Yuny Sylfania; Fernandy Ricardo Antonius; Sandy Gautama
JPKMI (Jurnal Pengabdian Kepada Masyarakat Indonesia) Vol 2, No 4: November (2021)
Publisher : ICSE (Institute of Computer Science and Engineering)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jpkmi.v2i4.215

Abstract

Abstrak: Ujian Kompetensi Keahlian (UKK) Nasional merupakan langkah pemerintah dalam meningkatkan keterampilan siswa Sekolah Menengah Kejuruan (SMK) hingga nanti menjadi salah satu penentu kelulusan siswa. Untuk membantu siswa dalam mempersiapkan UKK Nasional, SMK PGRI Pangkalpinang memberikan pelatihan yang berfokus pada peningkatan motivasi dan skill siswa dalam bidang multimedia. Kegiatan pelatihan dilaksanakan dengan metode Participatory Learning and Action (PLA) dimana partisipasi aktif dari siswa sangat diharapkan. Hal ini sesuai dengan fungsi PLA yang mengutamakan partisipasi, yang dapat berupa diskusi. Nantinya hasil diskusi inilah yang dijadikan acuan sebagai materi pengajaran kepada peserta. Kegiatan terdiri dari tahapan pra kegiatan, tahapan pelaksanaan kegiatan, dan tahapan evaluasi kegiatan. Tugas berupa simulasi UKK Nasional juga diberikan untuk mengetahui kesiapan siswa. Di akhir kegiatan juga diberikan survei post test untuk mengetahui tingkat keberhasilan kegiatan ini. Dari 10 pernyataan yang diberikan didapat nilai rataan sebesar 4,15 yang berarti siswa telah memahami materi yang diberikan dengan baik.Abstract: The National Skills Competency Examination (UKK) is one of government efforts to improve the skills of Vocational High School (SMK) students and become one of students' determinants of graduation. To assist students in preparing for the National UKK, SMK PGRI Pangkalpinang provides training that focuses on increasing students motivation and skills in the multimedia area. The training activities are conducted using the Participatory Learning and Action (PLA) method, where active participation from students is highly expected. This is in accordance with the PLA's function which prioritizes the participation, which can be held in the form of discussion. The results of this discussion will be used as a reference as teaching material to participants. The activity consists of the pre-activity stage, the activity implementation stage, and the activity evaluation stage. Assignments in the form of a National UKK simulation were also given to determine student readiness. At the end of the activity, a post-test survey was also given to determine the level of success of this activity. From the 10 statements given, the average value is 4.15, which means the students already understood the given material.
Aplikasi Augmented Reality Media Pembelajaran Pengenalan Gambar Tokoh Pahlawan Nasional Pada Uang Kertas Berbasis Android Rendy Rian Chrisna Putra; Tri Sugihartono; Fransiskus Panca Juniawan
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 3 (2021): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i3.1285

Abstract

Pahlawan Indonesia adalah para pejuang yang sering disebut pahlawan nasional yang rela berkorban demi bangsanya untuk mempertahankan daerah dari para penjajahan dari bangsa lain. Berkat perjuangan yang sangat heroik, para pahlawan nasional diabadikan sebagai gambar uang kertas Indonesia. Kebanyakan masyarakat maupun pelajar yang tidak mengetahui sejarah perjuangan para pahlawan nasional yang ada pada uang kertas Indonesia saat ini. Dengan hal tersebut penulis ingin menyajikan suatu aplikasi dengan menampilkan objek 3D yang menceritakan masing-masing sejarah pahlawan nasional yang ada pada uang kertas Indonesia dalam bentuk augmented reality dengan memanfaatkan smartphone android dan untuk uang kertas sebagai marker. Dalam pembangunan aplikasi ini, menggunakan model Multimedia Development Life Cycle. Metodologi pengembangan menggunakan pemrograman berorientasi objek. Dan tools UML, usecase diagram, activity diagram, sequence diagram dan dibantu oleh vuforia unity. Hanya bermodal smartphone android dan marker uang kertas Indonesia, pengguna hanya menjalankan aplikasi dengan menyorotkan kamera smartphone ke uang kertas yang dimiliki akan muncul video uang berbicara yang disorotkan dengan marker uang tersebut. Hasil perancangan dan pembangunan aplikasi ini memberikan kemudahan dalam mempelajari pengenalan tokoh pahlawan bagi pengguna.
PKM Penyuluhan Peningkatan Keterampilan Kader Posyandu dan KWT Anggrek Desa Bencah Dalam Era New Normal Fransiskus Panca Juniawan; Kgs. Muhammad Faizal; Dwi Yuny Sylfania; Nurhayati Nurhayati
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol 5 No 3 (2021): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : Dewan Pimpinan Daerah (DPD) Perkumpulan Dosen Indonesia Semesta (DIS) Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/je.v5i3.487

Abstract

Bencah Village has a history of being a village that has a high Covid-19 positive confirmation rate in Bangka Belitung Province. To prevent this incident happening again, the role of the Bencah Village Cadre must be increased. Bencah Village currently has Posyandu Cadres and KWT Anggrek Cadre who are active in serving public health. For this reason, counseling for cadres is needed as a form of support and guidance by skilled health workers. This Community Partnership Program activity aims to provide counseling about Covid-19 and Posyandu that must be mastered by cadres in this new normal era. The activity stages consist of the stage of Pre-Activity, Preparation, Implementation, and Evaluation. A total of 17 cadres participated in this activity, and at the end of the activity, all participants were asked to fill out a questionnaire survey to find out the results and impacts of the activities that have been carried out. From the results of the questionnaire analysis obtained an average value of 4.29 which means the activities have been carried out well.
Penilaian Kinerja Karyawan Menggunakan Metode Simple Multi Attribute Rating Technique (SMART) Fransiskus Panca Juniawan; Dwi Yuny Sylfania; Robbi Rahim
Prosiding SISFOTEK Vol 5 No 1 (2021): SISFOTEK V 2021
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.943 KB)

Abstract

Employee performance assesment is one aspect that must be considered to achieve the goals of an institution. With the application of information technology, a decision support system can be used to provide an assessment. Currently, there are many methods that can be used to assess employee performance. One of them is the SMART (Simple Multi Attribute Rating Technique) method. This method was chosen because of its advantages that able to solve problems using multicriteria so it is suitable for determining the employee performance assessment of an institution. The criteria used in the assessment are also important in determining the performance assesment. There are many criteria that can be used in determining employee performance assessment. In this study used five criteria, namely Discipline, Work Motivation, Responsibility, Leadership and Honesty. The research method used consists of the needs identification stage, needs analysis, SMART method analysis, and implementation in the form of testing the results of manual calculations applied to a web-based system. The calculation uses data from seven employees using five criteria. From the results of the tests carried out, it is known that the results of manual calculations are the same as the web system.