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Teaching challenges on the use of storytelling in elementary science lessons Hajah Nuruljannah Haji Matamit; Roslinawati Roslan; Masitah Shahrill; Hardimah Mohd Said
International Journal of Evaluation and Research in Education (IJERE) Vol 9, No 3: September 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v9i3.20596

Abstract

This study investigated the use of storytelling in teaching elementary science on the topic of ‘Sense Organs’ at the Grade 1 level. A total of 21 students from one of the elementary schools in Brunei Darussalam participated in the study. The qualitative analyses of the observations and video recordings resulted in the classifications of the challenges faced when storytelling was used in the lessons. The four identified categories were the language aspect, development aspect, external challenges and existing knowledge. These categories were then used to investigate further any aspect that would develop the challenges into the teaching and learning of science using storytelling. Despite identifying the challenges in using storytelling in teaching science, storytelling may enhance the students’ understanding of science concepts.
The Effects of Non-Digital Game-Based Learning on Brunei Darussalam Students’ Mathematical Perspectives and Achievements Nurul Aqilah Mohd. Yusof; Masitah Shahrill
Southeast Asian Mathematics Education Journal Vol 11, No 1 (2021)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46517/seamej.v11i1.113

Abstract

The purpose of this study is to investigate the effectiveness of a non-digital game based learning approach by assessing the differences in students’ achievement score between the pre-test and the post-test on the topic of multiplication and division with indices. A paired sample t-test was used to investigate a significant difference in the students’ achievements after implementing the non-digital game-based learning intervention. A total of 35 students from two classes of nine grade students in one of the secondary schools in Brunei Darussalam was involved in the study. Another aim of this study was to investigate the students’ perspectives on using a non-digital game-based learning approach in their learning process. This was analysed through the questionnaire  and  interviews. The results showed that the integration of a non-digital game-based learning approach in the mathematics lesson did have a positive effect on the students’ achievement scores. More than half of the students believed that the game has helped them to improve their Mathematical skills.
Students’ Conceptions of Learning Geotechnics: A Qualitative Approach Ena Kartina Abdul Rahman; Masitah Shahrill; Sri Kartika A. Rahman
ASEAN Journal of Science and Engineering Education Vol 3, No 1 (2023): AJSEE: March 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ajsee.v3i1.49142

Abstract

This study aims to examine students’ conceptions of learning Geotechnics by investigating how selected students perceived learning in the teaching and learning to set an enrolled civil engineering program. In addition, students’ reasons for approaches used in learning Geotechnics and students’ perceptions of the role of the learning environment in studying Geotechnics were also identified. Interviews were conducted with diploma-level students, and two topics, compaction of soils and foundations, were selected to understand the approaches taken by the students in learning Geotechnics. The findings revealed that the interviewed students had more than one conception of learning depending on how the students had experienced the learning environment. Interestingly, these students had an appreciation of higher order conceptions of learning and hence used deeper approaches in acquiring knowledge. HHHHowever, the students still mostly used surface approaches in learning Geotechnics. The findings also indicate that the learning context influenced students’ reasons for approaches used in learning. The students also reported a great preference for laboratory classes as their optimum learning environment.
Improving the Performance and Knowledge Retention of Aircraft Maintenance Engineering Students in the Theory of Flight through STAD Cooperative Learning Ak Umairulazmi Pg Abd Mokmin; Jabaidah Bungsu; Masitah Shahrill
ASEAN Journal of Science and Engineering Education Vol 3, No 2 (2023): (ONLINE FIRST) AJSEE: September 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ajsee.v3i2.49336

Abstract

This study used a mixed-method design and an action research approach to investigate the effectiveness of the Student Teams Achievement Division (STAD) in improving 11 TVET students’ performance in the theory of flight. The results of the paired sample t-test revealed that students’ performance improved and were able to retain their knowledge after the STAD intervention. The students reported positive perceptions about STAD cooperative learning after the interview analysis. It encouraged student-centered and active learning, participation, and the development of teamwork skills. The discussion and practical and collaborative activities helped the students to retain their knowledge since they formed mental images of what they learned. This study concluded that STAD cooperative learning can be a helpful tool in improving TVET students’ performance in the theory of flight. This is more achievable when it is conducted in a teacher-friendly and well-prepared classroom environment. Implications of the findings in TVET and suggestions of effective ways to implement STAD cooperative learning are discussed.
Improving Students’ Participation and Performance in Building Quantities through Think-Pair-Share Cooperative Learning Fathin Amirah Ismail; Jabaidah Bungsu; Masitah Shahrill
Indonesian Journal of Educational Research and Technology Vol 3, No 3 (2023): (ONLINE FIRST) IJERT: December 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijert.v3i3.50348

Abstract

The Think-Pair-Share (TPS) cooperative learning is associated with high student participation and performance in various subjects. However, research focusing on this direction in Vocational and Technical Education (VTE) is not widespread. This mixed method with an action research approach investigated the effectiveness of TPS cooperative learning in improving student participation and performance in building quantities. It also explored the perceptions of students about TPS cooperative learning intervention. Convenience sampling was used to select 24 students from one of the VTE institutions in Brunei Darussalam. Data were collected through a pre-test, a post-test, interviews, and observations; and analyzed with a paired sample-test, frequency and percentage counts, and thematic analysis. The results showed that TPS cooperative learning improved student performance and participation. It encouraged creativity, collaboration, active learning, and motivation, which are conduits to high performance and participation. Although the implementation of TPS cooperative learning comes with some challenges, it can be an effective tool to improve student performance and participation in VTE. Its key features, such as teamwork, critical thinking, and problem-solving skills, may contribute to nurturing the soft skills needed in VTE. Also given are the recommendations for the effective implementation of TPS cooperative learning in VTE.
Integrating Game-Based-Learning to Improve Students’ Essay Writing in High School Sociology Ahmad Nashihin Salim; Rosmawijah Jawawi; Masitah Shahrill; Jainatul Halida Jaidin; Juraidah Musa
International Journal of Essential Competencies in Education Vol. 2 No. 1: June 2023
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ijece.v2i1.1359

Abstract

This study integrates game-based learning (GBL) in sociology lessons to investigate its impact on students’ essay writing. The study had a sample size of seven students from a Year 12 Sociology class in one of the high schools in Brunei Darussalam. This qualitative research made use of data collection instruments consisting of pre-test and post-test essay questions, semi-structured interviews, and lesson observations. Findings from the study have shown that the implementation of games that utilize civilization-building elements such as city building and resource management in a sociology lesson had a significant impact on students' performance in essay writing, specifically the quality of their argument, provided that they were used within the right context. The study also found an increase in students’ motivation, collaboration, and enjoyment of learning, attributing this to the games' designs and their easy accessibility via smartphones. Students’ perceptions of the use of GBL indicated a willingness to use it again as a learning tool in the near future. The findings provided insights into this area of study and may be able to provide useful information to educators, especially sociology teachers, who wish to make use of games to aid in making their students' learning an enjoyable experience in their lessons.