Nunuk Suryani
Sebelas Maret University

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Mobile application-based media learning and its’ effect on students’ learning motivation Fajar Indra Kusuma; Nunuk Suryani; Sri Sumaryati
International Journal of Evaluation and Research in Education (IJERE) Vol 11, No 3: September 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v11i3.22481

Abstract

Online learning is a solution used during the COVID 19 pandemic. This study aimed to determine the conditions of learning during the pandemic and the development of mobile application-based learning media. This was a research and development (R&D) in the context of developing mobile application-based learning media. The results of the development of learning media by researchers indicate that experts and students have positive opinions about this cellular application-based learning media. All experts from media experts, materials experts and expert practitioners stated that this media is "very worthy". The results of the perception questionnaire of 126 respondents also rated this media "very worthy" with a percentage value of 86.30%. In addition, the post-test revealed that learning media based on mobile applications is proven to be effective in increasing students' learning motivation.
Religious cultural Arts in mentality system of Javanese society: A critical analysis to the dynamics of ‘Keris’ development as a religious archaelogy Mpu Tabah Chalifatah Aji; Nunuk Suryani; Akhmad Arif Musadad
EduLite: Journal of English Education, Literature and Culture Vol 4, No 2 (2019): August 2019
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (157.184 KB) | DOI: 10.30659/e.4.2.247-260

Abstract

Religion in a contextual meaning as a social practice contributes to the formation of religious cultural arts as well as religious archaeology. This research context discusses about ‘Keris’ as a form of religious cultural ideas and a full comprehension of the supernatural power outside the human himself (religiousness value). This research becomes significant to do since in the middle of global extremism lifting up again ‘Keris’ as a part of networking collective as a Javanese wisdom of life. Moreover  the implication is that the religious philosophical value which is applied universally and symbolized in ‘Keris’ archaeology is able to lead to the realization of cultural identity which tightens nationalism in heterogeneity not homogeneity, creates awareness of the preservation of the religious archaeology as a form of religious cultural ideas. This research uses an ethnography qualitative research supported by interviews along with Talcon Parson’s the theory of Societies. It located in Solo, Jawa Tengah.  The result of the study also shows that the dynamics of ‘Keris’ development genealogically is not only as a part of self-identity of Javanese society (invulnerability symbol). Kris in this case is also related to the society’s mentality system which is close to the philosophical value of religiousness which is fully comprehended as ethics and wisdom of life.
MEDIA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL BERBASIS APLIKASI MOBILE LEARNING BAGI SISWA SEKOLAH DASAR Imaniar Purbasari; Erik Aditia Ismaya; Nunuk Suryani; Djono Djono
Sejarah dan Budaya : Jurnal Sejarah, Budaya, dan Pengajarannya Vol 13, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1326.111 KB)

Abstract

Tujuan penelitian yaitu mendeskripsikan produk dan menjelaskan penggunaan media pembelajaran IPS berbasis aplikasi mobile learning dengan pendekatan social constructivism yang dihasilkan bagi siswa sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi pustaka serta jenis penelitian deskriptif. Data utama diperoleh dari buku, jurnal, artikel, dan catatan harian penelitian. Hasil penelitian yakni media pembelajaran IPS berbasis aplikasi mobile learning yang dihasilkan bagi siswa sekolah dasar berupa komik, gambar berseri, dan poster yang dikemas dalam program Edmodo. Edmodo merupakan aplikasi yang menarik dengan elemen sosial berupa aplikasi edukasi berbasis jejaring sosial. Akun Edmodo dapat dibuat oleh guru, siswa dan orang tua yang berbasis cloud kolaborasi dengan aplikasi yang cukup aman digunakan untuk kelompok terbatas. The objective of the research is to describe the learning media product  learning of social studies based on mobile learning application with social constructivism approach which is produced for elementary school students and explain the use of social studies learning media based on mobile learning application with social constructivism approach for elementary school students. This research uses qualitative approach with literature study method and descriptive research type. The main data were obtained from books, journals, articles, and research diaries. The result of research is learning media of social studies based on mobile learning application that produced for elementary school students in the form of comics, serial images, and posters that are packed in Edmodo program. The resulting comic tells the economic activities carried out by the characters. The resulting image contains the sub subject matter of globalization around me. The learning consists of content of social studies subjects (globalization), sains (energy change) and Indonesian (using standard and coherent vocabulary). Edmodo is an interesting application with social elements in the form of educational applications based on social networking. Edmodo accounts can be created by collaborative cloud-based teachers, students and parents with applications that are safe enough to use for restricted groups. Groups created by teachers, students and parents can sign in with a dedicated account. Teachers provide learning tools as well as learning process planning. Students and parents can access learning wherever and whenever. Students are able to establish social interaction with friends in groups or teachers as a form of discovery and discussion of knowledge. Parents as controlling the access and implementation of learning by students. DOI: http://dx.doi.org/10.17977/um020v13i12019p97