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Pelatihan Keterampilan Desain Untuk Peningkatan Daya Saing Bagi Siswa SLB Negeri Pembina Palembang Yasermi Syahrul; Yarza Aprizal; Siddiq Rahmanto; Stevanius Lie
Ilmu Komputer untuk Masyarakat Vol 2, No 1 (2021)
Publisher : Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (205.985 KB) | DOI: 10.33096/ilkomas.v2i1.886

Abstract

Pemerataan untuk memperoleh pendidikan harus diperoleh setiap anak di Indonesia, demikian halnya bagi anak yang berkebutuhan khusus. Sekolah Luar Biasa (SLB) merupakan lembaga pendidikan yang memberikan pendidikan kepada anak-anak yang berkebutuhan khusus, sehingga SLB diharapkan mampu membantu melihat potensi dari anak-anak berkebutuhan khusus sehingga dapat dijadikan sebagai bekal bagi tumbuh kembang anak dimasa depannya. Kegiatan Pengabdian pada Masyarakat ini bertujuan untuk memberikan pelatihan dalam bidang desain, yaitu pembuatan animasi dengan menggunakan Adobe Photoshop. Bentuk dan metode pelatihan yang diterapkan adalah pelatihan dan pendampingan. Metode ini dipilih dikarenakan peserta pelatihan merupakan anak penyandang tuna rungu, sehingga membutuhkan bantuan pendampingan serta arahan langsung oleh guru untuk berkomunikasi dengan siswa. Peserta pelatihan merupakan siswa SLB Pembina yang berjumlah 5 orang. Hasilnya setelah dilakukan post test diperoleh kenaikan 97% yang artinya peserta pelatihan telah memahami dengan sangat baik materi yang telah disampaikan. Setelah mengikut pelatihan ini, diharapkan para peserta mampu mengembangkan materi yang telah diberikan sehingga dapat menghasilkan karya yang lebih baik dimasa yang akan datang.
PENERAPAN DESIGN THINKING PADA MEDIA KOMUNIKASI VISUAL PENGENALAN KEHIDUPAN KAMPUS BAGI MAHASISWA BARU STMIK PALCOMTECH DAN POLITEKNIK PALCOMTECH Yasermi Syahrul
Jurnal Bahasa Rupa Vol. 2 No. 2 (2019): Jurnal Bahasa Rupa April 2019
Publisher : LPPM Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v2i2.342

Abstract

The development of visual communication design has grown and developed and become familiar with human life. Design Thinking is a tool used in problem-solving, problem-design, to problem-forming. Not only resolves a problem, but also for forming and designing a problem. In the process design thinking is human centered or human centered. Every design thinking process originates and is aimed at humans. The application of many design functions is applied in various ways, such as for the education sector, tourism, business and others. The application of design functions in the education sector is like solving problems related to design in order to prepare new students in passing the transition process to become an adult and independent student, as well as to accelerate the process of student adaptation to the new environment and provide provision for success in higher education. Introduction of Campus Life for New Students (PKKMB), visual communication media are needed. The purpose of this study was to design visual communication media about the implementation of PKKMB at STMIK PalComTech and PalComTech Polytechnic in 2018. This study used the Design thinking method. Design Thinking is a user / user focused problem solving method. The stages in design thinking are Emphatize, Define, Ideate, Prototype, and Test. The results obtained from this study are in the form of designs that have been conceptualized well for the implementation of PKKMB at STMIK PalComTech and PalComTech Polytechnic in 2018 in the form of name tag design, back drop design, and banner.
DESAIN USER INTERFACE AKSARA INCUNG SEBAGAI PENGENALAN KEARIFAN LOKAL KERINCI Yasermi Syahrul
Gestalt : Jurnal Desain Komunikasi Visual Vol 2 No 1 (2020): Gestalt : Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual Universitas Pembangunan Nasional "Veteran" Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/gestalt.v2i1.41

Abstract

Keberagaman kearifan budaya lokal memiliki peran untuk dipelajari serta mencari jalan keluar sebagai upaya mengatasi masalah-masalah yang diperoleh pada masa lalu. Masyarakat Kerinci telah lama mengenal tulisan incung bahkan sebelum masuknya Isam ke daerah ini. Aksara incung yang mulai berkembang setelah ada prasasti Karang Berahi tahun 608/686 M, saat itu Kerinci dalam pemerintahan Sigindo. Penciptaan desain user interface aksara incung bertujuan membantu memperkenalkan tentang aksara incung. Metode pengumpulan data dilaksanakan dengan tahapan observasi, wawancara, dan studi pustaka. Kemudian dilanjutkan dengan proses kreatif yaitu melibatkan 4 tahap, yakni preparation (persiapan atau masukan), incubation (tahap pengeraman), illumination (tahap ilham/inspirasi), verification (pembuktian/pengujian). Hasil yang diperoleh telah memenuhi kriteria yang baik sebagai desain untuk tampilan user interface aksara incung sehingga dapat membantu dalam pengenalan kearifan lokal budaya pada masa lalu yaitu aksara incung.
PENERAPAN DESIGN THINKING PADA MEDIA KOMUNIKASI VISUAL PENGENALAN KEHIDUPAN KAMPUS BAGI MAHASISWA BARU STMIK PALCOMTECH DAN POLITEKNIK PALCOMTECH Yasermi Syahrul
Jurnal Bahasa Rupa Vol. 2 No. 2 (2019): Jurnal Bahasa Rupa April 2019
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v2i2.342

Abstract

The development of visual communication design has grown and developed and become familiar with human life. Design Thinking is a tool used in problem-solving, problem-design, to problem-forming. Not only resolves a problem, but also for forming and designing a problem. In the process design thinking is human centered or human centered. Every design thinking process originates and is aimed at humans. The application of many design functions is applied in various ways, such as for the education sector, tourism, business and others. The application of design functions in the education sector is like solving problems related to design in order to prepare new students in passing the transition process to become an adult and independent student, as well as to accelerate the process of student adaptation to the new environment and provide provision for success in higher education. Introduction of Campus Life for New Students (PKKMB), visual communication media are needed. The purpose of this study was to design visual communication media about the implementation of PKKMB at STMIK PalComTech and PalComTech Polytechnic in 2018. This study used the Design thinking method. Design Thinking is a user / user focused problem solving method. The stages in design thinking are Emphatize, Define, Ideate, Prototype, and Test. The results obtained from this study are in the form of designs that have been conceptualized well for the implementation of PKKMB at STMIK PalComTech and PalComTech Polytechnic in 2018 in the form of name tag design, back drop design, and banner.