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Sistem Layanan Point of Sales Services Sparepart Kendaraan Motor Pada Komunitas XYZ Muhamad Irsan; Forkas Tiroy Santos Butarbutar
Melek IT : Information Technology Journal Vol. 6 No. 2 (2020): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (368.711 KB) | DOI: 10.30742/melekitjournal.v6i2.122

Abstract

Dalam penelitian ini adalah untuk memberikan solusi yang tepat guna pada komunitas yang berorintasi pada layanan perawatan suku cadang motor bagi anggota komunitas yaitu dalam bentuk POS (Point Of Sales) layanan servis suku cadang yang dilakukan anggota komunitas secara berkala. Adapun dalam proses perancangan dan membangun sistem informasi layanan servis ini adalah dengan menerapkan metode Research and Development untuk mendokumentasikan data-data yang disimpan dalam sistem berjalan dan mengaplikasikan model Agile Extreme Programming dalam mendesain sistem yang diusulkan. Pencapaian dalam implementasi sistem layanan point of sales servis spare part yang dijalankan dapat memberikan kontribusi yang memadai sehingga kesalahan-kesalahan pendataan atas penggantian berkala pada suku cadang dapat diminimalisasi sehingga informasi yang diperoleh tepat guna.
Rekayasa Perangkat Lunak Berbasis Android Sebagai Media Informasi Akademik Siswa SMK PKP 2 Jakarta Forkas Tiroy Santos Butarbutar; Tria Hadi Kusmato; Ari Irawan`
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 1 No 3 (2017): Desember 2017
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (903.476 KB) | DOI: 10.29207/resti.v1i3.55

Abstract

In the context of human resource development education is a business that is consciously directed to develop the potential of young people to have the ability, skills, attitude and personality. Information services in education that can be directly accessed by students will certainly have a very positive impact for educational institutions in the midst of intense competition. The problem of limited access to academic information systems that require users to become statically accessed by the Internet causes the need to design an academic information system application that is able to meet the flexibility needs of the users to be able to access more easily and quickly, in this case through a smartphone device that is currently very widely used because of its fairly affordable price and service facilities are quite promising. Aware of all that, an initiative to actively participate in building an application based information system based on android mobile in SMK PKP 2 Jakarta in informing academic students. It is expected that the information system can be accessed anytime and anywhere. Applications can be used by students to view payment information, student grades and student attendance, student profiles and students extracurricular activities. Methods Research and Development and Waterfall Model is a method used to develop software in this research.