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“My Nihon” Multimedia Interaktif Pengenalan budaya Jepang Qoriani Widayati; Agin padllyanto
Jurnal Ilmiah Matrik Vol 24 No 1 (2022): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v24i1.1687

Abstract

Budaya Jepang adalah salah satu budaya asing yang sangat disukai masyarakat indonesia saat ini. salah satu media pembelajaran yang banyak dipilih oleh masyarakat indonesia adalah melaui hobi seperti menonton film dan bermain game jepang, hal ini dipilih karena media pembelajaran tersebut lebih interaktif jika dibandingkan belajar melalui artikel di internet dan buku. Permasalahan tersebut dapat diatasi dengan dibuatnya aplikasi pengenalan budaya jepang berbasis multimedia interaktif menggunakan Adobe Flash CS6. Metode yang digunakan untuk merancang aplikasi pengenalan budaya jepang ini yaitu menggunakan MDLC (Multimedia Development Life Cycle). Hasil dari penelitian ini adalah sebuah aplikasi multimedia interaktif yang berupa animasi motion graphic yang dapat mempermudah dalam proses belajar, dimana pengguna bisa berinteraksi dengan fitur pembelajaran dan tidak hanya mendapatkan materi saja.
Predicting Student Loyalty in Higher Education Using Machine Learning: A Random Forest Approach Widayati, Qoriani; Adi, Kusworo; Isnanto, R Rizal; Agustini, Eka Puji; Julianto, Dewa Rizki Rahmat; Prakasa, Fawwaz Bimo
Journal of Information System and Informatics Vol 7 No 1 (2025): March
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v7i1.977

Abstract

Student loyalty is a crucial factor supporting the sustainability of higher education institutions. The aim of this study is to predict student loyalty using a machine learning approach, specifically the random forest algorithm. The data for this research were collected through a questionnaire that included variables such as service quality, emotional attachment, brand satisfaction, brand trust, and socio-economic conditions, distributed to 107 students in Palembang. The resulting dataset was processed through preprocessing, model training, and performance evaluation, employing metrics such as accuracy, precision, recall, and F1-score. The analysis using the random forest algorithm achieved an accuracy of 90.9%. These findings are expected to provide valuable insights for higher education institutions in developing more effective strategies to enhance student loyalty.
My Bengkel Application to Facilitate Bookkeeping for Small and Medium Enterprises in the Automotive Sector Widayati, Qoriani; Effendy, Irman; Nurhayati, Siti; Putri, Msy. Mawaddah Utama
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 1 (2023): Article Research Volume 5 Issue 1, January 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i1.2150

Abstract

Small and Medium Enterprises (SMEs) are an important part of the economy of a country or region, as well as in Indonesia, these SMEs play a very important role in the speed of the people's economy. These SMEs are also very helpful to the state/government in terms of creating new jobs and through SMEs many new work units are created that use new workers who can support household income. Simple bookkeeping is a standard that must be owned by all SME business people. It is often found that small business actors or SME businesses have never recorded all of their business activities. They don't even use a simple bookkeeping example to help manage and regulate all financial traffic. From these problems, this research seeks to find the right solution where researchers plan to make a business bookkeeping application to make it easier for SMEs. One type of UKM that is the object of this research is the Automotive Workshop field. The workshop is one type of business that is needed by the community, because of that computerized bookkeeping is needed. By using the prototype software development method. The results of this research are in the form of the My Bengkel application which will later be equipped with several features ranging from Sales, Purchases, Expenses, Receipts, Inventory to Payables and Accounts Receivable