Shella Marcelina
STKIP ADZKIA Padang

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PENINGKATAN PROSES PEMBELAJARAN IPS MENGGUNAKAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DI KELAS IV SD NEGERI 05 ALANG RAMBAH KABUPATEN PESISIR SELATAN Shella Marcelina; Silfi Melindawati; Rafhi Febryan Putera
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 2, No 2 (2018): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (654.107 KB) | DOI: 10.24036/jippsd.v2i2.102702

Abstract

The purpose of this study is to describe the improvement of the social studies learning process by using a cooperative model of the Teams Games Tournament (TGT) type in fourth grade students of SD Negeri 05 Alang Rambah Pesisir Selatan. This study uses a type of classroom action research with quantitative and qualitative approaches, this study consisted of II cycles consisting of planning, implementation, observation and reflection. Data collection techniques are observation, tests and documentation. While the research instruments are observation sheets, test sheets and documents. The results of research from each cycle that was carried out showed an increase in the learning process. In planning the first cycle the average is 74.5% in the second cycle increased to 96.42%. In the implementation of learning on aspects of the teacher the first cycle the average is 78.5% and in the second cycle increased to 96%. Learning aspects of students in the first cycle were 78.5% and in the second cycle increased to 96%. On the learning outcomes of students in the first cycle the average was 66.68% and the second cycle increased to 81.36%. Thus it can be concluded that the use of the cooperative model type Teams Games Tournament (TGT) can improve the social studies learning process.Keywords: Cooperative Model Type Teams Games Tournament (TGT), IPS
Pembuatan Media Pembelajaran Berbasis Crossword Puzzle Pada Pembelajaran Tematik Terpadu Di Kelas V Sekolah Dasar Vivi Puspita; Shella Marcelina
AL-HIKMAH (Jurnal Pendidikan dan Pendidikan Agama Islam) Vol 4 No 1 (2022): Jurnal Pendidikan dan Pendidikan Agama Islam
Publisher : LEMBAGA PENELITIAN DAN PENGABDIAN MASYARAKAT (LPPM) UNIKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/al-hikmah.v4i1.1991

Abstract

This research is motivated by the lack of use of learning media when giving assignments to students at home. So that it makes students less enthusiastic about studying at home. For this reason, the researcher wants to develop crossword puzzle based learning media on theme 3, sub-themes 1, learning 1 and 2 class V SD. This crossword puzzle media is in the form of a game that is done by filling in the empty spaces in the form of empty boxes with letters to form a word that matches the instructions for the question. The purpose of this development is to develop crossword puzzle media and to find out the validity and practicality of the crossword puzzle media to be used. This research is an R&D research using the 4D model, namely define, design, developement, and desseminate. However, due to the covid-19 condition, researchers only conducted limited research. The results showed that the average value of validity was 3.63 (very valid). this shows that the crossword puzzle media is very feasible to use. While the practicality of the crossword puzzle media, the average value of the 3 questionnaire responses of students was 3.71 (practical). In conclusion, crossword puzzle based learning media on theme 3, sub-themes 1, learning 1 and 2 are valid and practical so that they can be used as learning media in grade V SD
Analisis Literatur Review Penerapan Model Problem Based Learning (PBL) pada Pembelajaran IPS di Sekolah Dasar Silfi Melindawati; Vivi Puspita; Ade Irma Suryani; Shella Marcelina
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 5 (2022): October Pages 6401-7346
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i5.3919

Abstract

Penelitian ini merupakan penelitian kualitatif berupa studi pustaka (literature review) atau tinjauan pustaka, penelitan ini dilakukan karena guru kurang memahami model-model pembelajaran yang telah ada termasuk model Problem Based Learning (PBL) pada pembelajaran IPS di Sekolah Dasar. Metode Penelitian menggunakan metode studi pustaka. Berdasarkan studi literatur yang telah dilakukan terhadap 15 jurnal penelitian mengenai studi pustaka penerapan model PBL pada pembelajaran IPS di Sekolah Dasar maka dapat disimpulkan bahwa model PBL dapat memberikan pengaruh baik pada kelas tinggi (87%), pada kelas rendah (13%).Berdasarkan hasil penelitian dapat disimpulkan Penerapan model PBL Pada pembelajaran IPS di Sekolah Dasar memberikan dampak positif diantaranya yaitu: meningkatkan hasil belajar (64%), meningkatkan keaktifan belajar (16%), meningkatkan keterampilan proses (5%), meningkatkan motivasi belajar (5%), meningkatkan berpikir kritis (5%), danĀ  yang terakhir meningkatkanĀ  keterampilan social (5%).