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Multiple Linear Regression Model for Analyzing the Determinants of Rice Production in Sumatra Agusta, Gino Erman; Dewanto, Adi; Astriawati, Ningrum
International Journal of Technology and Education Research Vol. 3 No. 02 (2025): April - June, International Journal of Technology and Education Research (IJET
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v3i02.1714

Abstract

Rice production was a crucial component in maintaining national food security, particularly in Sumatra, which was known as one of Indonesia's rice granaries. This study aimed to analyze the determinant factors affecting rice production in Sumatra using a multiple linear regression approach. Secondary data utilized in this research included 224 observations from eight provinces in Sumatra, covering the period from 1993 to 2020. The independent variables analyzed included Year, Harvest Area, Rainfall, Humidity, and Average Temperature, with Rice Production as the dependent variable. The resulting multiple linear regression model was expressed by the following equation: Rice Production (Y) = −63.442.498,904 + 32.535,572 × Year + 4,622 × Harvest Area + 46,106 × Rainfall – 3.993,403 × Humidity – 62.701,579 × Average Temperature. Data processing was performed using SPSS software, which included normality testing, linearity testing, simultaneous F-test, and coefficient of determination analysis. The normality test results indicated that the residuals of the model were normally distributed (Asymp. Sig. = 0.227 > 0.05). The linearity test showed a significant linear relationship between the independent variables and rice production, with no deviation from linearity. The regression model demonstrated a coefficient of determination (R²) value of 0.877, meaning that 87.7% of the variation in rice production could be explained simultaneously by these five variables. Furthermore, the F-test results indicated that the regression model was statistically significant (Sig. = 0.000). These findings suggested that the five variables significantly influenced rice production and could serve as a basis for strategic decision-making in the agricultural sector. The resulting model also held the potential as a predictive tool in planning policies to enhance rice production in the future.
RANCANG BANGUN SISTEM E-COMMERCE UNTUK PENJUALAN BARANG ANTIK PADA TOKO RENVIN ANTIQUE GALLERY Kusuma, Aldo Surya; Dewanto, Adi
Journal of Information Technology and Education (JITED) Vol. 2 No. 2 (2024): September 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i2.736

Abstract

The development of digital technology has driven many businesses to utilize e-commerce systems in marketing their products. This research focuses on the design and implementation of a website-based e-commerce system to support the sale of antique items at Renvin Antique Gallery. The aim is to reach a wider market and enhance the online shopping experience for customers. A Research and Development (R&D) approach is adopted with stages including needs analysis, system design, implementation, testing, and evaluation. The research subjects involve the store owner and customers, with data collection techniques through interviews, observations, and questionnaire distribution. The research instrument utilizes the WebQual 4.0 model, which has been tested for validity and reliability, with data analysis using descriptive statistical methods aided by SPSS. The end result of this research is a web-based e-commerce system equipped with product catalog, shopping cart, checkout process, and PayPal payment integration features. Based on testing with WebQual 4.0, the system scores an average of 4.28 or 85.6%, which falls into the highly feasible category. The research concludes that the developed e-commerce system is able to meet user needs and provide a good online shopping experience. Suggestions for further development include regular optimization and updating of website content, more active promotion and marketing strategies, as well as periodic evaluations based on user feedback.
Pengembangan Game “Marko” Dengan Konsep Game-Based Learning untuk Siswa VII SMP Prasetyo, Ramadhani Eko; Dewanto, Adi
Journal of Information Engineering and Technology Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jiety.v1i2.202

Abstract

Penelitian ini bertujuan untuk mengembangkan produk Game "Marko" dengan konsep game-based learning dan membuat media pembelajaran interaktif dengan menggunakan pembelajaran berbasis game. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model pengembangan ADDIE, dengan 90 siswa kelas VII SMP Muhammadiyah 4 Yogyakarta. Game ini dikembangkan menggunakan mesin game Construct 3 dan menerima peringkat tinggi dari para ahli, dengan 96% pakar media dan 88% pakar materi menilainya sebagai media yang layak. Permainan ini juga menerima skala berkualitas berdasarkan standar ISO 25010, dengan keberhasilan 100% dalam fungsionalitas, kompatibilitas, dan kegunaan. Permainan ini mendapat perhatian dan mempertahankan interaktivitas media di antara siswa, dengan skala puas yang menunjukkan keberhasilannya dalam mempertahankan perhatian mereka. Aspek kemudahan belajar juga turut andil dalam kesuksesan permainan.
UJI KELAYAKAN SISTEM INFORMASI UNIT KESEHATAN SEKOLAH BERBASIS WEBSITE DI SMK MUHAMMADIYAH 1 BANTUL DENGAN FAKTOR KUALITAS MCCALL Mandala, Daya Prisandi; Dewanto, Adi
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 2 No. 2 (2017): November 2017
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.474 KB) | DOI: 10.21831/elinvo.v2i2.17314

Abstract

Penelitian ini bertujuan untukmengetahuitingkatkelayakan Sistem Informasi Unit Kesehatan Sekolah Berbasis Website di SMK Muhammadiyah 1 Bantul. Metode yang digunakan dalam penelitian ini adalahkuantitatif. Prosedur pengujiandalam penelitian ini adalah White-Box Testing, Black-Box Testing, Alpha Testing dan Beta Testing. Objek penelitian ini adalah perangkat lunak Sistem Informasi Unit Kesehatan Sekolah Berbasis Website di SMK Muhammadiyah 1 Bantul. Teknik pengumpulan data dilakukan dengan kuesioner. Analisis data menggunakan analisis data kuantitatif. Hasil penelitian yang diperolehdariujikelayakan terhadap Sistem Informasi Unit Kesehatan Sekolah Berbasis Website di SMK Muhammadiyah 1 Bantul dengan menggunakan faktor kualitas McCall, diperoleh hasil kelayakan oleh ahli menyatakan Layak dan pengguna menyatakan Sangat Layak untuk digunakan.
Development of a Chatbot-Based Assessment System for Evaluating Career Readiness in Vocational Education Nurwahyuddi, Nurwahyuddi; Dewanto, Adi
Jurnal Paedagogy Vol. 13 No. 1 (2026): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i1.18781

Abstract

This study aims to develop, assess the feasibility of, and evaluate the effectiveness of a web-based chatbot, TemanKarir, for measuring vocational high school students’ career readiness. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The chatbot was developed using the Botpress platform and integrated with Google Sheets, WordPress, the Telegram Bot API, and QuickChart. The assessment instrument was based on the Employability Skills Framework and comprised 75 items across nine skill dimensions. All items demonstrated strong content validity (Aiken’s V = 0.75–1.00), satisfactory item validity (r = 0.339–0.813), and high internal consistency (Cronbach’s α = 0.985). The participants included two content experts, two media experts, and 50 Grade XI vocational high school students. Data were analyzed using descriptive statistical techniques based on a four-point Likert scale and software quality evaluation criteria from the ISO/IEC 25010 standard. The results indicate that: (1) the TemanKarir chatbot was successfully developed with key features, including career readiness assessment, automated feedback, result summaries for guidance counselors, and follow-up guidance recommendations; (2) the chatbot was rated as highly feasible based on evaluations by content experts (mean score = 3.62) and media experts (mean score = 3.52); and (3) the chatbot demonstrated high effectiveness as an assessment tool, with strong scores for effectiveness (3.57), efficiency (3.58), and user satisfaction (3.56). Overall, the findings confirm that the TemanKarir chatbot is both feasible and effective for assessing vocational high school students’ career readiness and contributes positively to their career development processes.
Pengembangan Aplikasi Website Pengaduan dan Edukasi Bencana Alam dengan Framework Laravel Rayhan Pangestu Wibowo; Dewanto, Adi
Journal of Information Technology and Education (JITED) Vol. 3 No. 2 (2025): September 2025
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v3i2.2512

Abstract

Penelitian ini dilatarbelakangi oleh masalah rendahnya minat masyarakat dalam membaca informasi mitigasi bencana serta tantangan dalam koordinasi antara pemerintah daerah dan masyarakat dalam upaya penanggulangan bencana alam. Penelitian ini bertujuan untuk: 1) Meningkatkan minat masyarakat dalam membaca informasi mitigasi bencana dan membantu meningkatkan koordinasi antara pemerintah daerah dan masyarakat dalam upaya pencegahan dan penanggulangan bencana dengan mengembangkan aplikasi website pengaduan dan edukasi bencana alam; 2) Mengetahui tingkat kualitas aplikasi website pengaduan dan edukasi bencana alam yang dikembangkan berdasarkan standar ISO 25010. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang mencakup lima tahap, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Penelitian ini menghasilkan aplikasi yang berfungsi untuk meningkatkan minat masyarakat dalam mengakses informasi terkait mitigasi bencana serta memperkuat koordinasi antara masyarakat dan pemerintah daerah dalam upaya pencegahan dan penanggulangan bencana. Hasil pengujian menunjukkan bahwa aplikasi ini layak digunakan karena memenuhi standar ISO 25010. Pengujian menunjukkan bahwa functional suitability bernilai 1 atau baik, performance efficiency memiliki rata-rata skor 95,2 atau baik, usability mendapatkan nilai 88% dan tergolong sangat layak, portability berfungsi baik di berbagai platform dan perangkat, serta satisfaction bernilai 89% yang juga masuk dalam kategori sangat layak.