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Journal : Abdimas Universal

Implementasi Aplikasi Toy App dan Modul Ajar Berbasis Proyek di SD Negeri 1 Padenganploso Kabupaten Lamongan Wahyu Kyestiati Sumarno; Ali Shodikin; Nur Imro’atus Solikha; Novandi Kevin Pratama
Abdimas Universal Vol. 5 No. 2 (2023): Oktober
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Balikpapan (LPPM UNIBA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/abdimasuniversal.v5i2.300

Abstract

Digital literacy is one of the most needed 21st century skills. The effectiveness of integrating the use of technology in project-based learning has proven to be effective in increasing digital literacy skills. Toy App is an Android-based application designed as a medium for learning basic literacy and numeracy. The purpose of this community service activity is to implement the Toy App application and project-based teaching modules to increase digital literacy in students. This activity was carried out for students at SD Negeri 1 Padenganploso, Pucuk District, Lamongan Regency. The results of this activity show that the implementation of the Toy App and project-based teaching modules has a positive impact on increasing digital literacy in students. In addition, the learning process is also more fun. Based on these results, the application of the Toy App application and project-based teaching modules can be used as an alternative in supporting digital literacy in elementary school students.