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IMPLEMENTASI SYSTEM DEVELOPMENT LIFE CYCLE PADA RANCANG BANGUN SISTEM PENDAFTARAN PASIEN BERBASIS WEB Parasian D. P Silitonga; Doni El Rezen Purba
JSIK (Jurnal Sistem Informasi Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.1234/jsik.v5i2.632

Abstract

The system development life cycle (SDLC) is a form of describing the stages of the system development process. The systems development life cycle presents a methodology or an organized process for building a system. One of the efforts made by the hospital to avoid long queues is to develop a web-based patient registration system. The design of the system in this study was carried out using use case diagrams and sequence diagrams. Based on the results of the process testing carried out on the applications produced in the study, it was found that the system built worked well, with no errors in the data processing process. Meanwhile, based on system interface testing, it was found that based on usability aspects, 26% of respondents chose very good; 59.4% chose good and 14.6% chose enough. Based on the user aspect 29% chose very good; 55.2% chose good and 15.6% chose enough. Based on the interaction aspect 20% chose very good; 50.8% chose good and 28.9% chose enough.
BELAJAR DAN BERMAIN PADA ANAK USIA DINI DENGAN TEKNOLOGI AUGMENTED REALITY Doni El Rezen Purba*; Swono Sibagariang
JURNAL MAHAJANA INFORMASI Vol 6 No 2 (2021): JURNAL MAHAJANA INFORMASI
Publisher : Universitas Sari Mutiara Indonesia Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/jurnal mi.v6i2.2426

Abstract

Artiket ini ditujukan untuk membantu proses belajar pada anak usia dini melalui kegiatan bermain dan belajar dengan teknologi Augmented Reality. Pendekatan yang dilakukan adalah dengan menerapkan teknologi Augmented Reality dengan metode pengembangan sistem Iterative Rapid Paper Prototype. Hasil yang diperoleh berdasarkan pengujian yang dilakukan terhadap 5 jenis perangkat android, 10 sampel peserta anak usia dini (4-5 tahun) dan 5 kelompok objek benda yang masing terdiri dari 10 jenis dihasilkan peningkatan kemampuan belajar sebesar 33.35% yang bersumber dari pengukuran hasil jawaban benar yang berhasil diperoleh antar metode belajar melalui gambar dengan belajar menggunakan teknologi Augmented Reality. Ide dari penelitian ini berasal dari penelitian terdahulu tentang model pembelajaran dilakukan terhadap anak sekolah dasar ( usia 6 tahun keatas) dan tanpa implementasi teknologi Augmented Reality.
Learning and Playing in Early Childhood with Augmented Reality Technology Doni El Rezen Purba; Parasian Silitonga
Telematika Vol 18, No 3 (2021): Edisi Oktober 2021
Publisher : Jurusan Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31315/telematika.v18i3.5569

Abstract

Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology
Website Information System Design With SEO Techniques (Search Engine Optimization) Syaiful Bahri; Doni El Rezen Purba
INFOKUM Vol. 10 No. 1 (2021): Desember, Data Mining, Image Processing, and artificial intelligence
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.738 KB)

Abstract

The development of website technology is currently very fast, so it is very easy to get accurate information. Promotion through the website is also currently one of the things that digital marketers are interested in. A good website will have a good impact on the goods we produce. One of the good or bad of a website is determined by SEO (Search Engine Optimization) techniques. In this study, we use the website www. webkuliah.com to prove whether SEO techniques can have a good impact on search results on search engines such as Google, Yahoo, or bing. The results obtained prove that SEO is very good in making websites known by search engines. The results prove that by using the keyword web university on the Bing search engine, the website can occupy the first page of Bing, it's just that it doesn't rank number 1 because it can't compete with the campus domain, which happens to be the name of the website used similar to the name of the campus. But the drawback of this SEO technique is that it takes a long time to occupy the first page of Google because this service is free.