Savira Rahmania
Universitas Islam Negeri Sunan Ampel Surabaya

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Optimalisasi Emis dalam Proses Data Base Pendidikan Diniyah dan Pondok Pesantren di Kementerin Agama Kabupaten Bangkalan Savira Rahmania; Agus Ainul Yakin; Elvira Rohadatul Aisy
Jurnal Administrasi Pendidikan Islam Vol. 2 No. 1 (2020): March
Publisher : Program Studi Manajemen Pendidikan Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/japi.2020.2.1.17-31

Abstract

Abstract: Education Management Information System (EMIS) is an education management information system to support planning and policy making in Islamic-based education programs. EMIS is a program that also provides real data to support policy makers. Technology and information as data collection bases have a very important role in supporting the achievement of educational goals. With the existence of EMIS, it is hoped that the incoming data can be more accurate and continuously updated so that it can be used as a basis for decision making. This study aims to determine the optimization of EMIS in the process of data base for diniyah education and Islamic boarding schools in the Ministry of Religion, Bangkalan Regency. As EMIS is an education database, it is hoped that the incoming data will be more accurate and updated to make it easier to find information. However, the Diniyah education and Islamic boarding schools in the Ministry of Religion, Bangkalan Emis Regency have not been able to be used optimally. One of these factors is that there are still many human resources who do not fully understand how to operate an EMIS, so that there are still many institutions that have not filled in the existing data on EMIS. The method used by the researcher is descriptive qualitative method, while the data collection technique uses interviews, observation and documentation. Keywords: EMIS, data dase, Islamic boarding school early education.
PEMANFAATAN GAMIFICATION QUIZIZZ TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM Savira Rahmania; Irma Soraya; Asep Saepul Hamdani
Tadbir: Jurnal Manajemen Pendidikan Islam Vol 11 No 2 (2023): Tadbir: Jurnal Manajemen Pendidikan Islam
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/tjmpi.v11i2.3714

Abstract

The application of educational technology is very relevant for the management of education and teaching and learning activities in particular. the use of interactive learning media can increase the effectiveness of learning, making it easier, fun, and interesting. The application of gamification to learning content is carried out to motivate students to increase their achievement of the content being studied. Islamic Religious Education in its implementation still shows various unpleasant problems. In increasing students' interest in learning, choosing the right learning model and using interesting learning media. One of the uses of technology in learning is using interactive quizzes in class using an interactive application, namely Quizizz. This article aims to review the use of Quizizz gamification on student learning motivation in Islamic religious education subjects. This study uses researchlibrary research. The results of the research in the form of gamification implementation using Quizizz require a creative and innovative approach in learning Islamic Religious Education. By involving students through fun and interactive learning, it is expected to increase learning motivation in understanding concepts. Using gamification using Quizizz can make learning more interesting, interactive and effective.
PEMANFAATAN GAMIFICATION QUIZIZZ TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM Savira Rahmania; Irma Soraya; Asep Saepul Hamdani
Tadbir: Jurnal Manajemen Pendidikan Islam Vol 11 No 2 (2023): Tadbir: Jurnal Manajemen Pendidikan Islam
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/tjmpi.v11i2.3714

Abstract

The application of educational technology is very relevant for the management of education and teaching and learning activities in particular. the use of interactive learning media can increase the effectiveness of learning, making it easier, fun, and interesting. The application of gamification to learning content is carried out to motivate students to increase their achievement of the content being studied. Islamic Religious Education in its implementation still shows various unpleasant problems. In increasing students' interest in learning, choosing the right learning model and using interesting learning media. One of the uses of technology in learning is using interactive quizzes in class using an interactive application, namely Quizizz. This article aims to review the use of Quizizz gamification on student learning motivation in Islamic religious education subjects. This study uses researchlibrary research. The results of the research in the form of gamification implementation using Quizizz require a creative and innovative approach in learning Islamic Religious Education. By involving students through fun and interactive learning, it is expected to increase learning motivation in understanding concepts. Using gamification using Quizizz can make learning more interesting, interactive and effective.