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Tantangan Profesionalisme Guru pada Era Globalisasi Luluk Indarinul Mufidah
JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Vol 18 No 2 (2019): September 2019
Publisher : LP2M STAI Miftahul 'Ula (STAIM) Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.952 KB) | DOI: 10.29138/lentera.v18i2.149

Abstract

The profession as an educator is a profession that requires qualifications. One of the competencies of educators is to understand the child's development in supporting the learning process in the classroom. A teacher is a professional educator, so implicitly a teacher has volunteered himself to assume some of the educational responsibilities of the parents of students. Not everyone can become a teacher, because the teaching profession requires professionalism, prioritizing social interests and sincerity in carrying out tasks. All educators can become professional as long as there is intention, desire, motivation and commitment to do and achieve it. To realize high professionalism, educators can partner with the best people and organizations from all over the world. In addition, professional mentality must be possessed by professionals, namely quality mentality, altruistic mentality, service mentality, learner mentality, service mentality, creative mentality, and ethical mentality.
Perkembangan Masyarakat Berbasis Multikultural Dimensi Horizontal zainal arifin; Luluk Indarinul Mufidah
JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Vol 19 No 1 (2020): Maret 2020
Publisher : LP2M STAI Miftahul 'Ula (STAIM) Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/lentera.v19i1.214

Abstract

This study is to analyze how the development of Indonesian society is based onmulticultural horizontal dimensions. The development of a multicultural-based societycan be said to be a change from the social symptoms that exist in a multicultural society,where these communities can live side by side peacefully (peaceful coexistence) incultural differences. The characteristics of a multicultural based society are as follows:(1); The occurrence of segmentation in the form of groups that often have sub-culturesthat are different from one another (2); Has a social structure divided into noncomplementaryinstitutions (3); Lack of developing consensus among its members onbasic values (4); Relatively, they often experience conflicts between one group andanother (5); Relatively, social integration grows on coercion and dependence in theeconomic field and (6), there is political domination by one group over other groups. Thedevelopment of a multicultural based society with horizontal dimensions in Indonesia isat; (a) Nationtribes plurality, (b) Religious plurality: (1) Hindu-Buddhist influence, (2)Islamic Cultural Influence, (3) Western Cultural Influence, (c) GeographicalEnvironment Influence
Pengaruh Penilaian Autentik terhadap Motivasi Belajar Siswa Kelas Dasar Dita Maya Agustina; Mohamad Ayyub Mubtadik; Luluk Indarinul Mufidah; Wazirotus Sa'adah
IERA, Islamic Education and Research Academy Vol 2 No 1 (2021): April 2021
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

Authentic assessment in the form of performance assessment based on previously learned knowledge is the focus of this research. The study aims to understand the Influence of Authentic Assessment on Learning Motivation of Grade III Students in Javanese Language Subject at MI Thoriqul Huda Juwet-Ngronggot. The motivation behind this title stems from the strong connection between assessment and motivation. A teacher's assessment should drive students' motivation to enhance their learning quality. This thesis includes a quantitative research design. Data collection involves observation, interviews, questionnaires, and documentation. The collected data is then analyzed, with the subsequent data analysis steps encompassing calculating authentic assessment results in Javanese language learning, scoring motivation questionnaires, and determining the influence of authentic assessment on student learning motivation using the Product Moment Correlation formula. The findings are as follows: (1) The application of authentic assessment in Grade III of MI Thoriqul Huda, specifically in Javanese language, is deemed excellent. This is substantiated by an average authentic assessment score of 84.6094. (2) Based on the questionnaire results about students' learning motivation in Javanese language, the score is remarkably high with an average score of 87.1875. (3) The calculation of the Product Moment Correlation formula reveals a significantly high correlation between authentic assessment and students' learning motivation in Javanese language. The correlation coefficient (rxy) is 0.75138, and the coefficient of determination is 57%, signifying that 57% of students' motivation in Javanese language learning at MI Thoriqul Huda Juwet-Ngronggot is influenced by authentic assessment.
Webtoon sebagai Inovasi Media Pembelajaran Sejarah Kebudayaan Islam untuk Meningkatkan Motivasi Belajar Siswa Kelas V Madrasah Ibtidaiya Moh Ali Fauzi; Luluk Indarinul Mufidah
IERA, Islamic Education and Research Academy Vol 6 No 1 (2025): April 2025
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This research aims to develop, test the validity, and evaluate the effectiveness of Webtoon as an innovative learning medium for Islamic Cultural History subject, specifically on the "Causes and Events of Fathu Makkah" material for fifth-grade students at MI Islamiyah Lengkong Nganjuk. Using the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate), this study produced a digital comic titled "Study With Aza" consisting of six episodes. The product was validated by media experts, material experts, and language experts, and tested on 28 students and 5 teachers. The results showed that the Webtoon media was deemed very valid by media experts (86%), material experts (94%), and language experts (98%). Teacher responses reached 82% (Very Good), and student responses averaged 85% (Very Good). This indicates that Webtoon is a valid, practical, and effective medium that can increase learning motivation and facilitate understanding of Islamic Cultural History material. This research implies that Webtoon can be an innovative alternative learning medium that is relevant to the characteristics of elementary school students in the digital era
PENGEMBANGAN BAHAN AJAR BERBASIS APLIKASI ANDROID PADA PELAJARAN MATEMATIKA MATERI BANGUN DATAR KELAS V DI MI AL-HILAL BUNGKAL - MAYANGKAWIS - BALEN - BOJONEGORO TAHUN AJARAN 2022/2023) Najih Lahnan Al Hafta; Luluk Indarinul Mufidah
Mentari : Journal of Islamic Primary School Vol. 1 No. 4 (2023): December 2023
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/ment.v1i4.1371

Abstract

Perkembangan teknologi menuntut dunia pendidikan untuk dapat menyesuaikan, termasuk dalam pengembangan bahan ajar. Smartphone android yang dimiliki peserta didik juga dapat dijadikan sebagai sarana pengembangan bahan ajar. Minimnya penggunaan android sebagai bahan ajar melatarbelakangi penelitian ini. Selain itu kurangnya jam pelajaran dan kurangnya minat siswa untuk membaca buku menjadikan pengembangan bahan ajar berbasis android akan sangat relevan. Maka, peneliti melakukan penelitian dan pengembangan bahan ajar berbasis apllikasi android pada pelajaran matematika materi bangun datar kelas V di MI Al-Hilal. Penelitian ini bertujuan untuk mengetahui bagaimana pengembangan bahan ajar berbasis aplikasi android pada pelajaran matematika materi bangun datar trapesium dan layang-layang kelas V di MI Al-Hilal Bungkal Mayangkawis Balen Bojonegoro tahun ajaran 2022/2023, bagaimana validasi bahan ajar berbasis aplikasi android pada pelajaran matematika materi bangun datar trapesium dan layang-layang kelas V, dan bagaimana keefektifan bahan ajar berbasis aplikasi android pada pelajaran matematika materi bangun datar trapesium dan layang-layang kelas V. Penelitian ini merupakan penelitian dan pengembangan /research and development (R&D). Model pengembangan yang digunakan dalam penelitian ini mengacu pada model pengembangan 4-D dari thiagarajan yaitu: (1) Pendefinisian (define); (2) Perancangan (design); (3) Pengembangan (develop); (4) Penyebaran (disseminate). Instrumen pengumpulan data berupa angket validasi yang diberikan kepada ahli media dan ahli materi dan soal pretest dan posttest yang diberikan kepada peserta didik untuk mengetahui keefektifan produk yang dikembangkan. Analisis data yang diguunakan adalah analisis data kuantitatif untuk mengukur validitas dan keefektifan produk. Hasil penelitian dan pengembangan ini adalah aplikasi android bernama banjarmatik dengan ektensi “.apk” yang memuat menu profil, petunjuk, sk/kd, materi, video, dan kuis. Validasi produk dari ahli materi dan media mendapat hasil presentase rata-rata keseluruhan 93,75% yang menunjukkan produk telah valid. hasil perhitungan skor dan rata-rata n-gain dari pretest dan posttest adalah 0,60 dan 60,48%. menunjukkan bahwa produk yang telah dikembangkan termasuk ke dalam kategori skor “sedang” dan tingkat efektivitas “cukup efektif”.
Pengembangan Media Pembelajaran Multimedia Interaktif Mata Pelajaran Seni Budaya dan Prakarya Materi Seni Tari Tema 1 Kelas IV di SD Negeri 4 Tirtobinangun Tahun Ajaran 2022/2023 Devvy Chyntia Priyono; Luluk Indarinul Mufidah
Mentari : Journal of Islamic Primary School Vol. 2 No. 2 (2024): June 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/ment.v2i2.1449

Abstract

Penelitian ini dilatarbelakangi oleh pemanfaatan media pembelajaran yang masih belum optimal menjadi salah satu permasalahan mendasar dalam pelaksanaan pembelajaran. Media pembelajaran yang hanya menggunakan buku paket dan papan tulis memiliki keterbatasan dalam menguraikan materi serta menimbulkan kesulitan pemahaman bagi siswa dalam mempelajari materi, sedangkan fasilitas sekolah sudah memadai dengan adanya LCD Proyektor.Tujuan Penelitian ini adalah : (1) Mendeskripsikan proses pengembangan media pembelajaran multimedia interaktif mata pelajaran seni budaya dan prakarya materi seni tari tema 1 kelas IV di SD Negeri 4 Tirtobinangun Tahun Ajaran 2022/2023. (2) Mendeskripsikan validitas pengembangan media pembelajaran multimedia interaktif mata pelajaran seni budaya dan prakarya materi seni tari tema 1 kelas IV SD Negeri 4 Tirtobinangun Tahun Ajaran 2022/23. (3) Mendeskripsikan hasil uji coba pengembangan media pembelajaran multimedia interaktif mata pelajaran seni budaya dan prakarya materi seni tari tema 1 kelas IV SD Negeri 4 Tirtobinangun Tahun Ajaran 2022/2023. Penelitian ini merupakan penelitian pengembangan research and development (R&D). Model pengembangan yang digunakan dalam penelitian ini mengacu pada model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Teknik pengumpulan data dengan wawancaradan angket, jenis data yang digunakan dalam penelitian ini adalah data kualitatif dan kuantitatif. Subjek penelitian inii adalah 18 peserta didik.Hasil penelitian secara umum menunjukkan bahwa hasil tahap validasi oleh ahli materi memperoleh persentase sebesar 90%, hasil validasi ahli media memperoleh persentase sebesar 96%. Sedangkan respon peserta didik terhadap media memeperoleh 91% pada uji coba tahap 1, dan 96% pada uji coba tahap 2 dan respon guru kelas terhadap media sebesar 98%. Berdasarkan data hasil validasi dan uji coba produk, media pembelajaran multimedia interakti didapatkan kesimpulan bahwa pengembangan produk media pembelajaran multimedia interaktif sesuai dengan analisis kebutuhan dan tingkat kelayakan produk masuk pada kategori sangat layak.
Development of Comic-Based Learning Media on the Use of Capital Letters for Grade II Students at State Elementary School Ryan Hidayat; Luluk Indarinul Mufidah
Mentari : Journal of Islamic Primary School Vol. 2 No. 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/ment.v2i4.1629

Abstract

The development of comic-based learning media on the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor was based on several identified problems, namely the learning objectives—especially regarding the use of capital letters—had not been fully achieved, and the lack of available learning media due to inadequate facilities. In addition, both students and teachers still require learning media that are practical and engaging. The objectives of this study were: (1) to develop comic-based learning media on the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor; (2) to describe the validity of the developed comic-based learning media on the use of capital letters; and (3) to describe the level of practicality and attractiveness of the comic-based learning media in teaching the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor. This research employed a Research and Development (R&D) method using the ADDIE model. The subjects of this study were 17 Grade II students of State Elementary School 2 Lengkonglor. Data collection methods included observation, interviews, and questionnaires. The results of the study generally showed that the media expert validation test obtained a percentage of 98%, the material expert validation test obtained 99.2%, and the language expert validation test obtained 100%. The practicality and attractiveness tests conducted with the Grade II teacher of State Elementary School 2 Lengkonglor obtained a percentage of 100%. Furthermore, the practicality and attractiveness tests conducted on Grade II students in both small-scale and large-scale trials also obtained a percentage of 100%. Therefore, the comic-based learning media on the use of capital letters is considered highly feasible for use as a learning medium.