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PENGEMBANGAN JARINGAN INTERNET DAN BEL PINTAR PADA SEKOLAH DASAR NEGERI 61 KOTA BENGKULU Kirman kirman; Sri Handayani
JPMTT (Jurnal Pengabdian Masyarakat Teknologi Terbarukan) Vol. 1 No. 2 (2021): Oktober
Publisher : Lembaga Penelitian Pengabdian Masyarakat Penerbitan dan Percetakan Indonesian Scholar Khiar Wafi (LPPMPP IKHAFI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54650/jpmtt.v1i2.415

Abstract

Permasalahan yang dihadapi mitra yaitu SD N 61 lebih kepada pengembangan multimedia, jaringan komputer, web design, dan pemrograman. Akan tetapi yang menjadi titik fokus pengembangan pada pengabdian masayarakat ini adalah pengambangan jaringan internet sekolah dan pembentukan bel cerdas yang dapat digunakan sekolah untuk melaksanaan perlombaan pengembangan siswa. Hasil yang didapatkan dari peremasalahan pengabdian ini adalah semua guru sangat puas dengan hasil tingkat kepuasan dari total jumah guru 32 orang menyatakan sangat puas dengan adanya fasilitas jaringan internet sekolah serta adanya pengembangan bel pintar yang dapat digunakan untuk perlombaan pengembangan siswa pada SD N 61 Kota Bengkulu Kata Kunci :jaringan, internet, bel, pintar.
METODE BELAJAR DENGAN MEDIA ANIMASI UNTUK MENINGKATKAN MINAT BELAJAR DI SD NEGERI 76 KOTA BENGKULU Kirman kirman; Andi Lala
JPMTT (Jurnal Pengabdian Masyarakat Teknologi Terbarukan) Vol. 2 No. 2 (2022): Oktober
Publisher : Lembaga Penelitian Pengabdian Masyarakat Penerbitan dan Percetakan Indonesian Scholar Khiar Wafi (LPPMPP IKHAFI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54650/jpmtt.v2i2.476

Abstract

Teknologi merupakan pengetahuan yang mempelajari tentang keterampilan dalam menciptakan sebuah alat, metode pengolahan, dan ekstraksi benda dalam membantu menyelesaikan berbagai macam permasalahan dan pekerjaan manusia sehari-hari. Penggunaan teknologi dalam proses belajar mengajar juga merupakan kunci penting dalam penyampaian materi. Media pembelajaran dengan metode pembelajaran berbasis animasi memungkinkan dalam menumbuhkan minat belajar para peserta didik. Pada SDN 76 Kota Bengkulu akan menerapkan metode pembelajaran yang seperti itu, salah stunya dengan mengadakan kegiatan pelatihan berbentuk pelaksanaan pengabdian kepada peserta didik dengan objek SDN 76 Kota Bengkulu. Media animasi yang diterapkan berupa penyampaian materi yang lebih menarik dengan menggunakan bahan persentasi berbentuk power point. Upaya tersebut dapat dilakukan untuk meningkatkan kualitas pembelajaran, dengan melihat gaya belajar peserta didik tersebut yakni menggunakan media ke dalam kegiatan pembelajaran. Sehingga proses pelatihan ini dapat meningkatkan minat belajar peserta didik di SDN 76 Kota Bengkulu. Kata Kunci: Teknologi, Media, Animasi, Power Point, minat belajar
Website Design Of Junior High School (Smp) Negeri 21 Bengkulu As Information Media And Promotion Yusril Mahendra; Kirman Kirman; RG Guntur Alam; Marissa Utami
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1196

Abstract

In cyberspace there is a lot of information that is needed, especially in the world of education, therefore in this Global network SMP Negeri 21 Bengkulu Tengah which is one of the educational institutions in Bengkulu Province, especially in Central Bengkulu, needs to make breakthroughs and innovations in promoting its existence by creating a web site. With the creation of a Web site SMP Negeri 21 Bengkulu Tengah is very helpful for students and teachers in getting the information they need, all information needs about activities in the teaching and learning process and extracurricular activities can be obtained and seen on this website. The information is presented in a series of systems in the form of attractive web pages and designs using Xampp, Mysql and Dreamweaver Cs4 programs.The process of running the program to enter the website page the first time a person will enter on the initial display there are several menu tobols. The profile page is information at a glance about the school and activities at the school while our Services page has several menus including menus of school facilities, study rooms, school buildings, and sports, then on the contact us page there is complete school address information. The next menu is the guest book, in this guest book there is a column that can be filled in by web site visitors in the form of suggestions and responses that are to advance the Website of SMP Negeri 21 Bengkulu Tengah. The next menu is an information menu containing a location plan and road direction, this aims to provide information to website visitors in order to find out the location plan of SMP Negeri 21 Bengkulu. From the information above, it can be concluded that website programming using Dreamweaver CS4 macromedia can produce a website that looks attractive, and helps provide information and as a means of promotion increases competitiveness in accepting new students, and this website can be updated.
Design And Building Of A Web Based E-Voting System For The Election Of Osis Chairman At SMPN 10 Bengkulu Selatan Using Rapid Application Development (RAD) Method Soneta Sulaini; Gunawan Gunawan; Yulia Darmi; Ardi Wijaya; Kirman Kirman
Jurnal Komputer, Informasi dan Teknologi Vol. 4 No. 1 (2024): June
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v4i1.1797

Abstract

The election of the chairman and deputy chairman of the OSIS is held every year by all schools including SMPN 10 Bengkulu Selatan. The election was carried out conventionally where this activity required quite a lot of money and energy as well as quite long teaching and learning hours which were cut to carry out the election of the OSIS chairman. Apart from that, there is the potential for fraud, human error, operational inefficiencies from the start to the end of the election, and non-real-time monitoring which are shortcomings of conventional voting systems. To answer this problem, research is proposed which aims to build a web-based e-voting system for the election of OSIS chairman at SMPN 10 Bengkulu Selatan. The software development method used is Rapid Application Development (RAD). The method emphasizes rapid and incremental prototyping.