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SISTEM INFORMASI PENDATAAN MURID BULUTANGKIS DI GELANGGANG OLAH RAGA PALM RAYA Paris Pratama; Wirda Fitriani; Zulfahmi Syahputra
Ensiklopedia Education Review Vol 4, No 1 (2022): Volume 4 No 1 April 2022
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eer.v4i1.1384

Abstract

Badminton is a sport that is often done in a closed room. Palm Raya is one of the badminton training venues that is open to the public. Students can take part in the types of training offered here. The information system was built to collect data on students who have joined in Palm Raya. This information system serves to make it easier for related parties to search student data if needed someday so as to make it easier to search data. This information system is only used by the admin of Palm Raya. With this information system, the ease of managing student data at Palm Raya will be better than before, which only uses conventional methods.Keywords: badminton, student, information system, palm raya.
APPLICATION OF FUZZY LOGIC IN COLOR DETECTION ROBOT ARM SIMULATOR Rifqi Surya Pradhana; Zulfahmi Syahputra; Arpan Arpan
Ensiklopedia Education Review Vol 4, No 1 (2022): Volume 4 No 1 April 2022
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eer.v4i1.1385

Abstract

Robot merupakan salah satu alat penting dalam industri dalam kondisi tertentu. Dunia pendidikan sendiri telah banyak melakukan penelitian di bidang robotika. Lengan robot salah satunya, keberadaan lengan robot diharapkan dapat memberikan fungsi atau kinerja yang sesuai dengan kerja lengan manusia dan memiliki kekuatan yang lebih kuat. Lengan robot yang dibangun menerapkan metode logika fuzzy yang menentukan warna objek dan akan digerakkan sesuai dengan warna yang telah ditentukan, warna tersebut terdiri dari tiga warna yaitu merah, hijau dan biru. Robot dirancang agar fleksibel dan mudah digunakan. Ini memiliki pengontrol yang harus diprogram ulang setiap saat agar sesuai dengan fungsinya, seperti Arduino Uno, dan aktuator seperti servomotor yang bertegangan rendah dan mudah. Inilah sebabnya mengapa motor TowerPro SG90 Servo dipilih untuk membangun manipulator lengan robot.Kata Kunci: Logika Fuzzy, Lengan Robot. Deteksi Warna.
IMPLEMENTASI TUTORIAL KESELAMATAN KESEHATAN KERJA DALAM BENTUK APLIKASI PEMBELAJARAN BERBASISKAN ANDROID PADA PERUSAHAAN Daniel Panjaitan; Muhammad Syahputra Novelan; Zulfahmi Syahputra
Ensiklopedia Education Review Vol 3, No 2 (2021): Volume 3 No 2 Agustus 2021
Publisher : Ensiklopedia Education Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eer.v3i2.1306

Abstract

Technological progress is something that is currently a phenomenon where one of the efforts to increase work productivity is to provide protection to workers while they are working, namely by involving workers in the Labor Social Security program and implementing a safe K3 management system for workers. This is an obligation that must be carried out by the company. The Occupational Health and Safety Management System or commonly called SMK3 is part of the overall management system which includes the organizational structure of planning, responsibilities, implementation, process procedures and resources needed for achievement development, assessment and maintenance of occupational safety and health policies in the context of controlling risks related to work activities in order to create a safe workplace. With the existence of occupational safety and health (K3) learning software, information on occupational safety and health within the scope of the company can be well known. This situation is trying to be used to make it easier for employees to understand occupational safety and health guidelines using Android-based technology smartphones.Keywords: Learning Applications, Occupational Safety and Health, Android.
ANALISA ALGORITMA SUPPORT VECTOR MACHINE PADA DATA BUNGA IRIS Muhammad Ridho Pradana; Rio Septian Hardinata; Zulfahmi Syahputra
Jurnal Darma Agung Vol 30 No 1 (2022): APRIL
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Darma Agung (LPPM_UDA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46930/ojsuda.v30i1.2229

Abstract

Konsep SVM dapat dengan mudah dijelaskan sebagai upaya untuk menemukan hyperplane optimal yang bertindak sebagai pembatas untuk dua kelas di ruang input. Penggunaan SVM sangat cocok untuk masalah klasifikasi biner. Metode SVM melakukan proses awal yaitu dengan menginputkan data yang telah ditentukan, kemudian data tersebut diolah dengan melakukan proses klasifikasi menggunakan metode SVM untuk mendapatkan hasil akurasi menggunakan metode tersebut. Langkah awal yang dilakukan adalah menentukan atribut-atribut data yang dijadikan parameter dalam mengklasifikasikan dan mendapatkan hasil akurasi data. Set pelatihan dan tes (set pelatihan dan set tes) adalah Iris. Penelitian ini menemukan bahwa tingkat akurasi tertinggi baik dari pengujian data yang dilakukan dengan menggunakan kumpulan data yang telah diuji dengan 150 data dan 3 kelas data dapat mengarah pada perolehan analisis. Ekualisasi adalah teknik pengambilan keputusan dalam proses meringkas elemen yang berbeda dengan pembobotannya. Pembobotan dapat bersifat obyektif dengan menggunakan perhitungan statistik atau secara subyektif dengan memberikan menurut pertimbangan tertentu. Studi ini menunjukkan bahwa SVM memiliki hasil yang baik untuk memecahkan masalah bahkan pada dataset kecil. Hasil analisis menggunakan metode support vector machine menunjukkan tingkat jawaban benar sebesar 95,00%. Hasil ini menunjukkan bahwa SVM berhasil dan berpengaruh pada penerapan atribut ke nilai numerik. Semakin banyak atribut yang kita gunakan, semakin lambat waktu dan kecepatannya, dan semakin tidak akurat dan kompleks jadinya.
IMPLEMENTASI DETEKSI WAJAH PADA SISTEM ABSENSI DENGAN MENERAPKAN TEKNIK FACE RECOGNITION ZULFAHMI SYAHPUTRA
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

The development of technology is currently very fast in various fields of human life. One of the uses of technology is in the field of attendance. Attendance is the most important part in an institution, both educational, health, office and government agencies in supporting monitoring the daily attendance of employees. Klambir 5 Kebun Village is a village located in Hamparan Perak District, Kab. Deli Medium North Sumatra. Currently the attendance process at the Klambir 5 Kebun Village office still uses manual attendance. The use of manual attendance is considered to be less effective because if an employee arrives late, he can entrust his absence with another employee. Seeing this, the researchers designed an attendance system based on Face Recognition. Face recognition-based attendance is an attendance that is carried out using the detection of parts of the human face. Then in the design of an attendance system based on face recognition. With the construction of this attendance system, Klambir Village 5 Kebun can make attendance easier in every condition because it is based, then recapitulating the list of employees present at the village government is easier because it is already stored in a database
Analisa Sistem Informasi Penjualan Kebab Bongout Eat Menggunakan Metode Scrum Rifa Ruliansyah Nasution; Zulfahmi Syahputra
Bulletin of Computer Science Research Vol. 3 No. 1 (2022): Desember 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i1.194

Abstract

Kebab is a food from the Middle East. Many kebab sales are carried out by kebab entrepreneurs. Bongout Eat is one shop that sells kebabs online. This shop still uses manual recording in recording the sale of the kebab. Revenue analysis is a difficult thing to do without a sales information system. The author tries to design and build a kebab sales information system at Bongout Eat in order to see the sales results per period. The system can display sales results as of the desired date. Sales can be increased by looking at the results of sales that have already taken place. With this kebab sales information system. Bongout Eat stores will get more benefits in increasing their sales.
Pengembangan Sistem Kehadiran Pegawai Kantor Desa Klambir V dengan Menerapkan Teknik Eigenface Berbasis Face Recognition Zulfahmi Syahputra
Resolusi : Rekayasa Teknik Informatika dan Informasi Vol. 3 No. 3 (2023): RESOLUSI Januari 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/resolusi.v3i3.607

Abstract

Attendance is a measuring tool to find out whether an employee or employees in an agency come to work at a certain time or not. This term is most often used for employees or clerks who work hourly hours. Employees or workers with hourly wages are usually paid according to the hours worked. Even if it looks different from other employees or full time employees. This study uses the eigenfaces technique as a result of transforming facial images into a set of facial characteristic features in the form of eigenvectors from the covariant matrices of the facial images. In the approach and recognition of faces, it is explained that eigenfaces do not see certain features on the face such as eyes, mouth, nose, etc. to detect and recognize faces. The results of the research by applying the eigenfaces technique to the employee attendance system by applying the eigenface technique based on face recognition are very effective in accuracy in at Klambir V Village Office.
Application Of Fuzzy Logic In Color Detection Robot Arm Simulator Rifq Surya Pradhana; Zulfahmi Syahputra; Arpan
International Journal of Economic, Technology and Social Sciences (Injects) Vol. 3 No. 1 (2022): May 2022
Publisher : CERED Indonesia Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.285 KB) | DOI: 10.53695/injects.v3i1.764

Abstract

Robot is one of the important tools in the industry under certain conditions. The world of education itself has done a lot of research in the field of robotics. The robot arm is one of them, the existence of a robot arm is expected to provide a function or performance in accordance with the work of the human arm and has stronger strength. The robot arm that is built applies a fuzzy logic method that determines the color of the object and will be moved according to the predetermined color, the color consists of three colors, namely red, green and blue. Robots are designed to be flexible and easy to use. It has controllers that have to be reprogrammed at any time to suit their function, like the Arduino Uno, and actuators like servomotors that are low-voltage and easy. This is why the TowerPro SG90 Servo motor was chosen to build the robot arm manipulator.
UNJUK KERJA KOMBINASI METODE BASE64 ALGORITMA VIGNERE CHIPER DAN RAILFENCE CHIPER DALAM PENGAMANAN DATA VIDEO Zulfahmi Syahputra; Supiyandi Supiyandi
Jusikom : Jurnal Sistem Komputer Musirawas Vol 8 No 1 (2023): Jusikom : Jurnal Sistem Komputer Musirawas JUNI
Publisher : LPPM UNIVERSITAS BINA INSAN

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Abstract

Video files are information in the form of Video, Information becomes very vulnerable to be known, retrieved or even manipulated and misused by other parties who are not entitled. In this research combines the classic algorithm vigenere cipher with modren algorithm that is Railfance algorithm in securing video files, with the system built then every video file uploaded into the system will be translated into binary code with base64 technique which is plaintext and then will be encrypted with vigenere cipher algorithm and continued encryption using railfance algorithm and produce video file that can not be played , so Video files are considered damaged, when not. For decryption and vice versa video files that can not be played dupload into the system will be translated into binary code with base64 technique which is plaintext and then decrypted with railfance algorithm and continued decryption using vigenere cipher algorithm and produce video files that can be played. Key Word : video File, Base64, Algoritma Vigenere Cipher, Algoritma Railfance
Pelatihan Sistem Presensi Menggunakan QR Reader Dengan Memanfaatkan Smartphone Di SMK Negeri 1 Tanjung Pura Novelan, Muhammad Syahputra; Syahputra, Zulfahmi
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 2 No 2 (2023): Oktober 2023
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v2i2.144

Abstract

Penggunaan teknologi QR Reader untuk sistem presensi telah menjadi solusi yang populer dalam mengelola kehadiran di berbagai lingkungan, termasuk di lembaga pendidikan. Namun, di SMK Negeri 1 Tanjung Pura, penggunaan teknologi QR Reader untuk sistem presensi masih tergolong baru dan belum sepenuhnya dimanfaatkan secara optimal. Oleh karena itu, pelatihan atau workshop tentang penggunaan sistem presensi dengan memanfaatkan QR Reader menggunakan smartphone di SMK Negeri 1 Tanjung Pura diusulkan sebagai langkah untuk memperkenalkan, melatih, dan meningkatkan pemahaman serta keterampilan staf pengajar dan staf administrasi dalam mengimplementasikan teknologi ini.Pelatihan ini akan mencakup berbagai aspek, termasuk pemahaman dasar tentang teknologi QR Reader, pemilihan aplikasi yang tepat untuk membaca QR code, serta langkah-langkah praktis dalam mengimplementasikan sistem presensi berbasis QR Reader. Selain itu, materi pelatihan juga akan mencakup pembahasan tentang manfaat penggunaan teknologi QR Reader untuk sistem presensi, tantangan yang mungkin dihadapi, dan praktik terbaik dalam mengelola kehadiran siswa dengan menggunakan teknologi ini.Diharapkan bahwa melalui pelatihan ini, staf pengajar dan staf administrasi SMK Negeri 1 Tanjung Pura akan memperoleh pemahaman yang lebih baik tentang penggunaan QR Reader untuk sistem presensi. Mereka akan dapat mengimplementasikan sistem presensi berbasis QR Reader dengan lebih efektif, meningkatkan efisiensi dalam pengelolaan kehadiran siswa, dan membantu menciptakan lingkungan belajar yang lebih modern dan terkoneksi di sekolah tersebut.