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Hubungan Pengetahuan dengan Perilaku Pelajar Pengguna Personal Listening Devices (PLDs) Muyassaroh Muyassaroh; Dimas Dimas; Citra Citra
Medica Hospitalia : Journal of Clinical Medicine Vol. 3 No. 1 (2015): Med Hosp
Publisher : RSUP Dr. Kariadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (228.936 KB) | DOI: 10.36408/mhjcm.v3i1.202

Abstract

Latar belakang : Pelajar SMA/sederajat sebagian besar memiliki hobi mendengarkan musik menggunakan personal listening devices (PLDs). Penggunaan PLDs meningkatkan risiko kurang pendengaran sensorineural (KPSN) akibat bising. Pengetahuan yang baik tentang PLDs akan menurunkan risiko KPSN. Penelitian ini bertujuan untuk menganalisis hubungan pengetahuan dengan perilaku pelajar pengguna PLDs. Metode : Survey pengguna PLDs pada pelajar SMA/sederajat di kota Semarang bulan Mei 2014. Pengambilan data dilakukan dengan pengisian kuesener terpimpin yang telah diujicobakan. Data dianalisis dengan uji korelasi Spearman. Hasil : Subyek penelitian sebanyak 308 sampel, laki-laki 191 (62,0%) dan perempuan 117 (38,0%). Rerata skor pengetahuan 8,17±1,96 sedangkan rerata skor perilaku 5,35±2,29. Skor pengetahuan berhubungan dengan skor perilaku (p=0,000) dengan tingkat korelasi lemah (r=0,295). Simpulan : Terdapat hubungan pengetahuan dengan perilaku pelajar pengguna PLDs.
Students’ Error In Pronouncing English Vowel Dimas Dimas; Yulia Hidayat; Yani Lubis
Jurnal Pendidikan dan Sastra Inggris Vol. 3 No. 2 (2023): Agustus : Jurnal Pendidikan dan Sastra Inggris
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v3i2.2020

Abstract

Language and how to pronounce it are inseparable in the context of learning a new language. There are undoubtedly faults in the process of pronouncing a word in any language, particularly non-native languages. While many people confuse error with a mistake, error often refers to the difference between the actual or expected value and the resultant or observed value. Errors may be measured, examined, and used to determine the degree of correctness or inaccuracy in a variety of domains. Mistakes, on the other hand, are more typically seen in general or daily conditions. Mistakes are often defined as improper or wrong behaviors or decisions, whether in decision-making, physical activities, or communication. Incomprehension, carelessness, or actions that are contrary to what should have been done are all examples of mistakes. This study, which focused on the pronunciation errors produced by English language education majors at the college of education, employed a qualitative descriptive approach to gather information from 20 students and ask them to read a short tale. This study identified three types of error: Substitution, additional, and omission. Following additional with 3.78% and omission with 0.34% as the least frequent error types made by students, it was discovered after gathering all the data that substitution accounted for 100% of all errors.
Pengaruh Latihan Cone Drill untuk Meningkatkan Kelincahan Siswa Sekolah Dasar Kelas 5 melalui Permainan Olahraga Tradisional Hadang di SDN Banjaran 03 Dimas Dimas; Budi Budi
Mutiara Pendidikan dan Olahraga Vol. 2 No. 4 (2025): Juli: Mutiara Pendidikan dan Olahraga
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mupeno.v2i4.518

Abstract

This study aims to determine the effect of cone drill training through the traditional Hadang game on improving the agility of fifth-grade students at SDN Banjaran 03. The research used a one-group pretest-posttest design with a quantitative approach. The sample consisted of 11 students selected through purposive sampling. Data were collected using a shuttle run test to measure students' agility levels before and after the intervention, which consisted of Hadang game training for four weeks. Data analysis using a paired sample t-test showed a significant improvement in agility after the intervention, with a significance value (p < 0.05). These findings indicate that the Hadang game, which involves quick movements and frequent direction changes, is effective in enhancing the agility of elementary school students. This study recommends incorporating traditional games as an alternative method in physical education classes to improve students’ physical fitness in a fun and educational manner.