Claim Missing Document
Check
Articles

Found 6 Documents
Search

The Verbs with the Notion of Eating in Manggaraian Language: Natural Semantic Metalanguage Analysis Tobias Gunas; Sebastianus Menggo; Yosefina Helenora Jem
RETORIKA: Jurnal Ilmu Bahasa Vol. 7 No. 2 (2021)
Publisher : Program Studi Magister Ilmu Linguistik Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22225/jr.7.2.2021.191-200

Abstract

The aim of this research is to explicate and account for the verb of eating in Manggaraian language. There are some verbs denoting the meaning of eating, such as hang, lompong, jumik, mboros, takung, la’ur, alas, pongo mu’u. The qualitative research method was applied to unveil and explain the explication of meaning in the given verbs respectively. Field-observation and recording were the techniques used to gather the data from the natural speakers utterances as well as part of the data were based on the researchers’ intuitive knowledge as the native speakers. The data were analyzed through the theory of Natural Semantic Metalanguage (NSM). The results of the analysis reveal that Manggaraian language has the inventory of verbs designating the meaning of eating such as hang, jumik, lompong, mboros, takung, raci, alas, pongo mu’u. In terms of semantic prime, the verbs are under the category of the action verb. Comparing to the other verbs, the verbs jumik, lompong, pongo mu’u have more delicate meaning of eating. Furthermore, those verbs are classified into generic and specific category of meaning. The verbs “hang, jumik, mboros” are generic in meaning while the verbs lompong alas,racik, pongo mu’u, takung are specific in meaning. The verbs are categorized into non-compositional polysemy. Regarding the explication of meaning, the verbs reveal the action and the process of eating involving certain parts of body (hands and mouth) as well as specific tools (plate, spoon, bowl).
PENDAMPINGAN PROGRAM PENGUATAN LITERASI DALAM MEMBANGUN BUDAYA LITERASI DI SEKOLAH DASAR Sabina Ndiung; Sebastianus Menggo; Eliterius Eliterius Sennen
JP-MAS : Jurnal Pengabdian Kepada Masyarakat Vol 6 No 1 (2024): JP-MAS: Volume 6 Nomor 1 Mei 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Jombang)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/pn9jjn93

Abstract

Literasi di sekolah dikembangkan dengan mendasarkan diri pada pendekatan penguatan literasi untuk dapat memcahkan masalah dalam kehidupan sehari-hari. Kegiatan pengabdian ini dilaksanakan dalam tiga kegiatan, yaitu pembiasaan, program kegiatan, dan pendampingan. Kegiatan pendampingan ini atas kolaborasi satuan Pendidikan SDN Watu Mundung, orang tua murid dengan tim pengabdian Universitas Katolik Indonesia Santu Paulus Ruteng. Adapun tahapan pelaksanaan kegiatan pengabdian ini menggunakan pendekatan sosial, yang melibatkan secara aktif semua pemangku kepentingan dan penerima manfaat. Metode yang diterapkan yaitu Asset-Based Community Development. Hasil dari kegiatan pendampingan ini menunjukkan bahwa siswa SD memiliki kecakapan dalam hal berliterasi. Hal ini ditunjukkan oleh antusiasme siswa untuk mengikuti kegiatan yang merupakan bagian program literasi sekolah yang berkolaborasi dengan orang tua dan bermitra dengan perguruan tinggi. Dengan demikian dapat disimpulkan bahwa kegiatan penguatan literasi sangat penting untuk dilakukan untuk menumbuhkan sikap pembiasaan pada peserta didik berliterasi yang berdampak pada kecakapan literasi sehingga menambah wawasan keilmuan bagi siswa dalam memecahkan masalah dalam kehidupan sehari-hari untuk hasil belajar yang optimal.
Pelatihan Pemanfaatan Media Manipulatif Dalam Mendukung Keterampilan Guru Sekolah Dasar Membelajarkan Pecahan Sabina Ndiung; Eliterius Sennen; Sebastianus Menggo; Mariana Jediut; Arnoldus Helmon
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2025): Mei 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/kontribusi.v5i2.623

Abstract

Latar Belakang: Pelatihan pemanfaatan media manipulatif kertas lipat dilakukan untuk penguatan kapasitas guru sehingga menghasilkan variasi metode mengajar dan pemilihan media yang relevan.  Tujuan: Program ini bertujuan untuk melatih guru dalam penggunaan media kertas lipat dalam mengkontekstualiasi keabstrakan matematika. Metode: Pelatihan dilaksanakan dengan metode Asset-Based Community Development (ABCD) yang melibatkan empat dosen dan 3 orang guru kelas V SDI Watu Weri. Kegiatan terdiri dari penyampaian teori, implementasi, pendampingan, dan evaluasi implementasi. Hasil: Berdasarkan hasil pengamatan terhadap implementasi dan respons terhadap kegiatan pelatihan menunjukkan bahwa sebesar 91% memberikan respons positif terhadap kegiatan pembelajaran yang diberikan guru sementara untuk keterlaksanaannya mencapai kategori sangat baik.  Kesimpulan: Program PkM ini memberikan dampak positif terhadap peningkatan kapasitas guru dalam mengimplementasikan pembelajaran yang kreatif dan inovatif di kelas.
Assessing the Pedagogical Impact toward Interactive Game-Based Instruction on Improving Elementary Students’ Integer Learning Concepts Sabina Ndiung; Lazarus Kabut; Eliterius Sennen; Sebastianus Menggo
Journal of Mathematics Instruction, Social Research and Opinion Vol. 4 No. 4 (2025): December
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v4i4.829

Abstract

This study aims to describe the effectiveness of implementing a game method in learning integers. This study employs a quasi-experimental design with a posttest-only control group. The sampling technique was random, and the class equivalence test employed a one-way ANOVA. Sampling used a cluster random sampling technique. The data collection technique employed a test method consisting of essay questions in the high-level thinking category. These questions were found to be valid, with a reliability coefficient of 0.75, which falls in the high category. The data analysis employed an independent t-test at a significance level of 0.05, preceded by a prerequisite test of data normality and homogeneity of variance. The results of the study showed that the application of the interactive game method can improve learning outcomes in integer arithmetic operations, which is also indicated by: (1) students are enthusiastic and involved in following the lesson. (2) active student participation increases, (3) learning is more meaningful, and (4) building very positive team collaboration.
Using Project-Based Learning to Foster Mathematics Creative Thinking and Problem-Solving Skills of Elementary School Students Sabina Ndiung; Sebastianus Menggo
Jurnal Pendidikan Progresif Vol 14, No 2 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Using Project-Based Learning to Foster Mathematics Creative Thinking and Problem-Solving Skills of Elementary School Students. Objectives: This research aims to describe creative thinking skills and mathematical problem-solving abilities by implementing the Project-Based Learning model. Methods: This research used a quasi-experimental approach with a posttest-only control group design. The research was conducted at the Mano I of Catholic Elementary School during the odd semester of the 2023/2024 academic year. The research sample involved 53 fifth-grade students selected using random sampling techniques. The data collection instrument employs a descriptive test consisting of five questions each to assess creative thinking skills and problem-solving abilities. These instruments have undergone testing and have demonstrated reliability coefficients of 0.84 and 0.81, within the high category. The data collection method used in this research uses a test technique on fraction material, which consists of 10 questions with details of 5 creative thinking skills test items and 5 problem-solving ability test items. The instruments in this research are test questions, divided into creative thinking skills tests and problem-solving ability tests, each of which uses high-level thinking indicators, classified into C4 and C5 questions. The rubric for assessing creative thinking skills and problem-solving abilities is used in this research as a basis for consideration when assigning grades. The data analysis employed the Multivariate Analysis of Variance (MANOVA) test technique using the Statistical Package for Social Sciences (SPSS) version 23.0 program for Windows. Before this, several assumption tests were conducted, including tests for normality of data distribution, homogeneity of variances, and multicollinearity. Findings: Simultaneously, students taught utilizing project-based learning demonstrate higher creative thinking and problem-solving skills than those taught using conventional methods. The PjBL model significantly impacts elementary school students' creative thinking and mathematics problem-solving skills. Conclusion: The PjBL approach is an acceptable choice for educators to foster creativity. Keywords: creative thinking skills, problem solving mathematics, project-based learning.DOI: http://dx.doi.org/10.23960/jpp.v14.i2.202453
Empirical Evidence of Blended Learning in Indonesian EFL Class Sebastianus Menggo; Hieronimus Canggung Darong
JEELS (Journal of English Education and Linguistics Studies) Vol. 9 No. 1 (2022): JEELS May 2022
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil, Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/jeels.v9i1.3957

Abstract

Blended learning necessitates a digitization technology on the part of both instructors and students, the use of up-to-date instructional strategies, adaptable learning procedures, the efficiency of the processes, space, and financial resources, as well as learner motivation and independence; all of these factors lead to a rise in learner academic achievement. Unfortunately, the results ofthe most recent empirical studies do not support the idea that blended learning help learners enhance their English proficiency and their level of learning independence. There is proof that blended learning impacts the English proficiency, learning independence, enthusiasm, and ICT skills of students. This article analyzed and quantified the effectiveness of blended learning in English as a Foreign Language (EFL). This study is a quantitative explanatory research type with a pre-test and post-test design. One hundred eighty students from the Agronomy Study Program at Universitas Katolik Indonesia Santu Paulus Ruteng participated in the study. A method of random sampling was utilized, and from that population, 73 participants were selected as samples. Data was taken by test and non test, then analyzed by a software program called SPSS 22.0. Teen blended learning sessions, including five face-to-face and five virtual sessions, are conducted using the Zoom platform. The findings indicate that students' English language skills improve with blended learning (the mean score on the posttest was 82.57), as do their levels of learning independence (82.44%), learning enthusiasm (76%), and ICT skills (70.43%).