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UPI Bandung, STIBA INVADA Cirebon

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A social semiotic approach to ludonarrative assonance in the discourse of Metal Gear Solid V Series and Ghost of Tsushima Kurniawan, Muhammad Hafiz; Sudana, Dadang; Gunawan, Wawan; Maftukhin, Maftukhin; Hadiyani, Teni; Puspasari, Wikandari Marselina
EduLite: Journal of English Education, Literature and Culture Vol 10, No 2 (2025): August 2025
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/e.10.2.653-671

Abstract

Video game has been in high demand recently and the historical events as the settings of video games in Metal Gear Solid V series and Ghost of Tsushima make the story of the video games more immersive. However, how this video games story and their gameplay system interact are not addressed yet from social semiotic perspective. From this perspective, this study aims to analyze the story of two mentioned video games and how this story can be in balance with its gameplay system. This research also offers an alternative point of view of how narratology and ludology should collaborate in video game discourse.  This research used social semiotic approach, applying Kress and van Leeuwen Analysis on moving images and genre analysis by Martin and Rose. The data of this research are video game narratives and gameplay system This study used four steps: collecting, viewing and logging, taking sample, and analyzing the data in collecting and analyzing technique as an adaptation of the multimodal method from Bezemer and Jewitt. The result of this study shows that those selected video games were developed into what Ensslin stated about Mastery-Mentoring-Choice category for the protagonist. The meso-macro level of discourse in two mentioned video games allow the players to upgrade weapons and equipment without disturbing the flows of the story. In Metal Gear Solid V series, the stories flows with orientation-complication-temporary resolution pattern, and the gameplay allow players to upgrade the base because of having main mission to help other nations from colonialism. Meanwhile, in Ghost of Tsushima, the story flows with orientation-complication-resolution pattern and the gameplay allows players only to upgrade character skills because of having main mission to fight the invaders. Future scholars can address the micro-meso analysis in social semiotics and how the video game players make their choices.
A Pronunciation Error Analysis of an Experienced and a Novice English Lecturer at Poltekkes Bhakti Pertiwi Husada Cirebon Fatimah, Siti; Hadiyani, Teni; Kurnihayati, Kurnihayati
Open Access Jakarta Journal of Health Sciences Vol 4 No 11 (2025): Open Access Jakarta Journal of Health Sciences
Publisher : Sagamedia Indo Press

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Abstract

Background: Pronunciation plays a crucial role in oral communication and classroom instruction, particularly in English as a Foreign Language (EFL) contexts where lecturers function as primary language models for students. Inaccurate pronunciation by lecturers may influence learners’ phonological awareness and speech production. Objective: This study aimed to analyze and compare pronunciation errors produced by an experienced English lecturer and a novice English lecturer, with a particular focus on consonant pronunciation in an EFL setting. Methods: This research employed a descriptive comparative case study design. Two English lecturers (one experienced and one novice) participated as cases. Data were collected through a pronunciation test consisting of 70 English words, read aloud by each participant and audio-recorded. Pronunciation accuracy was assessed based on a predetermined phonemic target using standard IPA transcription. Errors were identified and categorized according to consonant error types, and results were analyzed descriptively using frequency counts and error rates. Results: The findings revealed that the experienced lecturer produced 7 pronunciation errors out of 70 tokens (10.0%), while the novice lecturer produced 12 errors (17.1%). Common error patterns involved fricative and dental consonants, including substitutions such as /v/→/f/ and /θ/→/t/. Although both lecturers demonstrated generally acceptable pronunciation performance, the novice lecturer showed a higher frequency of consonant errors than the experienced lecturer. Conclusion: The study indicates that teaching experience may be associated with lower pronunciation error rates, particularly in consonant production. However, given the limited sample size, the findings should be interpreted cautiously. Further research with larger samples and more varied speech tasks is recommended to better understand pronunciation performance among EFL lecturers and its implications for language instruction.