Andi Haryanto
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WEBSITE VIRTUAL REALITY WISATA JERON BETENG Andi Haryanto
DeKaVe Vol 1, No 1: Januari 2011
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/dkv.v1i1.143

Abstract

Virtual Reality Website of Jeron Beteng is an effort task to make virtual visualization of Jeron Beteng with its heritage and social cultural life of the people who lived surround it as an object. The visualized element of Virtual Reality Website of Jeron Beteng is an interactive broadcast of photographical view of specific locations in Jeron beteng area with 3600 widely views. The user of this website can see and twist the unlimited angle of a photo object, it can be twist whether from right to left orup and down, and zoom in or zoom out the appearance of the tourist object photos in the area of Jeron Beteng. The user also can move from one location to another location only by click, so they can feel the sensation of their presences in that location. Virtual Reality Website of Jeron Beteng has some superior aspects like in multimedia contents, the complete information of Jeron Beteng tourism activities, and designed as an artificial object. This website is created as a media to recognize the potential of Jeron Beteng as a tourist object. The expected effect of this website is to make tourist more curious and motivated them to come and see directly the atmosphere of Jeron Beteng itself, because virtual visualization can't replaced the sensation of being in the location.Keywords : Website, Virtual Reality and Jeron Beteng
PENCIPTAAN FILM DOKUMENTER “PAK TJIPTO SANG DESAINER TIPOGRAFI VERNAKULAR” Andi Haryanto
DeKaVe Vol 9, No 2 (2016): Jurnal DeKaVe Vol. 9 No. 2 2016
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3860.275 KB) | DOI: 10.24821/dkv.v9i2.1762

Abstract

ANIMASI 2D “BULLYING” SEBAGAI MEDIA MENANAMKAN NILAI-NILAI PANCASILA PADA ANAK SEKOLAH DASAR Arif Agung Swasono; Andi Haryanto; Novi Mayasari
DeKaVe Vol 8, No 2 (2015): DeKaVe Vol. 8 No. 2 Juli-Desember 2015
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3555.289 KB) | DOI: 10.24821/dkv.v8i2.1634

Abstract

KAJIAN PENGARUH OTAK KANAN DAN OTAK KIRI PADA PROSES EDITING FILM Andi Haryanto; I Kadek Fajar Bagaskara
DeKaVe Vol 14, No 1 (2021): Jurnal DeKaVe Vol.14 No.1 2021
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/dkv.v1i1.5710

Abstract

Penyuluhan Pembuatan Video Profil Desa Bedoyo Andi Haryanto
Jurnal Pengabdian Seni Vol 1, No 1 (2020): MEI 2020
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jas.v1i1.4697

Abstract

Desa Bedoyo memiliki potensi seni tari, karawitan, campursari, dan kerajinan yang memerlukan publikasi sebagai bentuk branding desa. Pembuatan video profil dirasa sebagai bentuk medium yang paling representatif untuk mendokumentasikan potensi budaya Desa Bedoyo.Penyuluhan ditujukan untuk mengenalkan pembuatan video kepada warga, meningkatkan keterampilan warga dalam pembuatan video secara mandiri, dan menghasilkan video profil yang berdaya jual. Video profil dikemas dengan tampilan yang modern, tetapi tidak kaku sehingga menarik untuk ditonton dengan  gaya penceritaan “video branded content”. Meski video profil belum terselesaikan, materi yang telah diberikan: potensi desa, ide cerita video, pembuatan script, pengetahuan storyboard, diharapkan dapat menjadi bekal untuk secara mandiri menyebarkan informasi desa melalui berbagai media. Bedoyo Village has plenty cultural potential ranging from dances, Javanese traditional instrument (karawitan), and handcrafts which are in need of publication for the village’s branding. A profile video is considered as the most representative medium to document Bedoyo village potentials. This workshop is aimed to introduce the art of videography to the community to increase their skill in independently developing their own profile video and publishing an appealing village profile video. The profile video will be told in a modern narrative, free from astute formality so that it will generate more interest to the public through the “video branded content” narrative. Although the video itself is not completed just yet, through the materials distributed to the community: village potentials, story ideas, script writing, storyboard making, it is hoped that these will be the foundation for the society’s creativity and independence in making and distributing useful information through various media.
Penyuluhan Pembuatan Video Profil Desa Bedoyo Andi Haryanto
Jurnal Pengabdian Seni Vol 1, No 1 (2020): MEI 2020
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jas.v1i1.4697

Abstract

Desa Bedoyo memiliki potensi seni tari, karawitan, campursari, dan kerajinan yang memerlukan publikasi sebagai bentuk branding desa. Pembuatan video profil dirasa sebagai bentuk medium yang paling representatif untuk mendokumentasikan potensi budaya Desa Bedoyo.Penyuluhan ditujukan untuk mengenalkan pembuatan video kepada warga, meningkatkan keterampilan warga dalam pembuatan video secara mandiri, dan menghasilkan video profil yang berdaya jual. Video profil dikemas dengan tampilan yang modern, tetapi tidak kaku sehingga menarik untuk ditonton dengan  gaya penceritaan “video branded content”. Meski video profil belum terselesaikan, materi yang telah diberikan: potensi desa, ide cerita video, pembuatan script, pengetahuan storyboard, diharapkan dapat menjadi bekal untuk secara mandiri menyebarkan informasi desa melalui berbagai media. Bedoyo Village has plenty cultural potential ranging from dances, Javanese traditional instrument (karawitan), and handcrafts which are in need of publication for the village’s branding. A profile video is considered as the most representative medium to document Bedoyo village potentials. This workshop is aimed to introduce the art of videography to the community to increase their skill in independently developing their own profile video and publishing an appealing village profile video. The profile video will be told in a modern narrative, free from astute formality so that it will generate more interest to the public through the “video branded content” narrative. Although the video itself is not completed just yet, through the materials distributed to the community: village potentials, story ideas, script writing, storyboard making, it is hoped that these will be the foundation for the society’s creativity and independence in making and distributing useful information through various media.
PERANCANGAN VISUAL NOVEL KAMPANYE EDUKASI KHASIAT TEH HERBAL UNTUK REMAJA PUTRI Wardhani, Audrey Lia; Rochman, Mochamad Faizal; Haryanto, Andi
Fenomen: Jurnal Fenomena Seni Vol 1, No 2 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/fenomen.v1i2.10734

Abstract

Menjadi cantik merupakan impian semua wanita tidak terkecuali remaja putri. Namun banyak keterbatasan yang dimiliki oleh remaja malah mengantarkan mereka pada solusi yang memiliki efek negatif. Teh herbal menjadi salah satu opsi solusi yang tidak memiliki efek negatif, sebab tidak meninggalkan efek ketergantungan dan harga yang lebih terjangkau. Untuk menyampaikan pesan ini, visual novel dipilih sebagai media untuk mengedukasi remaja-remaja ini, terutama dengan maraknya game otome di kalangan remaja putri pada era ini, dengan cerita yang menarik secara narasi dan karakter yang menarik secara visual bagi demografis remaja putri. Metode analisis yang digunakan pada perancangan visual novel ini adalah 5W + 1H. Visual novel akan menceritakan tentang kehidupan remaja putri dan keluh kesah yang mereka rasakan terkait kesehatan dan kecantikan mereka.Visual Novel As A Campaign for Health Benefits of Herbal Tea to Teenage GirlsHaving a beautiful appearance is a dream of all womens not excluding the teenage girls. But, with all the limitation that a teenager have, it more often than not lead them to a solution that comes with a negative side effects. Herbal tea is one of the solution to female beauty that doesn't come with a negative effect, the reason being it will not leave any addictive effects and more light on the price. To spread this message, visual novel is chosen as a media for educating these teenage girls, especially with how otome games are one of the trending genre of games among the teenage girl demographic, with interesting story driven narrative and visually appealling character. The analysis method that is being used for this project is 5W + 1H. The visual novel will tell a story about the life of some teenage girls and their struggles regarding their health and beauty.
Blended Learning Models: Bridging Traditional and Digital Educational Practices Haryanto, Andi
Innovative Journal of Educational Research and Insights Vol. 1 No. 2 December 2024: Innovative Journal of Educational Research and Insights
Publisher : PT Mutiara Bustan Ilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study explores the effectiveness of constructivist and traditional approaches in teaching Arabic to beginners. The constructivist approach, grounded in active learning and real-world application, emphasizes learner engagement and collaborative learning. The traditional approach, however, focuses on structured grammar-based instruction, providing learners with a foundational understanding of language rules. Through a comparative analysis of two groups of beginners—one taught using a constructivist approach and the other using a traditional method—the research examines differences in engagement, motivation, and skill development (speaking, listening, reading, writing). Data was collected through classroom observations, interviews, and questionnaires to assess the participants' experiences and perceptions. Results indicate that learners in the constructivist group showed higher engagement and improved speaking and listening skills, while the traditional group excelled in reading and writing. Both approaches presented unique challenges, such as limited practical application in the traditional group and insufficient focus on grammatical accuracy in the constructivist group. The study concludes that a blended approach, combining the strengths of both methods, may provide the most comprehensive language learning experience for beginners.
Film Radio: Genre Film Hasil Adaptasi Gaya Penceritaan Sandiwara Radio Haryanto, Andi
DeKaVe Vol 16, No 2 (2023): DeKaVe Vol. 16 No. 2 2023
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/dkv.v16i2.11127

Abstract

Film dan sandiwara radio adalah media hiburan yang memiliki keunggulannya sendiri-sendiri. Film dengan karakteristik audio visualnya, menjadikan kisah yang disampaikan menjadi lebih nyata dan lebih mudah dipahami oleh audien. Sandiwara radio dengan karakteristik audionya, menjadikan kisah yang disampaikan, ternyata mampu didengar dan dipahami dengan baik oleh audien walaupun mereka sedang ditengah aktifitas tertentu. Kedua karakteristik media tersebut dicoba untuk digabungkan menjadi sebuah model gaya penceritaan film yang unik, yang memiliki karakteristik storytelling dari dua media, yaitu film dan sandiwara radio. Gaya penceritaan yang merupakan gabungan dari film dan sandiwara radio tersebut akan diperkenalkan sebagai genre “film radio”. Penelitian ini memakai metode kualitatif komparatif, yang nantinya akan dipakai sebagai dasar untuk memperbandingkan gaya penceritaan dan elemen-elemen penyusun cerita pada media film dan sandiwara radio, sekaligus menemukan prinsip-prinsip adaptasi gaya penceritaan sandiwara radio yang bisa diterapkan dalam produksi film.