Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Jurnal AbdiMU

Sosialisasi Penggunaan Gadget melalui Media Pembelajaran dengan Metode Participatory Action Research Suryopratomo, Anggit; Nisa, Dea; Saebah; M. Zaid
Jurnal AbdiMU (Pengabdian kepada Masyarakat) Vol. 5 No. 1 (2025): Mei
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/abdimu.v5i1.1372

Abstract

Karyalaksana Village, Ibun District, Bandung Regency is one of the villages where most of the children already have gadgets, whether they are personal gadgets or those belonging to their parents. The rapid development of digital technology has made gadgets a part of modern life, including the lives of children. The problem that occurs in Karyalaksana Village is the lack of awareness that excessive use of electronic devices such as gadgets can have various negative impacts on health. This work program aims to educate children in Karyalasana Village about the negative impacts of excessive use of gadgets. The ac tivity method used PAR (Participacy Action Research) is through 3 stages Planning, Implementation, Result and Evaluation. The results of this service activity include participants being able to undrestand the impotance of limiting the use of gadgets in everyday life and introducing traditional games as a more useful alternative.
Pengenalan Dasar Augmented Reality 3D dengan Unity untuk Meningkatkan Kreativitas Pengusaha Muda Suryopratomo, Anggit
Jurnal AbdiMU (Pengabdian kepada Masyarakat) Vol. 5 No. 2 (2025): November
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/abdimu.v5i2.1467

Abstract

The objective of the preliminary introduction of three-dimensional augmented reality (AR) with Unity is to enhance the creativity of young entrepreneurs in the Cipareuag community. This initiative is designed to address the limited understanding of young entrepreneurs regarding the utilization of 3D AR, with the objective of enhancing their knowledge and fostering innovation. This is undertaken to mitigate the challenges posed by a highly competitive market. The initiative has been meticulously designed to impart a comprehensive understanding of AR applications and Unity proficiency to these young entrepreneurs. The instructional approach adopted in this initiative encompasses a combination of material presentation and demonstration, complemented by the availability of module materials. The module is meticulously structured into five sections: (1) An introduction to AR and Unity, (2) Comprehensive instructions on downloading Unity, (3) Thorough guidelines on Unity installation, (4) Tutorials on fundamental construction, and (5) Instructions on installing AR projects on Android devices. The evaluation of the implementation of this module is based on questionnaires distributed to participants. The findings of this study demonstrated a substantial enhancement in comprehension, awareness, and entrepreneurial skills among Cipareuag youth in utilizing 3D AR employing the Unity platform, with a score of 83% in the combined Good and Very Good.
Strategi Peningkatan Ekonomi Masyarakat Desa Cinangsi melalui Diversivikasi Produk Olahan Buah Sawo Silvi Nurianah, Silvi; Suryopratomo, Anggit; Lestari, Tia Astiani; Agus, Eka Agus F
Jurnal AbdiMU (Pengabdian kepada Masyarakat) Vol. 5 No. 2 (2025): November
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/abdimu.v5i2.1593

Abstract

Cinangsi Village has abundant local agricultural potential, especially sapodilla fruit, which is available almost year-round. Until now, its utilization has been limited to fresh sales with low economic value, so a product diversification strategy is needed to increase competitiveness and added value. This study aims to examine the processing of sapodilla into dodol (a traditional Indonesian snack) as a superior village product that can strengthen local culinary identity. The activity method used is PAR (Participatory Action Research) through three stages: Planning, Implementation, Results, and Evaluation. The results of this community service activity can be an innovation in providing new business opportunities for housewives and MSMEs. The results achieved show an increase in skills in processing sapodilla fruit into sapodilla dodol products, which have a longer shelf life and wider market potential than fresh fruit. Thus, diversification of processed sapodilla products into dodol can be an effective strategy in increasing the economic independence of the Cinangsi Village community in a sustainable manner.